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how do the new style emergency flashlights work?

when playing "What Lies Beneath" the first priority is to pick up emergency flashlights.

it used to be that you would get a flashlight in your inventory and could slot it in your device slot and activate it from your skill bar.

now on picking up the flashlights they all appear above your away team NPC's above their left shoulder with a nice conical beam emitted.
one also appears above your characters left shoulder but it appears to be off as there is hardly any light coming from it and no beam like the ones on the rest of your team.

there is no flashlight in your inventory and no icon to turn the flashlight on in your skill bar.

any ideas how this flashlight is turned on now or is it just always on but just totally useless in comparison to the ones your away team have.?

When I think about everything we've been through together,

maybe it's not the destination that matters, maybe it's the journey,

 and if that journey takes a little longer,

so we can do something we all believe in,

 I can't think of any place I'd rather be or any people I'd rather be with.

«1

Answers

  • berginsbergins Member Posts: 3,453 Arc User
    edited December 2016
    Much spookier to run it without a light at all.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    bergins wrote: »
    Much spookier to run it without a light at all.

    quite possibly but that was the case with the old style lights and doesn't answer my question at all.

    besides as there is also no way to make your team turn off their flashlights you can never really run it without a light at all anymore anyway.
    pity the light from there flashlights is rarely where you want it to be.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • berginsbergins Member Posts: 3,453 Arc User
    edited December 2016
    bergins wrote: »
    Much spookier to run it without a light at all.

    quite possibly but that was the case with the old style lights and doesn't answer my question at all.

    Consider it an alternative solution?

    Once I'm back at my computer and finish the mission I'm running right now, if someone hasn't answered this, I'll see what I can see.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    bergins wrote: »
    bergins wrote: »
    Much spookier to run it without a light at all.

    quite possibly but that was the case with the old style lights and doesn't answer my question at all.

    Consider it an alternative solution?

    Once I'm back at my computer and finish the mission I'm running right now, if someone hasn't answered this, I'll see what I can see.

    make sure you are not carrying a flashlight from a previous mission or this could confuse your judgement.
    remember I am using my temporal character for this and he has not had the opportunity to pick up one of the old style flashlights like my older characters have.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • irm1963irm1963 Member Posts: 682 Arc User
    Haven't played it in a few weeks, but it was just on as soon as I picked it up except for the periods where something spooky happened and it was disabled for a short time. Came back on all by itself, no clicking required.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    irm1963 wrote: »
    Haven't played it in a few weeks, but it was just on as soon as I picked it up except for the periods where something spooky happened and it was disabled for a short time. Came back on all by itself, no clicking required.

    no clicking required aye?, does this look right to you with no clicking?.

    SDTzl8.png

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited December 2016
    I just tried and it works for me (ironically, when I disabled lighting 2.0 for tests, it's the Boffs' light that didn't illuminate anything).

    I only lost my light effect with each of these options:
    -Dynamic lighting on Off (even if Lighting 2.0 is activated)
    -Lighting quality on Low (only if Lighting 2.0 is deactivated)

    So you either have to put DL on On or LQ on High to get the effect (or both if your PC handles it, of course).
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Turn up the gamma you wont need flashlights.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    I just tried and it works for me (ironically, when I disabled lighting 2.0 for tests, it's the Boffs' light that didn't illuminate anything).

    I only lost my light effect with each of these options:
    -Dynamic lighting on Off (even if Lighting 2.0 is activated)
    -Lighting quality on Low (only if Lighting 2.0 is deactivated)

    So you either have to put DL on On or LQ on High to get the effect (or both if your PC handles it, of course).

    surely any settings would effect boff lights as well as character lights, as you can see from the picture above this is not the case.
    they are the same lighting effect types I assume so surely if you have no light on one you would have no light on all.
    also as you can see in the picture not only have the boffs got a beam emitting they also have a obvious lit flashlight where and the characters light is dark and there is no beam emitting either.

    it seems to me that there should be a command or hotkey that turns your flashlight on, obviously this is done automatically by the boffs but I am guessing you have to do it yourself through some action as it is or was with the old style flashlights.

    its not so much the fact that the boffs lights illuminate anything or not its more the fact that there is no light source no beam effect or no illumination on anything you are facing and this indicates to me that the light is not on and all of this is far from the case with the same boff lights.
    Turn up the gamma you wont need flashlights.

    it may not bother you but I like to play sto as it is meant to be played and this means knowing how objects you have to utilise function correctly.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited December 2016
    Did you at least check and test the light settings I mentioned?

