lost 2-3 dozens on purple DoFFs on assignments, failed one after another fails, 6 fails in a row and might more fails if i try few more, i think RNG is either broken, or just being hostile.
i double checked to make sure they have success on tasks, i tried blue doffs. same fails as purple doffs
those items we get from lockboxes are expensive on keys by getting fails, and they are not easy to get restocking.
this feel like that i want to send a big flipped fat bird with thousand curses or cussing words.
reason i stop doing it, it feel like playing casino.
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EDIT: Aside from the two chains providing a purple DOFF (even if that one is also of limited use I guess) Ghost of the Jem'Hadar and Project Chrysalis.
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The research properties chains for most of them will give you some special consumables at the end, and open up the ability to make more of those consumables. Those are of some use, but hardly a necessity.
commodites, where you get those besides from boxes, i dont see them as contrabands, i keep getting tribbles instead of those i want and move on when tasks are done.
There is one pretty great doff assignment for Tulaberries. You craft a stack of Dosi Rotgut consumables.
Health Restoration over time
+20% Critical Severity
I usually combo the gambling device and dosi rotgut before heading into elite ground queues.
So I get lots of use out of that particular doff assignment and the associated consumable.
Other than that, every mission that has message, written in red, about loosing your doffs will make you loose any doff you put in there.
On any other mission, your doffs just may go to sickbay. Only exception are white doffs I think, they always have a chance to be lost IIRC.
You can get the Gamma Quadrant Commodities from any of the "Haggle" DOFF missions available in the Alpha Quadrant, AQ Star Clusters, and sometimes available at DS9.
He's talking about losing the commodities on the DOFF assignments, not the DOFFs themselves. For some reason he's not generating a successful outcome, even when using Purple DOFFs.
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Also, Prototype Ablative Jevonite Hardpoints, made with jevonite (obviously), sell at around 45,000EC a unit on the exchange. Same with Ferasan Chag Grass made with Nepeta Leaves, going at around 20,000 each unit.
Also hard to get the "Bribe Ferasan for information" Part of Ghosts of the Jem Hadar to pop up too.
As for those commodities, you can get DOFF Haggle missions for them outside DS9, orbiting DS9, on board DS9 and also talking to the Ferengi Trader poking on the replicator outside the docking area. I can pick up three-four different "Haggle" missions that way.
It's why I live on DS9 full-time. Except for the annoyance that it warps you back to SOL after certain STFS, but who wants to spend any time there anyway.
The OP seems to be acquiring the GQ Commodities from Lock Boxes rather than running the DOFF assignments. He's talking about the cost of keys to open boxes.
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Also, critical on "confiscate contraband from crew" gives some of the these.
KFD get warped to SOL as well for certain STFs. I swear all the KDF should queue up for those STFs and have an easy trip to invade SOL.
This is what I usually do too, when I need to quickly level a character in the medical or science commendation schools for example. Some of the assignments that can be repeated, pay out 1300 commendation points on normal success, and over 5000 (or over 9000! ) on a critical success.
Edit: just for the record: they don't give 9000 points on a critical success. That was just a reference to Vegeta.
Im sure we run by each other from time to time. I like to stand at the green door by the the Fed and KDF security officers. if not down by the trader.
thank you badmoon, that what i was trying to do, just losing commodities, not the officers.
also, thank you to rest of posters here for info on haggling, other tasks.
i really dont get it, since it producing the fails in that long streak. i feel it could be bugged or hostile RNG.
RNG has been hostile or broken since S6 on doff assignments. I've complained to deaf ears. I had stats and all from refugee turn ins, and it's clearly broken. Damn chance overperforms on success and underperforms on crit. Pre season 6, it worked perfectly. Crits happened as often as they were supposed to, then it all went to hell.
Good luck waiting for a dev to even take a peek at that code and see if something got screwed up. It has been years.