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o.o dat list of bug fixes

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  • chewmagnachewmagna Member Posts: 49 Arc User
    Still nothing about characters who cannot equip kits :neutral:
  • antonine3258antonine3258 Member Posts: 2,391 Arc User
    The update to the old Cure queue is a nice touch. Soooo many fixes, they've been busy.
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  • peterconnorfirstpeterconnorfirst Member Posts: 6,225 Arc User
    edited December 2016
    I must admit that I was fairly impressed when I read this week’s notes in the train on my way to work this morning. It takes roughly 15 minutes and I was still not through when I arrived.

    Good job!
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  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    The Klingon Naj'sov Research Vessel and its fleet variant now correctly have the ability to Cloak.
    Thank you, much appreciated, and super timely. Going to buy the fleet variants after verifying to see that it is available and working.

    Wonder if something's in store for the Intrepid with interior improvements and exterior animation fixes. Too bad we can't buy that bridge separately, or I would now. Was hoping on a sovereign/regent bridge but guess that didn't happen with the T6.
    Red Matter Capacitor's description now clearly indicates that it repairs all disabled subsystems.

    Hoping that's a fix to its functionality. Someone here mentioned that it didn't actually do this or only fixed aux, or something of the sort.
    Resolved an issue that was causing the following powers to resist an excessive number of changes to power levels, including the power drain from firing multiple weapons, and updated the powers to give a corresponding amount of -Weapon Power Cost, and standardized their descriptions to reflect this

    If I understand this correctly, it'll make it harder for Sci and Tacs to keep up weapon power levels, and in effect make space captain engineering powers more valuable.
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  • narxes081206narxes081206 Member Posts: 84 Arc User
    Nice to see a large number of issues addressed, however, the ability to remove "invisible" kit frames was not addressed!
  • stee1maxstee1max Member Posts: 227 Arc User
    Glad you have just discovered the thing people have already known from the tribble patch notes for a while.
  • indysharkindyshark Member Posts: 1,551 Arc User
    That has to be the biggest bug patch I have ever seen. Well done!
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  • iamynaughtiamynaught Member Posts: 1,285 Arc User
    I'd gladly take back all the bugs they 'fixed' and improvements they added if I could have my graphics back. I log in after the sever goes back up and all I see are backgrounds and the odd lighting effect here and there. :(
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  • wylonuswylonus Member Posts: 471 Arc User
    wow, i am bit overwhelmed, that is big list! i think it is really nice to get those done before season holidays, glad they did it so they can focus on other priority coming up. Good job to all!
  • bloodyrizbloodyriz Member Posts: 1,756 Arc User
    stee1max wrote: »
    Glad you have just discovered the thing people have already known from the tribble patch notes for a while.

    You know not everyone has access to Tribble, or reads it's notes right? Not only that but just because it happens on Tribble doesn't mean it is ready to go to Holodeck, so Tribbles patches are not always 100% what will happen to Holodeck.​​
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  • stewbdoo#2532 stewbdoo Member Posts: 13 Arc User
    my over flow is full of injury reports cant move use or destroy them. cant open packs, this bug is not resolved 2nd December
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