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Omni-Directional Beam Arrays

On the exchange I see that some of these beam arrays have properties above and beyond the usual six weapon types (plasma, polaron, ect.). For instance, I've seen them in Herald antiproton, pulsed phaser, and agony phaser.

My question is this: HOW does one come up with these? Was a Herald antiproton omni-directional beam array in the Herald lock box? Or does one have to get lucky with the upgrade system (the "arc" proc just randomly showed up on a successful quality improvement)?

Makes me wonder if we can have many other types of omni-directional beam arrays (nanite disruptors, Vaadwaur polaron, etc.).

Thanks!

"As with all living things, each according to his gifts."
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Comments

  • wanghunglo42wanghunglo42 Member Posts: 170 Arc User
    ...saw Delphic antiproton in there too.

    "As with all living things, each according to his gifts."
  • davefenestratordavefenestrator Member Posts: 10,754 Arc User
    These came from lock boxes they were not crafted.

    The limits are still 1 x (crafted OR lock box) + 1 episode reward + kinetic cutting beam
  • davefenestratordavefenestrator Member Posts: 10,754 Arc User
    ^ not crafted and not upgraded to get Arc. Arc is one that is only added at creation.
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  • wanghunglo42wanghunglo42 Member Posts: 170 Arc User
    Roger that, thanks!

    So Devs, would it be too much to ask to make EVERY weapon that comes in a beam array ALSO be available as an omni-directional beam array (ODBA)?

    While I'm at it, why are these weapons nerfed twice? I can see reducing their damage output to compensate for the increased coverage. But you also limit one per ship for any given type. I'd like to make a ship with, say, all disruptor ODBAs. Or perhaps a ship with a disruptor ODBA in one slot, a nanite disruptor ODBA in another slot, a Coalition disruptor ODBA in another slot...etc, etc. Can't do either as it stands. Your thoughts, Devs?

    Thanks!

    "As with all living things, each according to his gifts."
  • jslynjslyn Member Posts: 1,790 Arc User
    That would asking too much, my good fellow. If you want all 360 Degree Weaponry, Turrets are the way to get it. Less Damage than the other Weapons, but fun to play with just the same.
  • wanghunglo42wanghunglo42 Member Posts: 170 Arc User
    ...I was wrong. It was not a limit for any given type of energy weapon. Game won't let me make a ship that's all ODBA, even if each is of a different energy type. HOWEVER...I do have one build that has a Herald antiproton ODBA, the Ancient Obelisk antiproton ODBA, and the kinetic cutting beam. So that's three on one hull, at least.

    Still would like to see a change, though.

    "As with all living things, each according to his gifts."
  • carcosa#4225 carcosa Member Posts: 161 Arc User
    yeah i have 2 polaron and a kinetic on my Vengeance in the back.
  • wanghunglo42wanghunglo42 Member Posts: 170 Arc User
    yeah i have 2 polaron and a kinetic on my Vengeance in the back.

    Dude, how'd you pull off the two polarons???

    "As with all living things, each according to his gifts."
  • davefenestratordavefenestrator Member Posts: 10,754 Arc User
    yeah i have 2 polaron and a kinetic on my Vengeance in the back.

    Dude, how'd you pull off the two polarons???

    The limits are still 1 x (crafted OR lock box) + 1 episode reward + kinetic cutting beam

    There is a Polaron episode reward.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User

    The limits are still 1 x (crafted OR lock box) + 1 episode reward + kinetic cutting beam

    There is a Polaron episode reward.

    The mission reward omni is from "Time and Tide" in the Future Proof story arc. It is called the Omni-Directional Chronometric Polaron Beam Array.

  • carcosa#4225 carcosa Member Posts: 161 Arc User
    jaguarskx wrote: »

    The limits are still 1 x (crafted OR lock box) + 1 episode reward + kinetic cutting beam

    There is a Polaron episode reward.

    The mission reward omni is from "Time and Tide" in the Future Proof story arc. It is called the Omni-Directional Chronometric Polaron Beam Array.

    yeah part of a decent set too
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  • davefenestratordavefenestrator Member Posts: 10,754 Arc User
    coolbatman wrote: »
    so where's my 23c blue phaser omni then ?????

    Yes, I really wish there were omnis available for every beam type, and that we could equip 3-4 of them for our rear slots if we wanted.

