So basically the title says it all. I have a Sci cap and currently fly a fleet T'Varo torp build. Yeah it's an odd combo but it works or at least it DID work at one time . It's okay at the moment. Really lost on where I need to start to get back in the game. I don't know which reps I should start with. I have Romulan, Omega and Nukara reps maxed. Dyson is at 4 and the rest are all 3 or less with Iconian, Terran, Temporal and Lukari at 0.Not sure really which direction to even begin.
I was thinking of buying a ship in the Zen store but that feels risky as of yet. I'm not opposed to staying with torps but I really want a more traditional style. Some beams with a few torps would be cool. What about cannons? I have been thinking I should level a new ENG or TAC captain but with my SCI cap at 56 iirc I would like to max her out at least. I know this is kind of vague but any help pointing me in a direction would be awesome.
So you decided to attack some spelling error to don't have to deal with the contain and when you did you didn't have the brain to can answer it.
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Generally things haven't changed much till now (just the usual powercreep) and your ship is probably still A-ok.
As for torp boats there's a couple new things you might want to look into.
http://sto.gamepedia.com/Ability:_Kemocite-Laced_Weaponry - great boff power
Some "new" torps like the particle emission plasma-torp (crafted), neutronic torp (ico rep), kelvin torp (lockbox), grav-torp (dyson rep), quantum phase torp (episode "Sunrise) and now we even got some energy based torps (AP, plasma, dis).
Lots of new rep traits, T6 ships with "ship traits" and the list goes on.
Generally spend some time in the sto wiki and browse through ships, sets, episodes, ship & rep traits, fleet holdings and specializations.
As for cannon and beam builds, no major changes till now. Full set of weapons, all the fleet spire tac consoles you can slot (for + X energy damage & + crth) and spam CRF/CSV or BFAW all over the place. The rest is mostly an enhancement of that, most noteably fleet embassy sci consoles which add a plasma explosion proc to your weapons (which also gets nerfed hard).
As for reps, the iconian set is (currently) the jack of all trades for energy wepaon builds while sci & torp boats have their stuff sprinkled all over the place.
But again, major rebalance incoming with a lot of things getting changed (screwed over) in favor of some kind of resemblance of balance.
Minor point: Neutronic Torpedo comes from Delta rep, not Iconian. The Iconian rep gets an Advanced Radiant Quantum Torpedo that can also spread some radiation damage around.
The Particle Emission Plasma Torpedo and Gravimetric Photon Torpedo are good choices for a science build since they have secondary effects that scale with Exotic Particle Generator skill. If you're willing to pay for a Ship Upgrade token, it looks like the Fleet T'Varo can have 4 science consoles and a good offensive ship mastery package.
The weapon set that the Neutronic Torpedo is part of is pretty good if you don't mind taking polaron as your beam component (or just take the console to make the Neutronic reload faster). The Bio-Neural Gel Pak console grants a modest power bonus and boff power cooldown, and the 3-piece bonus is a fun little clickable that I've always considered an amusing option.
For now, I think the Temporal specialization will suit your character and it can really enhance special torpedoes that do damage over time like the PEPT. You say that you have the Omega rep maxed out, so you should have access to the Omega Kinetic Shearing trait, which adds a DOT effect to all torpedoes that ignores shields.
I had though about trying another transphasic build as well but I feel like I want to wait like others have said and see what changes actually happen. I really feel like going with beams or cannons on a whole new ship. The T'Varo is quick and agile but I get hammered pretty hard in it when I am getting focused. I feel like once I max it out that will change of course but it seems like a tac cap would do a bit better in it. I appreciate the responses so far, thank you all.
On the positive side, with Kinetic Shearing out of the way you can slot something else without feeling bad about it.
Make sure you wait for the rebalance before purchase. Better use your lvl 56 sci toon as it does not matter you can use any ship.
And most people - which included me - don't know realize how much OKS has changed over time.
It was already a staple before Agents of Yesterday, but in the AOY patch, something changed: That 40 % damage you dealt over time now suddenly was based on the damage before any resistances were applied. That presented a significant buff to it. Before that change, it was based on damage after all resistances were applied - so basically only the damage that actually managed to reach the target's hull. (So at full shields, it was a 40 % buff of the 5 to 20 % damage that you achieved with bleedthrough. So it was only 2 to 8 % damage buff to torpedoes most of the time. Now it presents a 10 % damage buff all the time. Worse than past AOY, better than before AOY. I don't think there was - and will be - a time where this trait isn't a great choice for torpedo users.
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