I was reading a few other threads and everyone keeps complaining about not being able to play enemy factions or fly those ships.
Well, how about this? There is a system in use in the game Champions Online (also by Cryptic), which can turn a player into the enemy for a short time and it a free for all situation with them attacking player areas and players mobbing them until they die or the enemy does. Unfortunately, the ratio is extremely low for people to use the device there because of the extreme cost of it on the store in that game. To use it here it needs to be easily accessible and not the whole point of pursuing a consumable item for days on end just to play the enemy for 5 minutes. No, it needs a high turn-over to make this concept valid in STO. So -
We already have the holo from the Ferengi.
We have Q.
Why not add something to the game that turns a player into say a Borg - Cube (space), Queen (ground). Make it have a time limit of say 30 minutes to 1 hour in which if a player doesn't use it, but gets removed if not used by then, but once used last for up to say 2 hours, starting from the time the player activates it. On activation, have it generate separate map instance (something simple with enough room to play). If you're dealing with a Borg Queen, then have a random chance for a player to become assimulated and become a Drone/Sphere - who also fights players until defeated or time runs out for the Change Device. Perhaps the winning player (last kill? highest score? total damage/heals? etc.) should get the device as a final prize in order to keep the queue active. Perhaps the top 3 should. There are considerations on total devices in the game at any one time, but also of what to do when there are none.
Why?
1. It's lets players do something the would not ordinarily be allowed to do by game rules.
2. It adds a whole new aspect to the game, something the majority of the players would persue if it showed up on a PVE/PVP Queue.
Issues to consider? Basic award system should be like that of standard PVE queues, except for those who become the enemy. How to deal with that side? Perhaps a point system per kill? Or just a flat 'Good Play' award.
Should it be a C-Store item? Possibly. But when you consider it could be something that generates an instance, it might be best to have it as an award, both the random drop (from what? where? how often? Boss drop from other PVE instance [would generate more interest in those]? etc.) and a C-store item. Could be included as lockbox item as well. But to really get use out of the concept, it needs to be readily available to everyone, and C-store and lockbox items aren't.
And here's another point, they don't have to just be Borg. The device could be for a whole series of different 'Bosses' or enemy types. Perhaps, one of their abilities would be to summon additional enemies of that faction, as players can summon Security/ support ships.
Anyway, just tossing this out there for people to think about and for
@Tacofangs to consider passing on.
It's only an idea. As mentioned, a similar concept is already use in Champions Online.
Comments
concept only.
What we need back in this game is a real challenge that the Dev's won't cow to player's complaints that it's too hard, a la Delta Rising and the Original Crystalline Entity STF.
Granted, it might not be like this during the course of an average 24 hour period, but during my game time over there, that is all I ever see.
No, for STO, something else needs to be put in place if we are to have a "Monster play" element, IMO.
With PvP dead here, I personally don't see any kind of competitive play being brought in to fill the PvP void.
Join Date: Tuesday, February 2, 2010
Yes, pvp is dead in sto. That's not the point of the concept. It just drifted that way as I was thinking, since in essence part of it would fall into that area. But as the player with the device wouldn't be listed as a player, technically, it isn't pvp, but pve. Instead of an AI you'd have a live opponent.
I didn't like the way Champions handled the Onslaught concept. It has potential - great potential - but failed in implementation. Something like this requires a high turn-over to be practical or else it's a waste of time for everyone. Champions messed up by limiting what they can do with it and the ease with which it can be used by most players. It's more of a 'throw it out there for no reason at all' with them.
what I was suggesting actually applies to the type of players in STO. Not a Conquest system. Not a go blow up random places thing. It'd be more of a PVE instance. Purpose: to cause a higher player interest. This doesn't give people a playable ship. It let's them play from the other side for a time, within reason.
As said, it's an idea only. It would work great - if it was properly applied.
To make it worthwhile here, unlock things for your account as you rank up your monster character.
Join Date: Tuesday, February 2, 2010
but not exactly like them. One difference would be the need to have the skill slot all preset and 'fixed', etc., in order to streamline the game play. Give the players powers they wouldn't have any other way in the game. Just for use as 'that type' of enemy. Avoid the whole problem by eliminating the issue. Perhaps a list of 3 different loadout types to choose when you activate the device. Something quick, easy, preset, and right up front before anything can happen. Activate device, choose type of ship/ loadouts, choose map instance type, etc. Standardized quick-choice system. Of course, this would mean you're probably not going to use anything you already own or have.
"Do you agree to these selections?" Click 'Start'. Pve instance starts with a minimum waiting time and maximum players, etc...
Join Date: Tuesday, February 2, 2010
uh. nope. there is no harm tossing out an idea. If the idea is feasible. It's not like I'm allowed to contact Cryptic and give them a proposal, due to job restrictions. If they play with the idea - fine. If they ignore it - fine.
What am I saying? I've said all this on another thread.
I DO like the concept of "monster play". But I don't think it is as great in a game like STO, and would especially not be interested in Borg PvP. (This apart from the fact that I'll probably never PvP again in STO unless it's with friends)
Oh Voltaire, you rascal you ^_^
There could of course always be more parts available for alien customization. And sure why not even straight up "enemy" species. We can get "enemy" doffs and boffs, so we could just as well get "enemy" captains.
We don't need any complicated systems for that.
But - that wasn't the point of the concept. That and this aren't the same things at all...
Was there a poll I missed on this? (It could totally happen because I miss a lot of polls.)