    There, I duplicated your issue at the same location by disabling Lighting 2.0 and setting Lighting Quality to Low:
    20161214225250_1.jpg

    The same location with Lighting 2.0 disabled and Lighting Quality on High (I changed the angle because my character's head was blocking the light):
    20161214225650_1.jpg

    The same location with Lighting 2.0 enabled:
    20161214225710_1.jpg

    And a bonus screenshot for those worried Lighting 2.0 made the whole map incredibly bright:
    20161214230041_1.jpg


    Post edited by saurializard on
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • discojerdiscojer Member Posts: 533 Arc User
    I did that the other day. The flashlight worked automatically for about half the mission, then went off and never came back on.

    It worked on my crew though.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    Did you at least check and test the light settings I mentioned?

    There, I duplicated your issue at the same location by disabling Lighting 2.0 and setting Lighting Quality to Low:
    20161214225250_1.jpg

    yes, lighting 2.0 not available, setting lighting quality to low or high has no effect for either setting.

    I see no difference between the obvious lack of a beam of light from the characters flashlight in my image and any of yours images yet it is plainly apparent in all of your images that your boff's flashlights are working as they should.
    sure some of your image are brighter or darker depending on your settings but the actual flashlight appears to be functioning the same in all the images regardless.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • saurializardsaurializard Member Posts: 4,404 Arc User
    You checked Dynamic lighting as well?
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    You checked Dynamic lighting as well?

    I tested Dynamic lighting on and off on both low and high lighting quality.
    still no difference.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • nebfabnebfab Member Posts: 672 Arc User
    Hmm... Haven't had any issues like that, including when I played it very recently (max settings, DX9, lights 1.0) could it be DirectX version specific?
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    nebfab wrote: »
    Hmm... Haven't had any issues like that, including when I played it very recently (max settings, DX9, lights 1.0) could it be DirectX version specific?

    I'm on DX 11 and also like I said before to me it is plain to see from your images that you are having the same thing in all of them, sure some of your images are brighter depending on your settings but it is plain that this has nothing to do with your characters flashlight as it is clearly not working in any of the images.

    if all I wanted was a brighter image I could easily Turn up the gamma as another poster suggested but that doesn't answer the question of why the flashlights are clearly not working.

    I guess this is an issue that no one has the answer to.

    for now it doesn't matter too much anyhow as I have completed the mission without the flashlight but it would still be handy to know for the future.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • nebfabnebfab Member Posts: 672 Arc User
    edited December 2016
    nebfab wrote: »
    Hmm... Haven't had any issues like that, including when I played it very recently (max settings, DX9, lights 1.0) could it be DirectX version specific?

    I'm on DX 11 and also like I said before to me it is plain to see from your images that you are having the same thing in all of them, sure some of your images are brighter depending on your settings but it is plain that this has nothing to do with your characters flashlight as it is clearly no working in any of the images.

    Umm... I didn't post any images.

    ADD: and the poster who did post screenshots didn't claim flashlight worked in them either...
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited December 2016
    Last time I did this Mission we had the floating flashlights instead of the hand-held ones like in the images posted but I remember having it in my power bar and when it went out I could turn it back on by clicking on it in the power bar.

    Try reacquiring the mission with an empty spot in your power bar.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    nebfab wrote: »
    nebfab wrote: »
    Hmm... Haven't had any issues like that, including when I played it very recently (max settings, DX9, lights 1.0) could it be DirectX version specific?

    I'm on DX 11 and also like I said before to me it is plain to see from your images that you are having the same thing in all of them, sure some of your images are brighter depending on your settings but it is plain that this has nothing to do with your characters flashlight as it is clearly no working in any of the images.

    Umm... I didn't post any images.

    ADD: and the poster who did post screenshots didn't claim flashlight worked in them either...

    sorry so many post I am confusing who I am replying to but regarding his reply it clearly implies that his flashlight is working when he said "There, I duplicated your issue at the same location by disabling Lighting 2.0 and setting Lighting Quality to Low"
    Last time I did this Mission we had the floating flashlights instead of the hand-held ones like in the images posted but I remember having it in my power bar and when it went out I could turn it back on by clicking on it in the power bar.

