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Science Captains: Which abilities to keep and which to drop

hyprodimushyprodimus Member Posts: 196 Arc User
Hello, theres a lot of people like Deflector Overcharge, but theres a lot of others that think losing Subnucleonic Beam is taking away what it means to be a science captain. SNB is useful for Elite queue bosses and other difficult enemies and PvP. Enemies will be getting stronger after the patch, so SNB will be more useful. Deflector Overcharge is like APA but for science and will be especially good for sci-sci exotic. If the "healer" role becomes a thing again after the nerf to damage and suitability, then DO could be useful on a sci-cruiser healer.

Personally, I think that Scattering Field is the less useful ability and I would be fine if that became a BOFF ability. Science captains could still get the sci buffs from DO, and keep SNB without having to give up a science BOFF slot (and use escorts).

Science Captains: Which abilities to keep and which to drop 46 votes

Science captain abilities should stay as they are on holodeck
10%
aelfwin1odinforever20000dragnridrcidstormsleeeperr1 5 votes
Subnucleonic Beam should be replaced with Deflector Overcharge
34%
duncanidaho11sophlogimomandoknight89dragonsbrethrensheldonlcoopernandospckyle223catthescottybaugm3ntszimlordgyorscrooge69yoda2005unodecerostarcruiser#3423slycere 16 votes
Scattering Field should be replaced with Deflector Overcharge
36%
kitsunesnoutblitzy4zalandexpwstolemynamearchsorcererxfuturepastnowhyprodimusarveduypyrogxmk3letsfadeawayshyedarsthraxpwemalaghaassixoftwelvekill7777itqqy02zippostyle 17 votes
Other
17%
mustrumridcully0daviddxxpatrickngoasuran14emerald381jellefly#1443bubbahotep#3025blackshap9#1072 8 votes

Comments

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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2017
    Other
    I think Scattering Field is not a good candidate to be replaced. It's useful regardless of whether you're attacked by players or NPCs (even if it's not amazingly useful). Subnucleonic Beam is a problem power since it's really important in PvP but almost irrelevant in PvE.

    Personally, I'd prefer to have Subnucleonic Beam recieve a PvE specific buff (like applying a considerable shield hardness and weapon damage debuff to NPCs) over replacing it completely. If the replacement is inevitable by now, I would recommend tweaking Deflector Overcharge so that it is more useful for non-science abilities. Buffing also hull healing and also applying an accuracy bonus or adding some kind of (shield or energy) drain effect to outgoing attacks perhaps.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    hyprodimushyprodimus Member Posts: 196 Arc User
    Scattering Field should be replaced with Deflector Overcharge
    For me, Ive always felt like my ships had plenty of defence as is and didnt really need scattering field with its long cooldown and diminishing returns. Consoles, skillpoints, gear, and traits all add resistance. Scattering field gives +20% resistance to my passive resistance at +100 Aux. High aux is something I dont run when Im not in a science ship. Thats why I would give up Scattering Field in a heart beat.
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    asuran14asuran14 Member Posts: 2,335 Arc User
    Other
    I think giving up anything for deflector overload is a bit weird, since each of them do serve some degree of use, but right now the fact is that sub-nuc is kinda the odd man out, now if we see more enemies putting up buffs that can be removed outside of bosses then it would be more interesting. I think all of them have merit for being kept, as well as reasons they could be traded for deflector overload. I could even see trading sensor scan honestly for deflector overload, which somewhat serves a similar role of being a offensive support ability.

    I would rather see them introduce a system that we can choose from several career specific abilities of our career, and slot them based on what we want for our captain. So in this instance a science captain would have four or five career specific abilities (their three on live and two new ones), and that captain could like we do with boffs trade our these abilities to focus their build towards what is needed for the scenario you are doing at that time. This could be done overall for all three of the careers honestly, and allow all three to have choices for defensive, offensive, and supportive playstyles.
  • Options
    hyprodimushyprodimus Member Posts: 196 Arc User
    Scattering Field should be replaced with Deflector Overcharge
    asuran14 wrote: »
    I think giving up anything for deflector overload is a bit weird, since each of them do serve some degree of use, but right now the fact is that sub-nuc is kinda the odd man out, now if we see more enemies putting up buffs that can be removed outside of bosses then it would be more interesting. I think all of them have merit for being kept, as well as reasons they could be traded for deflector overload. I could even see trading sensor scan honestly for deflector overload, which somewhat serves a similar role of being a offensive support ability.

    I would rather see them introduce a system that we can choose from several career specific abilities of our career, and slot them based on what we want for our captain. So in this instance a science captain would have four or five career specific abilities (their three on live and two new ones), and that captain could like we do with boffs trade our these abilities to focus their build towards what is needed for the scenario you are doing at that time. This could be done overall for all three of the careers honestly, and allow all three to have choices for defensive, offensive, and supportive playstyles.

