What would it be like to create and play a mission that required only one map?
This question is what propelled me to create my first single map mission called: [SMM] Aiding the Settlers. The purpose was to see if a single map mission could provide enough content for a player to accomplish. It was also meant to eliminate excessive loading while playing a mission so that the mission could run smoothly.
Having created the mission, I learned that story is everything as well as simple small objectives. Dialog between landing party characters as well as with main characters are essential to making the mission enjoyable. Most importantly, balance between the activities helps make the mission more of an exploration rather than a grind.
I would like to invite others to try making their own single map mission in hopes: 1. To have more story-based mission rather than battle-based and 2. To create a genera on Foundry missions that players will enjoy. So if you are planning to create a Foundry mission this year, consider creating a Single Map Mission.
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I have one of my own The Galaxy's Fair. I'll play yours soon (maybe tomorrow if I have time)
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
Anyways, it was a good mission and proves you can make a mission with a defined story in just one map. It was a bit tedious running around the map so much though, everything is so far apart. It did make me feel more "starfleet" though since I was going out of my way to help people instead of going out of my way to blow them up
Couple other points
Hope you get to see this, thanks for the mission!
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
At the moment there is the "ominous trigger bug" in the editor... I think you made the "Viper" episode before this s@#t. Nowadays is a little more complicated to see immediately how triggers works. The triggered objects remain in initial state. Period. You have to test with publishing to see how your triggers work...
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
No i test in Editor using the blank popups to kickstart triggers ;o)
Episode Four - Head Of A Needle Episode Five: The Duality of Men Episode Six - Redemption Earned
Episode Seven - Shattered Universe Episode Eight - The Gepetto Condition Episode Nine - One Room, Two Officers
Episode Ten - Beyond The Farthest Star Episode Eleven - It's OK, It Won't Hurt Episode Twelve - A Protracted Officer
Episode Thirteen - Somewhen Episode Fourteen - The Boy Who Lived Episode Fifthteen - Empathy