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heavy weapon slot objections

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  • nikeixnikeix Member Posts: 3,972 Arc User
    Oh. I thought you might have called something before the announcement.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    nikeix wrote: »
    Oh. I thought you might have called something before the announcement.
    Nothing that big, just the complaining.
  • lopequillopequil Member Posts: 1,226 Arc User
    Someone did actually suggest a heavy turret slot a few months ago but that's by the by.

    I'm more interested in how this will affect the T6 Temporal Destroyer when we eventually see that released. A confirmation that BoPs and the defiant class will be included wouldn't hurt; they're raiders in all but name and don't meet the other set of criteria for getting the new weapon slot.
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  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    I'd really like to see them "nerf" the Scimitar now by removing an aft weapon slot ...

    Um, okay? So its slow turn rate and horrible inertia and the little bit about "Dreadnought Tactical Warbird" was lost in translation for you? Or should we just demolish ships and ship classes altogether to cater to your whims and wishes?

    First, it was a joke, and second removing an aft weapon slot would make the scimitar qualify for a heavy weapons slot
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    I'm starting to think they made a mistake publishing that pattern for what ships are going to get a heavy slot.
  • redvengeredvenge Member Posts: 1,425 Arc User
    edited March 2017
    nikeix wrote: »
    The only existing weapon that I think might be changed to a heavy weapon classification is the quad cannons.
    I don't think they will. The phaser quad cannon comes on a T4 ship. T4 ships do not get the "heavy weapon slot". It would not make sense to have the ship it comes with be unable to equip them.
  • nikeixnikeix Member Posts: 3,972 Arc User
    edited March 2017
    Fair point. So the old one won't change. I still expect to see a new Heavy weapon slot ONLY quad cannons.

    And maybe a new tailgun. Or Aux weapons. Or broadside torpedoes. All kinds of unique weapons already in game and weapons suggested/requested by players could go in this special slot.
  • nikeixnikeix Member Posts: 3,972 Arc User
    edited March 2017
    warpangel wrote: »
    I'm starting to think they made a mistake publishing that pattern for what ships are going to get a heavy slot.

    Why? Because those of us who own ships that fit the profile are salivating? Because suddenly a whole slew of existing ships now look more like they'd be worth buying? Because we can see that it might be worth it to buy a catbox we'll only fly long enough to unlock the trait because it comes with the railgun we want for a ship we love to fly?

    Really not seeing the problem.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited March 2017
    nikeix wrote: »

    The railgun is a store-locked heavy weapon with a 360 arc. We don't know that ALL heavy weapons will have a 360 arc. Only that if you want to have a kinetic 360 weapon in that slot, you'll need to buy the new ships.

    Honestly, I was laughing that the rail gun, under the FX/special slot, is another Borg cutting beam. And like the cutting beam doesn't interact with any weapons abilities.
    Also, just because they're 360° doesn't necessarily mean they are rapid-firing weapons. For all we know, they could have a 5-second cooldown and a 3-second charge time that has 25% chance to overload and send it into a 15-second cooldown while damaging your own ship.

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  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited March 2017
    Yeah, T5's wont be modified... sad actually, cause i need to upgrade the Tail gun of my Tempest
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    patrickngo wrote: »
    I think the only objection I have is the firing arc. 360 degrees, really? it's not a big deal, I guess, except you'd expect t he trek equivalent of a wave motion gun to require some significant structure to work properly...or at least to not be more nimble than the standard weapons packs.
    I agree, doesn't really sound "heavy" yet. Will all heavy weapons be 360°?

    Turrets already look awkward on Bird of Preys and the like - a 360° heavy weapon might be worse.
    warpangel wrote: »
    nikeix wrote: »
    Oh. I thought you might have called something before the announcement.
    Nothing that big, just the complaining.

    Oh, well. That's not a difficult prediction, is it?

    I predict there will be complaining. :p
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  • nikeixnikeix Member Posts: 3,972 Arc User
    Also, just because they're 360° doesn't necessarily mean they are rapid-firing weapons. For all we know, they could have a 5-second cooldown and a 3-second charge time that has 25% chance to overload and send it into a 15-second cooldown while damaging your own ship.

    The blog prominently mentions they fire "periodically". My guess is we'll see something that hits about as hard as a torpedo of equal rank and rarity, but fires every 15 seconds, has the speed of a beam, and has a 360 arc. Combined with a lack of interactivity with normal weapon abilities and realistically you're looking at all the seven-slot escorts becoming 7.5 weapon ships. Its a buff, not the triumphant return of Escorts Online (though the shear 'new and wow' factor will make them a more frequent sight).