    Try reacquiring the mission with an empty spot in your power bar.

    dropped, reacquired, dropped, reacquired, dropped, reacquired, dropped, reacquired, no difference.

    there are always empty slots on my power bar that I can see with the scroll bar buttons through 1 to 10, I have checked them all and found no flashlight icon on any, I always find new abilities I get normally appear on one of these.

    I never used the handheld flashlights only the floating type but you used to get the flashlight in your inventory and you could move it to one of your device slots then it would appear on you power bar or you could slot it there from your power bar list of devices/powers, you are not getting any of this with the new style flashlights, no flashlight in your inventory and no icon on your power bar or in the list of devices/powers you can call to slot them from.
    Post edited by bobbydazlers on

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • nebfabnebfab Member Posts: 672 Arc User
    edited December 2016
    Anyway, I went into that mission and, my own and boff's flashlights are different now.

    My flashlight did actually light the area, but there was no visible beam. Boffs' flashlights had a beam, but didn't actually light anything. Which is what's actually on @saurializard 's screenshots too...

    Now, this might be WAI, but it really looks like a bug...
    ADD: And there is definitely a "four lights/five lights" joke in there somewhere...
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    nebfab wrote: »
    Anyway, I went into that mission and, my own and boff's flashlights are different now.

    My flashlight did actually light the area, but there was no visible beam. Boffs' flashlights had a beam, but didn't actually light anything. Which is what's actually on @saurializard 's screenshots too...

    Now, this might be WAI, but it really looks like a bug...
    ADD: And there is definitely a "four lights/five lights" joke in there somewhere...

    did your flashlight light the area or did you just have a bright screen there is a difference.
    try pointing your character at a very dark wall or object in as dark an area as you can find, check if you see a round lit area from your flashlight if its not there its not on.

    IMO if there is no beam it is proof to me that your flashlight was not on just that you had a bright screen setting.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • nebfabnebfab Member Posts: 672 Arc User
    edited December 2016
    nebfab wrote: »
    Anyway, I went into that mission and, my own and boff's flashlights are different now.

    My flashlight did actually light the area, but there was no visible beam. Boffs' flashlights had a beam, but didn't actually light anything. Which is what's actually on @saurializard 's screenshots too...

    Now, this might be WAI, but it really looks like a bug...
    ADD: And there is definitely a "four lights/five lights" joke in there somewhere...

    did your flashlight light the area or did you just have a bright screen there is a difference.
    try pointing your character at a very dark wall or object in as dark an area as you can find, check if you see a round lit area from your flashlight if its not there its not on.

    IMO if there is no beam it is proof to me that your flashlight was not on just that you had a bright screen setting.
    No, it was definitely lighting the area, yes, very dark spots look differently before and after you grab the flashlight, and the light isn't just a glow around you, it's a cone you can point with the mouselook. Boffs' flashlight produce those beams, but no matter what they're pointed at, the light actually doesn't change. They're just cones of pretty, but useless mist (and they weren't a few weeks ago.)

    As for beam.... This is a game, not an unbiased spectral renderer that can produce physically accurate lightning (at a couple frames per hour, if it's something simple.) The lights are one quick fake, the shadows are a separate fake, and volumetric effects (flashlight beam, in this case) are yet third separate fake, reflections are the fourth, and global illumination are yet fifth while in reality it's all a single physical process of absorption and reflection. Things like rainbows or RL holograms are different.

    Some of that fakery may work just fine while other parts are bugged or intentionally disabled to speed things up. Which seems to be what's going on here.
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    nebfab wrote: »
    nebfab wrote: »
    Anyway, I went into that mission and, my own and boff's flashlights are different now.

    My flashlight did actually light the area, but there was no visible beam. Boffs' flashlights had a beam, but didn't actually light anything. Which is what's actually on @saurializard 's screenshots too...

    Now, this might be WAI, but it really looks like a bug...
    ADD: And there is definitely a "four lights/five lights" joke in there somewhere...

    did your flashlight light the area or did you just have a bright screen there is a difference.
    try pointing your character at a very dark wall or object in as dark an area as you can find, check if you see a round lit area from your flashlight if its not there its not on.

    IMO if there is no beam it is proof to me that your flashlight was not on just that you had a bright screen setting.
    No, it was definitely lighting the area, yes, very dark spots look differently before and after you grab the flashlight, and the light isn't just a glow around you, it's a cone you can point with the mouselook. Boffs' flashlight produce those beams, but no matter what they're pointed at, the light actually doesn't change. They're just cones of pretty, but useless mist (and they weren't a few weeks ago.)

