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PvE: Respawn faster with a ship from your roster.

ihatepwe735ihatepwe735 Member Posts: 337 Arc User
I am sure that lots of players, like me, have multiple ships setup, but theres no real incentive to play any except the "best" one.

So what if, when playing PvE missions and some queues, it was possible to reduce the respawn time by choosing an alternative ship from the roster?

Rather than the completely 4th wall breaking "your defeated ship mysteriously returns to combat" respawn mechanic, this would play out as a "reinforcements arrive" scenario.

"clearly" this facility should not be made available in PvP and or if it is, would involve a lot of tuning I am not competent to comment on.

At any rate, this would encourage players to own - and equip - more ships for more purpose than simply bulking out their admiralty system. Which would surely translate into more zen purchases for Cryptic.

Comments

  • carasucia83carasucia83 Member Posts: 568 Arc User
    I'd rather just have team lives like in GTA.
    "So my fun is wrong?"

    No. Your fun makes everyone else's fun wrong by default.
  • angrytargangrytarg Member Posts: 11,008 Arc User
    I like this idea. This and a customizable version of "Fleet Support" are the best ideas that are floating around to make use of surplus ships pig-1.gif​​
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • bossheisenbergbossheisenberg Member Posts: 603 Arc User
    Ridiculous idea. I'd rather wait 10 seconds to respawn in my optimal build. There's already enough incentive to play a variety of ships with various strengths and weaknesses. I think this mechanic would just make people angry.
  • ihatepwe735ihatepwe735 Member Posts: 337 Arc User
    I thought my title made it quite clear that boring min-maxers with optimal ships could wait the full time to respawn. But wait, boring min maxers would never die in this content anyway. So what the hell are you doing in my thread? Can you even dps?
  • plaztikman64plaztikman64 Member Posts: 725 Arc User
    As long as it's optional, sure why not. +1
  • taylor1701dtaylor1701d Member Posts: 3,099 Arc User
    edited March 2017
    So long as OP's spawn idea would be easy to code and develop. Sure. I like it.

    But in order for this to work our "Loadouts" must save our Traits and Specs as well as our tray and weapon loadouts !
    Edit: They also might sell more Loadout slots if such a system existed.

    That said, I'm more interested in what @angrytarg mentions. Custom Fleet Support.
    I think that would get more player mileage in terms of use.
    Assigning bridge officers to ships in your roster, calling them into battle, Having them escort you in sector space, using 4 boff ships to accompany you on private/solo PvE queues....
    There just so much they could do. Lots and lots of possibilities, and money making opportunities.



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