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heavy weapon slot objections

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  • evilmark444evilmark444 Member Posts: 6,954 Arc User
    I'd really like to see them "nerf" the Scimitar now by removing an aft weapon slot ...
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    Called it.
  • nikeixnikeix Member Posts: 3,972 Arc User
    warpangel wrote: »
    Called it.

    Link?
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    edited March 2017
    I'd really like to see them "nerf" the Scimitar now by removing an aft weapon slot ...

    Um, okay? So its slow turn rate and horrible inertia and the little bit about "Dreadnought Tactical Warbird" was lost in translation for you? Or should we just demolish ships and ship classes altogether to cater to your whims and wishes?
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    nikeix wrote: »
    warpangel wrote: »
    Called it.

    Link?
    http://forum.arcgames.com/startrekonline/discussion/comment/13188095/#Comment_13188095
    warpangel wrote: »
    Time to start the rampant speculation on the potential turning of any number of built-in/console weapons into heavies.

    And also, the whining from the cruiser and science vessel crowds that escorts are getting an 8th weapon slot.
  • nikeixnikeix Member Posts: 3,972 Arc User
    Oh. I thought you might have called something before the announcement.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    nikeix wrote: »
    Oh. I thought you might have called something before the announcement.
    Nothing that big, just the complaining.
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  • lopequillopequil Member Posts: 1,226 Arc User
    Someone did actually suggest a heavy turret slot a few months ago but that's by the by.

    I'm more interested in how this will affect the T6 Temporal Destroyer when we eventually see that released. A confirmation that BoPs and the defiant class will be included wouldn't hurt; they're raiders in all but name and don't meet the other set of criteria for getting the new weapon slot.
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  • evilmark444evilmark444 Member Posts: 6,954 Arc User
    I'd really like to see them "nerf" the Scimitar now by removing an aft weapon slot ...

    Um, okay? So its slow turn rate and horrible inertia and the little bit about "Dreadnought Tactical Warbird" was lost in translation for you? Or should we just demolish ships and ship classes altogether to cater to your whims and wishes?

    First, it was a joke, and second removing an aft weapon slot would make the scimitar qualify for a heavy weapons slot
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    I'm starting to think they made a mistake publishing that pattern for what ships are going to get a heavy slot.
  • redvengeredvenge Member Posts: 1,425 Arc User
    edited March 2017
    nikeix wrote: »
    The only existing weapon that I think might be changed to a heavy weapon classification is the quad cannons.
    I don't think they will. The phaser quad cannon comes on a T4 ship. T4 ships do not get the "heavy weapon slot". It would not make sense to have the ship it comes with be unable to equip them.
  • nikeixnikeix Member Posts: 3,972 Arc User
    edited March 2017
    Fair point. So the old one won't change. I still expect to see a new Heavy weapon slot ONLY quad cannons.

    And maybe a new tailgun. Or Aux weapons. Or broadside torpedoes. All kinds of unique weapons already in game and weapons suggested/requested by players could go in this special slot.
  • nikeixnikeix Member Posts: 3,972 Arc User
    edited March 2017
    warpangel wrote: »
    I'm starting to think they made a mistake publishing that pattern for what ships are going to get a heavy slot.

    Why? Because those of us who own ships that fit the profile are salivating? Because suddenly a whole slew of existing ships now look more like they'd be worth buying? Because we can see that it might be worth it to buy a catbox we'll only fly long enough to unlock the trait because it comes with the railgun we want for a ship we love to fly?

    Really not seeing the problem.
  • saurializardsaurializard Member Posts: 4,405 Arc User
    edited March 2017
    nikeix wrote: »

    The railgun is a store-locked heavy weapon with a 360 arc. We don't know that ALL heavy weapons will have a 360 arc. Only that if you want to have a kinetic 360 weapon in that slot, you'll need to buy the new ships.

    Honestly, I was laughing that the rail gun, under the FX/special slot, is another Borg cutting beam. And like the cutting beam doesn't interact with any weapons abilities.
    Also, just because they're 360° doesn't necessarily mean they are rapid-firing weapons. For all we know, they could have a 5-second cooldown and a 3-second charge time that has 25% chance to overload and send it into a 15-second cooldown while damaging your own ship.

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  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited March 2017
    Yeah, T5's wont be modified... sad actually, cause i need to upgrade the Tail gun of my Tempest
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    patrickngo wrote: »
    I think the only objection I have is the firing arc. 360 degrees, really? it's not a big deal, I guess, except you'd expect t he trek equivalent of a wave motion gun to require some significant structure to work properly...or at least to not be more nimble than the standard weapons packs.
    I agree, doesn't really sound "heavy" yet. Will all heavy weapons be 360°?

    Turrets already look awkward on Bird of Preys and the like - a 360° heavy weapon might be worse.
    warpangel wrote: »
    nikeix wrote: »
    Oh. I thought you might have called something before the announcement.
    Nothing that big, just the complaining.

    Oh, well. That's not a difficult prediction, is it?

    I predict there will be complaining. :p
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  • nikeixnikeix Member Posts: 3,972 Arc User
    Also, just because they're 360° doesn't necessarily mean they are rapid-firing weapons. For all we know, they could have a 5-second cooldown and a 3-second charge time that has 25% chance to overload and send it into a 15-second cooldown while damaging your own ship.

    The blog prominently mentions they fire "periodically". My guess is we'll see something that hits about as hard as a torpedo of equal rank and rarity, but fires every 15 seconds, has the speed of a beam, and has a 360 arc. Combined with a lack of interactivity with normal weapon abilities and realistically you're looking at all the seven-slot escorts becoming 7.5 weapon ships. Its a buff, not the triumphant return of Escorts Online (though the shear 'new and wow' factor will make them a more frequent sight).