  • anodynesanodynes Member Posts: 1,999 Arc User
    edited March 2017
    lopequil wrote: »
    Someone did actually suggest a heavy turret slot a few months ago but that's by the by.

    I'm more interested in how this will affect the T6 Temporal Destroyer when we eventually see that released. A confirmation that BoPs and the defiant class will be included wouldn't hurt; they're raiders in all but name and don't meet the other set of criteria for getting the new weapon slot.

    BoPs are Raiders in fact. They have the Raider Starship Mastery package, +15 Weapon subsystem power, 2 device slots and Raider Flanking, that is all of the characteristics that make something a Raider.

    The Defiant is an Escort, and the T6 version fits all of the characteristics that the blog lists for getting a Heavy Weapon slot for non-Raiders: Commander Tactical seat, 7 weapon slots, and 1 or fewer hangar bays.

    There's no further clarification needed. T6 BoPs and the T6 Defiant will get this now slot.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    nikeix wrote: »
    Also, just because they're 360° doesn't necessarily mean they are rapid-firing weapons. For all we know, they could have a 5-second cooldown and a 3-second charge time that has 25% chance to overload and send it into a 15-second cooldown while damaging your own ship.

    The blog prominently mentions they fire "periodically". My guess is we'll see something that hits about as hard as a torpedo of equal rank and rarity, but fires every 15 seconds, has the speed of a beam, and has a 360 arc. Combined with a lack of interactivity with normal weapon abilities and realistically you're looking at all the seven-slot escorts becoming 7.5 weapon ships. Its a buff, not the triumphant return of Escorts Online (though the shear 'new and wow' factor will make them a more frequent sight).
    They would presumably work with things that buff damage though. APB, APO, etc....
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    The blog entry seems worded specifically to include the Bird of Preys.
    Initially, these starships (and their fleet variants) will be the only ships to possess a Heavy Weapons Slot. However, in an upcoming release, many starships will be receiving this Heavy Weapons Slot. Tier 6 Raiders and all Tier 6 starships with a Tactical Commander seat, 7 weapons and 1 or fewer Hangar Bays will receive a Heavy Weapons Slot and access to a basic upgradeable Heavy Weapon.
    Tier 6 Raiders and *list of conditions for ships not Raiders* seems to be pretty clear here. Unless Bird of Preys suddenly stopped being Raiders.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    nikeix wrote: »
    warpangel wrote: »
    I'm starting to think they made a mistake publishing that pattern for what ships are going to get a heavy slot.

    Why? Because those of us who own ships that fit the profile are salivating? Because suddenly a whole slew of existing ships now look more like they'd be worth buying? Because we can see that it might be worth it to buy a catbox we'll only fly long enough to unlock the trait because it comes with the railgun we want for a ship we love to fly?

    Really not seeing the problem.
    Because it's setting up yet another massive complaint-fest if it turns out the pattern is less universally applicable than players assume it to be.

    There's a long history of players screaming about "lies" when something turns out not to be exactly like (the players' interpretation of) the announcement promised.
  • baddmoonrizinbaddmoonrizin Member Posts: 10,737 Community Moderator
    warpangel wrote: »
    nikeix wrote: »
    warpangel wrote: »
    I'm starting to think they made a mistake publishing that pattern for what ships are going to get a heavy slot.

    Why? Because those of us who own ships that fit the profile are salivating? Because suddenly a whole slew of existing ships now look more like they'd be worth buying? Because we can see that it might be worth it to buy a catbox we'll only fly long enough to unlock the trait because it comes with the railgun we want for a ship we love to fly?

    Really not seeing the problem.
    Because it's setting up yet another massive complaint-fest if it turns out the pattern is less universally applicable than players assume it to be.

    There's a long history of players screaming about "lies" when something turns out not to be exactly like (the players' interpretation of) the announcement promised.

    The fault then lies with the player for misinterpreting or flat out failing to understand information put out to them.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    nikeix wrote: »
    warpangel wrote: »
    I'm starting to think they made a mistake publishing that pattern for what ships are going to get a heavy slot.

