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Problems with Risa

Ever since the lighting was enhanced, Risa has not been the same. for example, the planet is locked in a constant evening state. The pleasure planet used to cycle through day and night, creating a beautiful atmosphere. Now, with only dim evening light, torches on Risa are never lit, the fireworks do not stand out as they once did, and night/day activities do not work. Also, power boards on Risa now appear to be under the water, sinking into the sand occasionally. In my opinion, the new lighting Ruined Risa as you cannot see the lights on the trees, dance at the bonfire, or find pavyl at night.
In conclusion, the old Risa was better and I hope they fix these things before the summer event.

Comments

  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited April 2017
    The new lighting system does not support day/night cycles. This will not be fixed. The other stuff, well we can hope but keep in mind that if you're seeing bugs (ex. power boards showing up under water) the place to go with them is the bug reporting forum (where they look for reported bugs.)

    General discussion is here for miscellaneous feedback. Ie. everything and anything to do with general events and general opinion. It's a great big miscellaneous bucket, you don't want important tech details to be lost in that.
    Bipedal mammal and senior Foundry author.
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  • angrytargangrytarg Member Posts: 11,016 Arc User
    Duncan is correct. Day/night is gone for good, STOs new lighting system was a step back in that regard. All maps are now static, it's working as intended.

    For bugs, I'd add the inability to sit in beach/lounge chairs to the list, as well as buggy Risa bird animations. Those have been reported in-game and via reddit in detail, since I'm mobile right now I can't really link it though.
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    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • theanothernametheanothername Member Posts: 1,512 Arc User
    edited April 2017
    Looks like a "stellar" summer event lies ahead... Thanks for destroying Risa, L2.0; my favorite seasonal event because of the previously awesome scenery. :(

    At least new one time used and then never seen again mission maps looks rad now compared to always gone back to maps like Risa, Ship interiors/trophy rooms, fleet bases and so on. >:(
  • fovrelfovrel Member Posts: 1,448 Arc User
    Because of the lightning discussion I went to Risa. And, because I wanted to surf. Indeed the powerboards are now submarine powerboards. This is an issue we see on more maps. The final Delta mission, where you fight your way through the underground works to the heart of Gaul's base, several floor plates are lying below the floor construction. It is a little miracle your away team doesn't get stuck there.

    I can life with the removal of the day and night cycle on Risa, but the map screams for such a feature. Overal I am not happy with Lightning 2.0. Rarely it looks better, in most cases it is a mater of taste which lightning looks better and in some cases it causes problems. There are/were some maps I had to go back to lightning 1.0. If this changed is rolled back, I would not spend a tear. It also seems to me Lichtning 2.0 is made to port the game to consoles. The console game is for a pc player a totally separate game. If someone says I play STO on console, it is almost the same as if he plays whatever game be it on PC or on console. We PC players did fund the console game. Yet, it seems it brings more disadvantages, than advantages to us.
  • theanothernametheanothername Member Posts: 1,512 Arc User
    fovrel wrote: »
    Because of the lightning discussion I went to Risa. And, because I wanted to surf. Indeed the powerboards are now submarine powerboards. This is an issue we see on more maps. The final Delta mission, where you fight your way through the underground works to the heart of Gaul's base, several floor plates are lying below the floor construction. It is a little miracle your away team doesn't get stuck there.

    I can life with the removal of the day and night cycle on Risa, but the map screams for such a feature. Overal I am not happy with Lightning 2.0. Rarely it looks better, in most cases it is a mater of taste which lightning looks better and in some cases it causes problems. There are/were some maps I had to go back to lightning 1.0. If this changed is rolled back, I would not spend a tear. It also seems to me Lichtning 2.0 is made to port the game to consoles. The console game is for a pc player a totally separate game. If someone says I play STO on console, it is almost the same as if he plays whatever game be it on PC or on console. We PC players did fund the console game. Yet, it seems it brings more disadvantages, than advantages to us.

    Aside from my rant above I do think, in general, L2.0 is a good idea. Sadly like so often with Cryptic one that had been fired immediately and pronounced as "ready" regardless of the stuff it breaks which just gets declared as new working as intended (or gets removed). It just was released about a year to soon; a year that should have been spend on redoing the maps with the new system and maybe even think of a proper solution for the day/night cycle.

  • starkaosstarkaos Member Posts: 11,556 Arc User
    I wonder if it is possible to disable Lighting for specific maps. The Summer Event relies too much on the Day/Night cycle.
  • angrytargangrytarg Member Posts: 11,016 Arc User
    > @starkaos said:
    > I wonder if it is possible to disable Lighting for specific maps. The Summer Event relies too much on the Day/Night cycle.

