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Carrier "pets" still need work.

nekofury86nekofury86 Member Posts: 181 Arc User
Having been looking forward to finally using a carrier, and the only thing stopping was very poor AI from carrier pets, making them essentially useless. Needless to say, I've been on Tribble every update to test them.

While the damage output is... acceptable, and survivability is slightly improved, more so for frigates than fighters, the AI isn't quite fixed yet. Some pets seem to be more affected than others.

*Callisto pets, both normal and elite, will often times dock the ship for no reason, even in the middle of combat, and are still very slow to enter combat and keep up with the carrier. (launched from Fleet T6 Carrier)

*Elite Scorpion Fighters don't seem to want to dock at all after their first combat encounter. After combat ends, telling them to dock results in them "hugging" the bottom of the ship. (launched from Presidio)

*Elite Peregrine Fighters seem to enter combat as soon as launched, despite not being in or close to combat/hostile ships. They could also probably use a slight damage boost to make them comparable to other similar hangar pets such as the Elite Scorpion, otherwise, no real use other than "keeping it themed" so to speak. (Launched from Presidio)
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