    Why? Because those of us who own ships that fit the profile are salivating? Because suddenly a whole slew of existing ships now look more like they'd be worth buying? Because we can see that it might be worth it to buy a catbox we'll only fly long enough to unlock the trait because it comes with the railgun we want for a ship we love to fly?

    Really not seeing the problem.
    Because it's setting up yet another massive complaint-fest if it turns out the pattern is less universally applicable than players assume it to be.

    There's a long history of players screaming about "lies" when something turns out not to be exactly like (the players' interpretation of) the announcement promised.

    The fault then lies with the player for misinterpreting or flat out failing to understand information put out to them.
    True. But try telling that to those players.
  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    yeah, not all heavy weapons will be 360'. Only the first ever, this railgun will be 360'.

    Anyways, I object because of its name. Heavy weapon slot. Where do Dual Heavy(!) cannons go?... Just rename it please to massive or yuge or whateva... Yuuge Weapon Slot... yeah it sounds much nicer... just leave the heavy adjective alone if you have already used it once... ty.
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  • burstorionburstorion Member Posts: 1,750 Arc User
    As long as I get a VATA varient (or a converted console option) for my torpedo bop to drop like a Y Wing from Vaders nightmare (ebc on a Y Wing?...) on some poor mobs flight deck, I'll be happy indeed
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited March 2017
    Extreme Sarcasm to OP as it seems that you want Tac players to be nerfed to nothing and only Sci and Eng get any goodies. So let the cries for NERF begin once again...
  • tobiashirttobiashirt Member Posts: 630 Arc User
    rattler2 wrote: »
    As long as there are Specializations... they can make variants of existing ships and make new ships to cover each specialization. Hell... maybe we'll even see an Assault Cruiser with Pilot seating sometime.

    Not likely. 100% sure the "rebalancing" is prep work for t7. I'm pretty sure I know for a fact it is.

    Care to pick one of those? You have no better idea than anyone else what's going to happen, unless there's some leak we all need to be aware of.
  • angrytargangrytarg Member Posts: 11,001 Arc User
    bernatk wrote: »
    (...)
    Anyways, I object because of its name. Heavy weapon slot. Where do Dual Heavy(!) cannons go?... Just rename it please to massive or yuge or whateva... Yuuge Weapon Slot... yeah it sounds much nicer... just leave the heavy adjective alone if you have already used it once... ty.

    I agree. It irks me that nobody at Cryptic really puts any thought into naming things in their game, be it ship classifications, weapon types or items. It's all over the place and nothing makes sense in relation to each other. Heavy cruisers being tiny compared to some "light" cruisers, "heavy" weapons like DHCs and the new slot reserved to the smallest vessels, it all makes little sense.

    If this new slot is generally 360 degree it should have been called "point defence" or "support turret" or even "tactical turret" or something like this, not keep the biggest battlecruisers from being able to carry heavy weapons. Why can a B'Rel BoP carry dual cannons or dual heavy cannons to begin with when the two literally are the same, but heavies are simply better - why is ship size not a factor in slotting "heavy" cannons? Think of the Negh'Var cannons as "heavy" - those are numerous times the size of a B'Rel alone.​​
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  • hugin1205hugin1205 Member Posts: 489 Arc User
    "Tier 6 ship capabilities"

    "Tier 5 Upgrade Modules"

    "Tier 5 Fleet Ship Upgrades"

    "Free Tier 5 Upgrades to T5 lockbox/lobi/promo ships"

    "Ship console set bonus"


    It's okay. Just pull out your wallet again, and also grind the same content harder. It helps end-game 'content development.' Or just start playing your other low tier ships too since game content is so easy. /sarcasm

    and please introduce T7 ships to make all the T6s ships second class so we'll have to invest again.

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  • claudiusdkclaudiusdk Member Posts: 561 Arc User
    edited March 2017
    cruiser and science ships get nothing for escorts having an extra 8th 360 arc weapon slot.
    Why do escorts need a 360 arc weapon slot? the whole point of them is keeping the front arc on target to deal damage.
    Cruisers got Cruiser Commands, the most weapon slots, and the most device slots.
    Science ships got Sensor Analysis, Target Subsystem, and Secondary Deflector
    Escorts/Raptors had nothing up until now.
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  • mercgargoylemercgargoyle Member Posts: 16 Arc User
    Currently as of testing them out today. The 'Heavy Escort Railgun MK XII' is defective as it is healing enemies instead of you know... killing them. :D
  • ltminnsltminns Member Posts: 12,572 Arc User
    No T7.

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