But I need to ask it anyway. I've been grinding through making a mission, and I'm curious if there's a way to put in just one or two specific starships, rather than a scaling group.
I did a search and didn't find anything, but I may have missed the answer.
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It should also be said that, given a bug with team splitting on map transitions, you probably don't need to worry about how mobs scale with multiple players (if you're making a mission for the general community.) The situation will almost certainly not arise (unless there's a bug fix.)
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
And of course, the next dumb question is how to disable a ship? Does anybody know where a plain-english guide is that doesn't jump around? I did check the Useful Links.... but the guides are all broken links it seems
If you want to avoid the awkward transition, you could look for a writing solution. Previously when I've needed to do a boarding action I'll start with the target ship as a "disabled" NPC contact with the idea that it's been disabled by allied vessels (present in the area). As you arrive, enemy reinforcements also warp in and combat is with them (+your allies) over the disabled ship. Combat done, you can then proceed with the mission.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
"No matter where you go...there you are."