  • anodynesanodynes Member Posts: 1,999 Arc User
    edited March 2017
    lopequil wrote: »
    Someone did actually suggest a heavy turret slot a few months ago but that's by the by.

    I'm more interested in how this will affect the T6 Temporal Destroyer when we eventually see that released. A confirmation that BoPs and the defiant class will be included wouldn't hurt; they're raiders in all but name and don't meet the other set of criteria for getting the new weapon slot.

    BoPs are Raiders in fact. They have the Raider Starship Mastery package, +15 Weapon subsystem power, 2 device slots and Raider Flanking, that is all of the characteristics that make something a Raider.

    The Defiant is an Escort, and the T6 version fits all of the characteristics that the blog lists for getting a Heavy Weapon slot for non-Raiders: Commander Tactical seat, 7 weapon slots, and 1 or fewer hangar bays.

    There's no further clarification needed. T6 BoPs and the T6 Defiant will get this now slot.
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    nikeix wrote: »
    Also, just because they're 360° doesn't necessarily mean they are rapid-firing weapons. For all we know, they could have a 5-second cooldown and a 3-second charge time that has 25% chance to overload and send it into a 15-second cooldown while damaging your own ship.

    The blog prominently mentions they fire "periodically". My guess is we'll see something that hits about as hard as a torpedo of equal rank and rarity, but fires every 15 seconds, has the speed of a beam, and has a 360 arc. Combined with a lack of interactivity with normal weapon abilities and realistically you're looking at all the seven-slot escorts becoming 7.5 weapon ships. Its a buff, not the triumphant return of Escorts Online (though the shear 'new and wow' factor will make them a more frequent sight).
    They would presumably work with things that buff damage though. APB, APO, etc....
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  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    The blog entry seems worded specifically to include the Bird of Preys.
    Initially, these starships (and their fleet variants) will be the only ships to possess a Heavy Weapons Slot. However, in an upcoming release, many starships will be receiving this Heavy Weapons Slot. Tier 6 Raiders and all Tier 6 starships with a Tactical Commander seat, 7 weapons and 1 or fewer Hangar Bays will receive a Heavy Weapons Slot and access to a basic upgradeable Heavy Weapon.
    Tier 6 Raiders and *list of conditions for ships not Raiders* seems to be pretty clear here. Unless Bird of Preys suddenly stopped being Raiders.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    nikeix wrote: »
    warpangel wrote: »
    I'm starting to think they made a mistake publishing that pattern for what ships are going to get a heavy slot.

    Why? Because those of us who own ships that fit the profile are salivating? Because suddenly a whole slew of existing ships now look more like they'd be worth buying? Because we can see that it might be worth it to buy a catbox we'll only fly long enough to unlock the trait because it comes with the railgun we want for a ship we love to fly?

    Really not seeing the problem.
    Because it's setting up yet another massive complaint-fest if it turns out the pattern is less universally applicable than players assume it to be.

    There's a long history of players screaming about "lies" when something turns out not to be exactly like (the players' interpretation of) the announcement promised.
  • baddmoonrizinbaddmoonrizin Member Posts: 11,089 Community Moderator
    warpangel wrote: »
    nikeix wrote: »
    warpangel wrote: »
    I'm starting to think they made a mistake publishing that pattern for what ships are going to get a heavy slot.

    Why? Because those of us who own ships that fit the profile are salivating? Because suddenly a whole slew of existing ships now look more like they'd be worth buying? Because we can see that it might be worth it to buy a catbox we'll only fly long enough to unlock the trait because it comes with the railgun we want for a ship we love to fly?

    Really not seeing the problem.
    Because it's setting up yet another massive complaint-fest if it turns out the pattern is less universally applicable than players assume it to be.

    There's a long history of players screaming about "lies" when something turns out not to be exactly like (the players' interpretation of) the announcement promised.

    The fault then lies with the player for misinterpreting or flat out failing to understand information put out to them.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    warpangel wrote: »
    nikeix wrote: »
    warpangel wrote: »
    I'm starting to think they made a mistake publishing that pattern for what ships are going to get a heavy slot.

    Why? Because those of us who own ships that fit the profile are salivating? Because suddenly a whole slew of existing ships now look more like they'd be worth buying? Because we can see that it might be worth it to buy a catbox we'll only fly long enough to unlock the trait because it comes with the railgun we want for a ship we love to fly?

    Really not seeing the problem.
    Because it's setting up yet another massive complaint-fest if it turns out the pattern is less universally applicable than players assume it to be.

    There's a long history of players screaming about "lies" when something turns out not to be exactly like (the players' interpretation of) the announcement promised.

    The fault then lies with the player for misinterpreting or flat out failing to understand information put out to them.
    True. But try telling that to those players.
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  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    yeah, not all heavy weapons will be 360'. Only the first ever, this railgun will be 360'.

    Anyways, I object because of its name. Heavy weapon slot. Where do Dual Heavy(!) cannons go?... Just rename it please to massive or yuge or whateva... Yuuge Weapon Slot... yeah it sounds much nicer... just leave the heavy adjective alone if you have already used it once... ty.
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  • burstorionburstorion Member Posts: 1,750 Arc User
    As long as I get a VATA varient (or a converted console option) for my torpedo bop to drop like a Y Wing from Vaders nightmare (ebc on a Y Wing?...) on some poor mobs flight deck, I'll be happy indeed
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    edited March 2017
    Extreme Sarcasm to OP as it seems that you want Tac players to be nerfed to nothing and only Sci and Eng get any goodies. So let the cries for NERF begin once again...
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