Tribble has been updated to: ST.71.20170108a.24
General:
- Foundry: Added Tzenkethi to the available NPC Groups.
- Resolved an issue where water did not appear visible when depth-of-field was disabled.
- NX Refit:
- Can now use a lower range of registry numbers than normal.
- Added a "Blank" registry prefix option.
- When using the Type-0 material, the white illuminated areas no longer blink.
- Tellerites now have the Zambean helmet option.
- Resolved an issue where some species were missing pieces of the Ithenite outfit.
- Added music back to the Beta Quadrant.
- Temporal Reputation has been moved to the bottom of the reputations list.
Content:
- Tzenkethi Battlezone:
- Resolved an issue where one boss would sometimes not spawn in.
- Resolved an issue that was causing reward windows not to appear upon completion of a zone or boss battle.
- Resolved an issue that could cause boss health bars to remain on the UI even after the boss phase ended.
- Tzenkethi Front:
- Resolved an issue where destroying the last 2 Tzenkethi Bases at the same time blocked the dreadnought from spawning in.
- Improved the bomb detonation FX.
- Gravity Kills: Enemies now clean up if the queue is failed on elite difficulty.
- Kuumaarke's logs no longer show up until the player has unlocked the appropriate tier in the Lukari Reputation.
Systems:
- Resolved an issue where owning the following ships would not let the player reclaim consoles in the Dilithium Store:
- Elachi S’ateth Escort (T6)
- Elachi Ornash Battlecruiser (T6)
- Cardassian Keldon Cruiser (T6)
- Jem'Hadar Heavy Escort Carrier (T6)
- Jem'Hadar Dreadnought Carrier (T6)
- Resolved an issue where owning the Tholian Tarantula would not let the player reclaim the Tholian Thermionic Torpedo Launcher.
- Emitter Array and Particle Alignment Matrix components recipes now unlock when reaching level 5 in the Kits and Modules R&D school.
- Added the correct text and icons to the information section of the Lukari Reputation.
- Resolved an issue where Invincible could fail to apply immediately after Continuity had activated if both were equipped.
Known Issues:
- Chroniton Jolt does not affect all kit modules.
- There is no VO from Kuumaarke for the tier missions in the Lukari Restoration Reputation.
- The 23rd century Medical tricorder is not available for use after upgrading.
- Item names in reward windows black out when the mouse is hovering over them.
Comments
Probably should be on the patch notes, too, LOL.
You went to the trouble of making a Klingon Empire Rebel (These guys: http://sto.gamepedia.com/Klingon_Empire_Rebel) kill category in the accolades, but somehow it's seemingly impossible to do this:
Having a single ground one in one mission (The Undying) and 3 on the KDF side makes it the most hardcore of all NPC groups in the game to get the ground accolade on. Why can't you guys just add them to the Foundry please?
The Klingon Empire Rebel kill group is not really meant for Fedlets/FedRoms. It comes from some KDF content and is tagged so weirdly that very few KDF missions use it. I'm not sure if the KDF Fleet queues use the faction or not on the slim chance of getting Klingon enemies. Weirdly enough, with the really old (and thankfully retired) content, it was possible for Feds to get the Fed Kill accolades.
Also, adding NPC enemy groups is nice to the Foundry, but not having ANY of their NPCs available as contacts is a real nuisance if trying to do anything beyond creating a Kill Accolade farm. Prime examples here would be those that can't be made with AlienGen, such as the Na'kuhl, Krenim (Also missing NPC groups), Sphere Builders (Again missing NPC Groups), Vorgon (Again missing NPC groups), Tzenkethi (holding them off till their story arc is done is understandable).
Another thing curiously missing from the Foundry is a Malon NPC group. There are Malon NPCs for contact use and all Malon Ships (including the Dreadnought), but despite them being consistently hostile, there is no NPC group.
DO EEEEEEEEEEEEEEEEET! I'll play and donate dil for the LULZ.