I'm considering crafting the 3-piece for my sci healer on my away team, as the set and set bonuses look like great kit for this purpose. Has anyone had any experience with equipping these on boffs and whether the boff AI has the wherewithall to toggle between support and damage modes, as appropriate?
Otherwise it's a waste of marks and dil if they're going to be dumb, like the integrated frequency remodulator on the Omega sets that my boffs are too stupid to use.
0
Comments
The Tier 5 power of the reput isn't bad either.
Looking for a fun PvE fleet? Join us at Omega Combat Division today.
While they will toggle between support and damage modes, I'm not sure how they (or you) define when it is "appropriate" to do so. They seem to do it randomly - whether they or I have taken any damage.
It's still a solid set, but don't count on the healing to save you - it's a bit more style than substance, but what style it is.
To be fair, I just like the shields for the boffs, since it gives a good passive shield-regen, and an auto-heal when shields get low, this makes them a little more durable. In contrast to say the adapted KHG 2pc shield heal, which boffs just spam randomly but never when they need it.
The damage of the gun is neat, but boffs do not use there gun that often, they shoot once per 4 seconds or so, rest of the time they walk around and activate there abilities. Basicly any gun works for boffs.
The gun itself is still bugged, as far as I know, since it is not affected by any sort of range damage boosts like diagnostic engineers, aiming does provide the icon but not the range damage boost and traits like the pistol/rifle/assault training do not affect it either [the latter two are of no affect on boffs].
The wrist apparatus does solid, but not exceptional damage in my experience. But, if I really wanted high damage, I'd just get the boolean cannon and forget about it.
While I do wish that it would receive damage and crit bonuses from traits and boffs, what it does do is pretty good. The chaining of multiple enemies in primary seems to have very frequently - more than what the % would initially lead you to believe. To me, it's almost as good as a split beam. Also, the secondary fire splash is great if you use something to group enemies like paradox bomb or graviton spike. There is a group of foundry missions to get the kill accolades which beams in groups of enemies. One shot can take an entire group out as it beams into the arena area.
Add the fluidic antiproton wrist cannon for single targets as your secondary weapon and increase style even more. I added repulsor burst skill and gave the wrist apparatus to a few tac boffs and created a theme.
What it needs is a r click toggle option on the character sheet for boffs or to have a button similar to the one players get appear by their skills so we can control the thing.
Downside might be that since boffs can be so belligerent at times they'd end up healing the things the team is trying to kill.
Join Date: Tuesday, February 2, 2010