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Paradox Bomb pull - needs to be looked at

risian4risian4 Member Posts: 3,711 Arc User
The power to pull enemies with Paradox Bomb may need to be toned down a bit.

I think this aspect of the power is over performing. If we take Infected ground as an example: by dropping this thing in the centre of even the largest room (with only the exception of the final room), one player can cluster all the enemies. One shot of a Boolean assault gun or Undine lobi weapon (or a combination with mines or bombs) can kill off entire groups of enemies with just one or two shots.

I think the downside of these weapons was supposed to be that you couldn't use them that often. That's not really a downside (and thereby making these weapons in such cases overperforming) if you only need to use it once due to all enemies being at the exact same spot.


Not to mention how it immediately removes all the need to actually look at what you're targeting. Worker drones are pulled away from the crewman. I can imagine that it's the same with alarm bugs in Bug Hunt. Same story for targets that are immune (like Vaadwaur) or buffed (Mirror Universe enemies).

Comments

  • risian4risian4 Member Posts: 3,711 Arc User
    Just for the record: I'm not suggesting that its pull effect should be removed, just that it needs to be looked at, and toned down a bit. It's just way too strong. One player with this power can literally dominate the entire map by clustering all the enemies - meaning that everyone will have to adapt his tactics (melee, use of positional stuff like turrets and mines) to a single power. That shouldn't be the case.

    The good thing of ground combat is that position matters a lot with enemies spread out much more compared to space - you simply can't hit all the enemies at once. Changing this by clicking one overperforming power can therefore be quite disrupting. I can't imagine that Paradox Bomb was really supposed to be as disrupting as it is now.
  • risian4risian4 Member Posts: 3,711 Arc User
    Confirmed that it is also rather problematic in Bug Hunt. I really hope this ability can be toned down a bit. Maybe even increase the damage, but the pull should definitely be reduced.
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