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Would you pay 500 Zen for an additional Skill Tree?

tribbulatertribbulater Member Posts: 299 Arc User
Poll for creating an extra Skill Tree tab for captains to have more than one selectable set of skills (space/ground, not specialization).

This would allow us to make better use of the wide variety of ships, abilities and gear in the game; rather than having to essentially dedicate each captain to one type of build or to a generic build.

Please select the highest option you would be willing to pay for, as without a monetization incentive there isn't really a compelling reason for Cryptic to work on this. Particularly given past issues with ability tray/trait slots, there's no point doing it if it isn't worth doing right.

Would you pay 500 Zen for an additional Skill Tree? 57 votes

Yes, I would pay 500 Zen for an additional Space/Ground skill tree tab
14%
duncanidaho11meimeitoovelquakitsunesnouttunebreakerhillard1959groomofweirdjaredza#2872 8 votes
I would pay Zen, but not 500 per captain, for an additional skill tree tab
12%
nikeixtyler002agoogleusergazdadudetribbulatervadim959bender#7189 7 votes
I would not pay Zen but would use an in-game unlock (similar to extra Ship trait slot) at a Fleet or other facility
8%
daboholiclordsteve1jcsteelebaudlmarsin#8602 5 votes
I would not pay Zen or an unlock, this should be a basic free feature for all captains
24%
bobbydazlersdracounguisvegeta50024wylonusarliekkosemacsheadroomstarmanjtrennanscrooge69jkwrangler2010jorantomalakofficerbatman81fluffymoofdaftbadger1967 14 votes
One skill tree is good enough for me
40%
nightkencomrademocoikonn#1068sophlogimosaurializardsabrevt1100baddmoonrizincidjackwhere2r1kodachikunoseaofsorrowspwstolemynamespacehermitanazondathay8472theanothernamekiralynsparda100981bovinemasterleemwatson 23 votes

Comments

  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    Yes, I would pay 500 Zen for an additional Space/Ground skill tree tab
    If it existed, sure I'd pay for an additional skill tree option but I have my grave doubts about whether such a thing would ever be implemented. Alting gets us the same practical effect plus the need to continue consuming all types of resources, which helps bolster the in-game economy. It also encourages us to explore different characters, crews, ships, ect. There's not a whole lot worth complaining about, except the basic fact that we have multiple characters.
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  • wylonuswylonus Member Posts: 471 Arc User
    I would not pay Zen or an unlock, this should be a basic free feature for all captains
    dont need, i just use overflow xp for points.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    I wish there was a check box for which two specializations you want active in space or ground. It's almost the same issue we had before with personal traits.
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  • tunebreakertunebreaker Member Posts: 1,222 Arc User
    Yes, I would pay 500 Zen for an additional Space/Ground skill tree tab
    I requested this when the skill revamp first hit and haven't still changed my opinion. Would be lovely feature to have.
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    OP are you trying to describe something like how other games allow you to have both a main spec and an off-spec that you can switch between on the fly?
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  • tribbulatertribbulater Member Posts: 299 Arc User
    edited March 2017
    I would pay Zen, but not 500 per captain, for an additional skill tree tab
    Evil, pretty much, yes. For example, I might have a science captain that I want to run a mostly science/exotic damage build on. But from time to time I might also want that captain to fly a regular beam boat or a tank cruiser or an escort or something.

    I get DuncanIdaho11's point that we have alts for that, and alts to some extent boost the amount of consumption/sinks in the game. I simply wouldn't create and level an alt just to try out a torpedo build, or a carrier/pet build, or to have a fast ship for running certain content that speed would benefit.

    If I had a second skill tab and could switch to it, quite a few of my captains would run two different types of ship builds at various times. It would also help me in experimenting with different builds while not giving up my 'main' build (something a lot of people currently do on Tribble, which does nothing for the prime economy).

    (Edit: it wouldn't be a 'switch on the fly' thing IMO, as in, something you could do in mid-mission or mid-battle. It would be something you select while outside of combat and mission zones, same as making changes to your traits.)
  • shadowwraith#9264 shadowwraith Member Posts: 379 Arc User
    unless cryptic raises the skillpoint cap (currently level 50) there would be no point
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  • davefenestratordavefenestrator Member Posts: 10,683 Arc User
    nikephorus wrote: »
    I wish there was a check box for which two specializations you want active in space or ground. It's almost the same issue we had before with personal traits.