    Having choices is a good idea too. Cryptic could add more abilities like they do with BOFFs and Traits.
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    pyrogxmk3pyrogxmk3 Member Posts: 206 Arc User
    edited March 2017
    Scattering Field should be replaced with Deflector Overcharge
    I just realized I clicked Scattering instead of Other... no idea if changing's possible.

    Honestly, what should be swapped out for Deflector Overcharge is Science Fleet's effect. It does so little compared to Tactical. Scattering Field may only affect energy weapons, but that's most of what's tossed our way, and it's both longer lasting and more powerful a defensive buff.

    The real Science Fleet power has the word "photonic" in it anyways.
  • Options
    asuran14asuran14 Member Posts: 2,335 Arc User
    Other
    Another thing could be that they could merge science fleet with some of the effect that deflector overload gives, which could allow the players to keep sub-nuc. It would need to be rebalanced abiit, since in the end each of the fleet abilities give only three buffs to different areas that the career uses.
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    blackshap9#1072 blackshap9 Member Posts: 174 Arc User
    Other
    the changes that they are proposing will kill all sci ships making them useless except as a complete support and so people will start making carrier sci ships with super pets... TRIBBLE and boring... as a fleet leader I am expect to lose 40% of the new players after these changes... basically this helps advanced players only and kicks everybody else in the teeth... i don't know what they are smoking but the changes are ridiculously narrow minded
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    blackshap9#1072 blackshap9 Member Posts: 174 Arc User
    Other
    you should redo this poll without an OTHER category because IF cryptic does look at this they will take the OTHER percentage and add it to support their changes. Never put an OTHER in a poll.
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    emerald381emerald381 Member Posts: 47 Arc User
    Other
    I like the idea mentioned above of leaving subnuc as a Science captain ability and rolling some of the overcharge stuff into Science fleet.
  • Options
    daviddxxdaviddxx Member Posts: 200 Arc User
    Other
    SNB only for Sci Captains. :)
    Regarts
    David
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    Star Trek Online
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    sleeeperr1sleeeperr1 Member Posts: 91 Arc User
    Science captain abilities should stay as they are on holodeck
    snb should stay sci captian ability , silly to take up a control ability or heal so everyclass can run it
  • Options
    hyprodimushyprodimus Member Posts: 196 Arc User
    edited March 2017
    Scattering Field should be replaced with Deflector Overcharge
    you should redo this poll without an OTHER category because IF cryptic does look at this they will take the OTHER percentage and add it to support their changes. Never put an OTHER in a poll.

    Yeah I dont post often, let alone make polls, but Ill keep that in mind for next time. Looking at these results, it looks like the tribble changes are in "second place", but really the aggregate 75% of the vote is against those changes. I suppose it would look clearer if there was only 2 options.
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    redwren89redwren89 Member Posts: 257 Arc User
    I'm not voting here because that's just daft.

    The point of giving everybody a subnucleonic beam is to make pvp more balanced. The argument that Attack pattern Alpha plus SNB is the OP combination is very one sided because the other team may also have SNB. The point is to time it right, which increases the potential of team work in this process.

    What I will hope for though is some kind of immunity lockout because 50 seconds of consecutive SNB is going to make pvp worse...
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited March 2017
    Other
    redwren89 wrote: »
    I'm not voting here because that's just daft.

    The point of giving everybody a subnucleonic beam is to make pvp more balanced. The argument that Attack pattern Alpha plus SNB is the OP combination is very one sided because the other team may also have SNB. The point is to time it right, which increases the potential of team work in this process.

    What I will hope for though is some kind of immunity lockout because 50 seconds of consecutive SNB is going to make pvp worse...

    The end result is that both sides combine Attack Pattern Alpha and SNB, and if you don't play a tactical captain with a Lt.Cmdr Science ship, you're making your team weaker. Or at least that's what some of us believe/fear.

    Currently, having only SNB without APA is not neccessarily "safe", since you might nuke the enemies buffs away, but then no one has the firepower to capitalize on that.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    redwren89redwren89 Member Posts: 257 Arc User
    There are plenty of ways to cleanse this debuff such as iconian shield, eptx doff, science team, boost morale and not to mention a few others.

    Really sub nuc and apa combo is nothing to be afraid of with the right pvp setup, which will always be full of counter abilities.
  • Options
    hyprodimushyprodimus Member Posts: 196 Arc User
    Scattering Field should be replaced with Deflector Overcharge
    "Cleansing" subnuke wont bring back all of the buffs it stripped.
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