    It's impossible. Tacofangs has the details and told us on Reddit a few days/weeks ago. The "old" lighting system is gone, even disabling L 2.0 in the options does not revert your game, you still use the new lighting system.
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    there is the possibility that it'll get re-added later, but... that may or may not happen.
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    there is the possibility that it'll get re-added later, but... that may or may not happen.

    Yeah, you never know what'll happen at a later date (ex. another new lighting system with different characteristics.) But we can say that for the foreseeable future that Risa is (like every planet in STO) tidally locked. :tongue:
    Bipedal mammal and senior Foundry author.
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  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    There is no possibility that it'll get 're-added later' unless this lighting 2.0 downgrade gets trashed (as it should) and the base lighting system gets improved without destroying its flexibility.

    The best they could do is re-make all the textures of objects and generate an entire new instance and map of Risa at night, which too would be static and dead, but it would be better than now.
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  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited April 2017
    There is no possibility that it'll get 're-added later' unless this lighting 2.0 downgrade gets trashed (as it should) and the base lighting system gets improved without destroying its flexibility.

    In other words: it's a possibility if the situation changes (completely). Impossible things don't have an "unless" involved. They are simply impossible.

    It's more fair to say that major lighting system changes (that would allow this question to be addressed again) are not at all likely even in the long term. Players should not be looking forward to the day/night cycle on Risa returning (it's unlikely, so set expectations accordingly) but because we don't have any technical details, the expertise capable of handling them, and knowledge of future developments we cannot eliminate that possibility entirely.

    That's simply stamping down with more force than necessary to address the topic. Keep to the facts.
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    The facts have been made known by developers. With lighting 2.0, it's impossible, and 24 separate textures plus transitions for objects isn't doable. See here for references: https://www.arcgames.com/en/forums/startrekonline/#/discussion/1230134/rip-risa-nights/p1
    Y945Yzx.jpg
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited April 2017
    The facts have been made known by developers. With lighting 2.0, it's impossible, and 24 separate textures plus transitions for objects isn't doable. See here for references: https://www.arcgames.com/en/forums/startrekonline/#/discussion/1230134/rip-risa-nights/p1

    With lighting 2.0 it's not an option but that statement doesn't cover all possible future universes. Read full post before replying, I acknowledged what the facts are (at least implicitly) but I also recognize the limit of what you can say with them (stay with the facts). Dev comments are the professional opinions of individuals with direct working knowledge on current systems. They are highly informative but don't go overboard and form context-free binding doctrines (such that you might start a reflexive argument with someone about the difference between impossible and highly, highly unlikely given present circumstance and their plausible future development.)

    And for the sake of clarity, let me reiterate: the day/night cycle is not likely to be coming back at any future date (see. dev comments). However, it's unreasonable take that statement further. The day/night cycle is not an absolute impossibility (since whether or not we have it depends on technical circumstance), it's simply something that the current lighting system does not support.
    Post edited by duncanidaho11 on
    Bipedal mammal and senior Foundry author.
    Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    Forgive me for not catering to your whimsical nomenclature, and for failing to address other possible future universes.

    With lighting 2.0, it is impossible in this present universe to make Risa and Bajor and every other map have a day-night cycle short of remaking textures manually on all objects. I reference the professional programmers at Cryptic/PWE for making it crystal clear why, within the given constraints of financial limitations and present-day computing power, the easy solution isn't feasible, and can therefore be regarded as 'impossible' not in an absolute sense, but in a practical, everyday sense.
    Y945Yzx.jpg
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    edited April 2017
    Forgive me for not catering to your whimsical nomenclature, and for failing to address other possible future universes.

    With lighting 2.0, it is impossible in this present universe to make Risa and Bajor and every other map have a day-night cycle short of remaking textures manually on all objects. I reference the professional programmers at Cryptic/PWE for making it crystal clear why, within the given constraints of financial limitations and present-day computing power, the easy solution isn't feasible, and can therefore be regarded as 'impossible' not in an absolute sense, but in a practical, everyday sense.

    No worries, we all learn. You'll note that by talking about constraint and specific context you are addressing possible future universes. It's not whimsical, it's something you can use every day!

    (BTW, present day computer power is capable of handling certain iterations day/night cycles in video games. The now insurmountable crux is how STO handles its ambient lighting. :))
    Bipedal mammal and senior Foundry author.
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    Looking for something new to play? I've started building Foundry missions again in visual novel form!
  • starcruiser#3423 starcruiser Member Posts: 1,267 Arc User
    Any official word from a DEV on this one...now that Risa around the corner?​​
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