    Also on my wish list is a "unify beam colors" checkbox so you can use a lock box, reputation or episode beam without it standing out from the rest of your arrays.
  • carcosa#4225 carcosa Member Posts: 161 Arc User
    different technology should have different colours in my opinion i.e. chronometric vs regular polaron
  • seriousxenoseriousxeno Member Posts: 473 Arc User
    edited March 2017
    coolbatman wrote: »
    so where's my 23c blue phaser omni then ?????

    This, should have been part of the K13 Fleet weapons IMO.

    Also ditto for omni 23c disruptor and plasma weapons in this case.
    latest?cb=20090525051807&path-prefix=en
    "Let them eat static!"
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  • ltminnsltminns Member Posts: 12,572 Arc User
    They didn't know how to make Omnis in the 23rd Century.
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
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  • ltminnsltminns Member Posts: 12,572 Arc User
    edited March 2017
    All retro equipment. And besides which, how many other Omnis are available in Fleet Stores?
    Post edited by ltminns on
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • warpangelwarpangel Member Posts: 9,427 Arc User
    I think it would be cool if we could construct any kind of omnibeams by combining a beam array and a turret of the same type.
  • ltminnsltminns Member Posts: 12,572 Arc User
    Duplicate post
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • ltminnsltminns Member Posts: 12,572 Arc User
    I've never known this guy to use a Disruptor:


    B3WOWTA.jpg
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • nikeixnikeix Member Posts: 3,972 Arc User
    Yes, I really wish there were omnis available for every beam type, and that we could equip 3-4 of them for our rear slots if we wanted.

    360 degree arc is one of the few things left to cannons. Until they redress the imbalances in the Boff abilities between cannons and beams, it's probably for the best Omni's remain kind of special.

  • wanghunglo42wanghunglo42 Member Posts: 170 Arc User
    I also have a ship of mixed tetryon weaponry. It has a tertyon 360 degree beam array (crafted) AND an Omni-Directional Antichroniton Infused Tetryon Beam Array (from mission play). Wanted to be able to equip this ship with several different types of tetryon ODBA's, but that's not how the devs roll so far.

    "As with all living things, each according to his gifts."
  • asuran14asuran14 Member Posts: 2,335 Arc User
    edited March 2017
    I can agree that having a omni-array for each sub-type of the six main types would be nice, just so you could mix-match abit better, and also not sub out to a different type of omni if you wanted to fly with a dual beam bank build on the ships that have a weapon layout that facilitates it.

    Though i would also love a vanity visual slot/s for weapons that would largely override all of the slotted weapons of the given type of that vanity slot, and give them the same visual look as the slotted type. This is more of a vanity thing, and something that drives me abit weird ingame on my ships, when I have a mix match weapon color/look if I run more than one sub-type or weapon set.
  • theanothernametheanothername Member Posts: 1,513 Arc User
    edited March 2017
    coolbatman wrote: »
    early 23c the roms didn't use plasma, they used disruptors just like klinks

    They always used plasma torps and disruptor beams/cannons. The only time they stopped using disruptor energy weapons was when Cryptic decided the 3rd faction should have another main energy type of weapon; going not only against canon but also against in-game logic ("Resources are scarce, our ppl are dressed in patchwork rags; so yeah, lets remove the working weapon systems of our warbird armada with something entirely different... and throw away the ground weapons too; I like less intense green") ;)

    Besides that: Big fat yes: An omni TOS phaser is high on the demand list of my TOS char. :)
  • wanghunglo42wanghunglo42 Member Posts: 170 Arc User
    warpangel wrote: »
    I think it would be cool if we could construct any kind of omnibeams by combining a beam array and a turret of the same type.

    Dude...that's AWESOME idea!! Devs??

    "As with all living things, each according to his gifts."
  • asuran14asuran14 Member Posts: 2,335 Arc User
    The more I thought about it the more I really dont see why the omni-arrays need to have the limitation of two per ship (one crafted, and one mission), when they serve a similar role as the turrets do for cannons. Omni-arrays could be worked into a situation where you can slot as many of the crafted variety of omni-arrays, while that omni-arrays also have the stipulation that you can only slot them in the rear weapon slots of your ship (we know they can link weapon to certain forward or rear slots, as they did that with several weapons an the front weapon slots already), than keep the one per ship limit for the non-crafted omni-arrays.
This discussion has been closed.