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NEW ( HIDDEN ) R&D Tab - Kits and Modules

At least i could not find it on a Tribble Testserver Patch Note or Notification
( if i am wrong please tell me )

Hello fellow Players, hello Developers.

In the R&D Tab, under "Projectiles"
i found this (already skilled to level 17):
e4e2ac-1483179334.png


By the Way, if a Dev is reading this could you Please, Please, PLEASE
increase the amount of Dilithium and Energy Credit that this Drozana Boni Console Pack gives.
My Friends, me and many other Players are on the edge of a Carpal Tunnel Syndrome


However, there is also a bug i like to report:
the R&D Tabs are displaced.

Beams ======= Beams
Cannons ====== Cannons
Engineering ==== Engineering
Ground Weapons = Ground Weapons
Projectile ====== Kits and Modules
Science ======= Projectiles
Shields ======= Science
Officer Training == Shields
Special Projects == Officer Training
Special Projects == (Omege Molecule Crafting) is currently not available

By the Way, if a Dev is reading this the Officer Training is super crowded when you unlocked all the Specializations, new (Sub) Tabs or Menus would be very helpful .... if you have time for that

The only available Progressbar for the New R&D Tab was on OVERVIEW
a436d4-1483179303.png

so far there are no Accoldes for reaching Level 5 ; Level 10 ; level 15 or Level 20
also there isn´t a Level 15 Trait yet

When reaching level 15 you unlock this Projects

d196fa-1483179638.png

i really hope that is a *** work in progress *** Kit Module
because at the time a [Normal] Player is reaching Level 15
this Passiv skill is pretty much no longer needed

there is one more Thing i am really looking forward to
a5b853-1483180224.png
too bad it lasts only for 10 seconds, but I like it anyway :-D


Yeah !!! we are able to craft Kit Frames :-D

i already crafted over 500 Kit Modules and i will give you the possible Modifications

[HP] .. [PSG] .. [Armor] .. [Regen] .. [Will] .. [PSGRes] .. [KPerf] .. [WpnDmg]

and there are also new Modifications:

[KCD] .. Kit Readiness
[WpnCrit] .. CrtH + CrtD
[WpnPen] .. CrtH + CrtD

.... you are confused ? look at this:
38f26e-1483182144.png

[WpnCrit] and [WpnPen] both are (in my opinion) questionable ...

Ground Pen = 100 Points = 10 Armor Penetration (... when it works later)
Mk XII Kit Frames = +30 WpnPen that means +3 Armor Pen

Weapon Criticals = 100 Points = 6% CrtH and 20% CrtD
Mk XII Kit Frames = 30 WpnCritH = 1,8 % and 6% CrtD

"Delta Expedition Kit Frames" have 5% Critical Hit Chance or 20% Critical Severity.


But now to the Downside, like a already told you
i crafted a lot of Kit Frames and i have to notice that in all of them
it was not possible to get more than a " ]x2 "

that is very disappointing, because the Holy Grail to many many players
is the [KP/Wpn] [KPerf]x3 [Weapon] ... most of us would rather have [KP/Wpn] [KPerf]x4

By the Way, if a Dev is reading this maybe you can enable it to stack up to times 3 or even times 4 PRETTY PELASE :-D :-D

Comments

  • preikopreiko Member Posts: 316 Arc User
    It took forever but i crafted
    another 1000 Kit Frames

    still not a single Kit Frame with a single " [Modifier]x3 "

    I really hope they will fix that
  • lighte007lighte007 Member Posts: 390 Arc User
    I guess all the level 15 kits require a specialized doff or something or that's not implemented yet.
    The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
  • preikopreiko Member Posts: 316 Arc User
    Update:
    Level 15 R&D Trait is online:
    a591c5-1484256690.png

    the Passive Kit Modules at level 15 are very crappy ...
    d498e7-1484256831.png
    they turn on as soon the Combat starts

    but they are too weak , there is no reason to use them

    [picutures are missing because the server got offline as i was taken picutures]

    Engineer - you become a very very weak mobile Health Generator
    Engineer - you become a very very weak mobile Shield Generator

    Science - (passive) Dylovene .... did anyone ever use that ?
    +8% Max Health and a + physical Damage (a even weaker Dylovene Hypo )

    Science - (passive) Vasular Regenerator - very weak continious heal and +5 Damage Res

    Tactical - Passive - ever Watchful - very weak "Battle Strategies"

    + 9.9 all damage Resistance
    + When you recevie "All Damage" - 1% Chance of applying 8 sec Expose (to Damage owner)
    + When you receive "All Damage" - minus 9.9 All Damage Resistance Rating for 5 sec (to damage owner

    Tactical - Passive - Persistent Suppression
    = a constantly and weaker "Suppression Fire"

    When firing All Ranged Weapons:
    + To Target: -66% Run Speed for 2.5 sec
    + To Target: -11% All Damage for 2.5 sec
    + To Target: 10% chance: +2 Root for 2.5 sec

  • welcome2earfwelcome2earf Member Posts: 1,746 Arc User
    edited January 2017
    preiko wrote: »
    At least i could not find it on a Tribble Testserver Patch Note or Notification
    ( if i am wrong please tell me )



    Weapon Criticals = 100 Points = 6% CrtH and 20% CrtD
    Mk XII Kit Frames = 30 WpnCritH = 1,8 % and 6% CrtD

    "Delta Expedition Kit Frames" have 5% Critical Hit Chance or 20% Critical Severity.

    The difference is that the Crit bonus to Delta frames applies to ALL of your kit powers and weapons. WpnCrit ONLY applies to your handheld weapons. So the Delta frams are still superior in that regard.

    I would suggest throwing the global variant of [CritX] into the possible outcome crafting table, even if it's super rare.
    T93uSC8.jpg
  • lighte007lighte007 Member Posts: 390 Arc User
    The R&D Trait is pretty nice.
    The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
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