    As for beam.... This is a game, not an unbiased spectral renderer that can produce physically accurate lightning (at a couple frames per hour, if it's something simple.) The lights are one quick fake, the shadows are a separate fake, and volumetric effects (flashlight beam, in this case) are yet third separate fake, reflections are the fourth, and global illumination are yet fifth while in reality it's all a single physical process of absorption and reflection. Things like rainbows or RL holograms are different.

    Some of that fakery may work just fine while other parts are bugged or intentionally disabled to speed things up. Which seems to be what's going on here.

    to my way of thinking the old flashlights used to give a result like in the image in the link below
    https://hydra-media.cursecdn.com/sto.gamepedia.com/thumb/4/4a/Flashlight.jpg/375px-Flashlight.jpg?version=3c633860f0002f236b32d384ef35119f
    or like this
    http://westkarana.com/wp-content/uploads/2010/11/GameClient-2010-10-30-14-15-57-85.jpg

    and I don't see why the new flashlights that your character uses should be any different regardless of how the boffs flashlights work and all I am getting is darkness.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    edited December 2016
    OP I had the exact same issue. I couldn't figure it out either so I just ran it in the dark. Its a pain and sounds like a bug from Lighting 2.0. My boffs lights didnt light anything up at all either.
    fayhers_starfleet.jpg


    Fleet leader Nova Elite

    Fleet Leader House of Nova elite
    @ren_larreck
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    OP I had the exact same issue. I couldn't figure it out either so I just ran it in the dark. Its a pain and sounds like a bug from Lighting 2.0. My boffs lights didnt light anything up at all either.

    I ended up doing it in the dark also but the point is if they change something like this as they obviously have then they should make players aware if it and its quite obvious that none are.

    as for boff lights its quite obvious they are just for effect.

    also I am quite sure if I ran it with my older characters who still have the old style flashlight in their inventory they would work flawlessly.
    Post edited by bobbydazlers on

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • admrenlarreckadmrenlarreck Member Posts: 2,041 Arc User
    The older characters with the old style do work flawlessly, I checked it out myself. its only the new lights that are wonky.
    fayhers_starfleet.jpg


    Fleet leader Nova Elite

    Fleet Leader House of Nova elite
    @ren_larreck
  • papasezpapasez Member Posts: 55 Arc User
    Is it possible that the toggle for the flashlight can be found on the powers list ('P' by default)? I see no mention of you checking the list so I thought it might be worth a mention. Not everything is automatically added to the power tray.​​
  • bobbydazlersbobbydazlers Member Posts: 4,534 Arc User
    edited December 2016
    The older characters with the old style do work flawlessly, I checked it out myself. its only the new lights that are wonky.

    sadly they are bound to character or I would have transferred one through my account bank.
    papasez wrote: »
    Is it possible that the toggle for the flashlight can be found on the powers list ('P' by default)? I see no mention of you checking the list so I thought it might be worth a mention. Not everything is automatically added to the power tray.​​

    as I said in another comment I have already checked the power list, no flashlight there.
    in fact it was the first place I looked.

    as I said "I never used the handheld flashlights only the floating type but you used to get the flashlight in your inventory and you could move it to one of your device slots then it would appear on you power bar or you could slot it there from your power bar list of devices/powers, you are not getting any of this with the new style flashlights, no flashlight in your inventory and no icon on your power bar or in the list of devices/powers you can call to slot them from."

    I am a seasoned player so I am fully aware of how the powers tray function and how to add stuff from the list to the tray.

    When I think about everything we've been through together,

    maybe it's not the destination that matters, maybe it's the journey,

     and if that journey takes a little longer,

    so we can do something we all believe in,

     I can't think of any place I'd rather be or any people I'd rather be with.

  • ltminnsltminns Member Posts: 12,572 Arc User
    I am a seasoned player as well. Clove of garlic, pinch of salt, pinch of pepper, and a touch of cumin. :)
    'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
    Judge Dan Haywood
    'As l speak now, the words are forming in my head.
    l don't know.
    l really don't know what l'm about to say, except l have a feeling about it.
    That l must repeat the words that come without my knowledge.'
    Lt. Philip J. Minns
  • gaevsmangaevsman Member Posts: 3,190 Arc User
    edited December 2016
    If you have access, put an eviromental suit in your main char, i did that the other day, looks good, or use the Hirogen gun, it has a light..
    The forces of darkness are upon us!
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