    This would be very nice. Right now if you want to optimize you have to consider "is this story episode more space or ground?" and for space vs. ground queues and battle zones you need to remember to switch your primary and secondary back and forth.

  • groomofweirdgroomofweird Member Posts: 1,045 Arc User
    Yes, I would pay 500 Zen for an additional Space/Ground skill tree tab
    Id happily pay the zen, but I would be equally happy if it were a fleet type purchase.
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  • lordsteve1lordsteve1 Member Posts: 3,492 Arc User
    I would not pay Zen but would use an in-game unlock (similar to extra Ship trait slot) at a Fleet or other facility
    Yes this sounds like a cool idea.

    The current system is both restrictive and expensive to change your skills. You have no way to test a skill setup and respecing costs a fair bit when you don;t know the outcome.
    Also having access to two skill trees would allow you to have a couple of builds available to you rather than be stuck into a set up until you pay for a change.

    But i'd prefer it to be an in game option like the extra trait slots etc. That way it's fairly easy to grind out but would still not be something everyone could buy outright straight away.

    Separate ground and spec spec trees would be very nice too.
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  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    unless cryptic raises the skillpoint cap (currently level 50) there would be no point

    Would be nice for anyone who likes to use both carriers and non-carriers with the same character, but that's really the only scenario where it's very useful.
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  • storulesstorules Member Posts: 3,286 Arc User
    Short answer...NO

    Why? I would pay for an extra trait slot but not for a skill tree.
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  • where2r1where2r1 Member Posts: 6,054 Arc User
    One skill tree is good enough for me
    I bought some repec tokens when they were on sale.
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  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Space and Ground should each have their own primary and secondary specialization slots. That way players need not bother to change their trees when switching between space and ground combat.
  • ussvaliant#6064 ussvaliant Member Posts: 1,006 Arc User
    Retraining your Captain should be free.

    But as it isn't i'd rather they separated Ground and Space and reduced the cost to purchase a retrain token, so if I wanted to tweak 1 or the other I don't have to do a full retrain and reselect all my personal space and ground traits.
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  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    One skill tree is good enough for me
    No.

    I would much rather just change respecs to cost EC or Dilithium. The thing that truly kills experimentation in builds is the ridiculously high cost of respecs. STO has a great F2P model, but this is one area where they badly miss the mark.
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  • postinggumpostinggum Member Posts: 1,117 Arc User
    Currently its annoying when you get a free ship or a 'spare' in a discount pack and the captain simply isn't specced to fly it properly, for example the recent free sci ship had most of my captains fawing away in it, no way was I going to respec just to level a ship and then respec back afterward.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    I would not pay Zen or an unlock, this should be a basic free feature for all captains
    no content like this should be locked behind a pay wall no matter how small that pay wall is.

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  • postinggumpostinggum Member Posts: 1,117 Arc User
    I did build the ship to fit the captain, but 6 beams and 2 tac console slots and limited tac boff abilities made it a drag for four of my six toons.
  • nightkennightken Member Posts: 2,824 Arc User
    One skill tree is good enough for me
    postinggum wrote: »
    I did build the ship to fit the captain, but 6 beams and 2 tac console slots and limited tac boff abilities made it a drag for four of my six toons.

    this ladies and gentlemen is the danger of overspecialization.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Respecs should be free and skilltrees should be saveable into ship loadouts.
  • ltminnsltminns Member Posts: 12,572 Arc User
    They should also have the breakup of Active Reputation Traits into Space and Ground like they did with the Personnel Traits. We are now at five for each with the Research Lab Unlock.
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  • angrytargangrytarg Member Posts: 11,008 Arc User
    edited March 2017
    They should simply max out all skill trees for everyone by default. This way you can experiment on different builds much better! pig-1.gif







    (Serious suggestion: Make respecs free or cost generic in-game currency (EC) like any other hack&slay does it, no real justification in taking premium currency for such a basic feature)​​
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  • ltminnsltminns Member Posts: 12,572 Arc User
    When LOTRO introduced their concept of Skill Trees they gave each Character two 'Loadouts' based upon Class that you could fill and change however and whenever you wanted for nothing. You could switch between them at leisure. You paid their equivalent of Zen for a third 'Loadout' for a Character.

    Since I really have not played since I got sucked into STO, I couldn't tell you if they added the capability of more 'Loadouts'.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
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