Every captain I have played has been intel / strategist but I'm starting a new captain and wondering if I should try something new. I'm sure it depends a lot on the build but I would appreciate your thoughts on the pros & cons of each and maybe what type of build or play style for which they are best suited.
Thank You!
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Comments
- a console's worth of +turn
- rock & roll
- temp hitpoints from attack pattern beta
Command, well, it makes things more durable and Forward March helps with the Winter ice race? I run it on a toon that doesn't really feel like the other specializations suit it, but I'd replace it in a heartbeat if something more interesting comes along.