test content
What is the Arc Client?
Install Arc

TOS Transporter Sequence Complaint

It's things like that that break immersion for people. I mean, that is just really lazy to cut that scene so quickly when one transports out. So tired of MMO half arsing everything. Much is lost when companies do stuff like this...and we know the fix is probably the last thing on the list...if it is even on the list at all. Why TRIBBLE up something so simple?

Comments

  • This content has been removed.
  • navar#3536 navar Member Posts: 198 Arc User
    azrael605 wrote: »
    Transporter effects work just fine on my TOS character.

    Are you certain? Mine cuts to the loading screen almost as soon as the animation begins.
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited November 2016
    While I do agree it could be cut a few seconds later to see your character disappear properly (though it's most likely due to the fact all factions have the same amount of time for the beam-up cutscene and it can't be changed), if anything it enhances the immersion (yes, isn't that ironic).

    Think about it, why should your character be able to see things when their consciousness is not here anymore? The series has usually (because exceptions happen for plot reasons) shown us that at about half of the fading, the person is not affected by anything (phaser shots, explosions, etc.) anymore.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • navar#3536 navar Member Posts: 198 Arc User
    While I do agree it could be cut a few seconds later to see your character disappear properly (though it's most likely due to the fact all factions have the same amount of time for the beam-up cutscene and it can't be changed), if anything it enhances the immersion (yes, isn't that ironic).

    Think about it, why should your character be able to see things when their consciousness is not here anymore? The series has usually (because exceptions happen for plot reasons) shown us that at about half of the fading, the person is not affected by anything (phaser shots, explosions, etc.) anymore.

    There has been a few episodes that shows first person what somebody experiences when being transported. There is no loss of consciousness. This is first shown in Star Trek II, Wrath of Khan when they are beaming back to the Enterprise from beneath the moon planet. Savak is speaking through the entire process of transportation. There is another clip where it is shown from Wesly's first person view, while inside transportation.

    Just wanted to point that out. ;)
  • saurializardsaurializard Member Posts: 4,404 Arc User
    edited November 2016
    While I do agree it could be cut a few seconds later to see your character disappear properly (though it's most likely due to the fact all factions have the same amount of time for the beam-up cutscene and it can't be changed), if anything it enhances the immersion (yes, isn't that ironic).

    Think about it, why should your character be able to see things when their consciousness is not here anymore? The series has usually (because exceptions happen for plot reasons) shown us that at about half of the fading, the person is not affected by anything (phaser shots, explosions, etc.) anymore.

    There has been a few episodes that shows first person what somebody experiences when being transported. There is no loss of consciousness. This is first shown in Star Trek II, Wrath of Khan when they are beaming back to the Enterprise from beneath the moon planet. Savak is speaking through the entire process of transportation. There is another clip where it is shown from Wesly's first person view, while inside transportation.

    Just wanted to point that out. ;)
    I know, and that's not what I said.
    I'm talking about the moment when the consciousness goes from point A to point B. I believe it is safe to say that when matter and energy goes through someone fading without affecting them, it's safe to say this person is no longer physically there and thus can't see point A and is either in the buffer or already rematerializing at point B.
    For example, in Voyager, when Arturis, the creator of the Dauntless shoots Janeway, the shots pass through her harmlessly while in Enterprise, Hayes, the first MACO CO, is killed when he's shot during transportation.
    #TASforSTO
    Iconian_Trio_sign.jpg?raw=1
  • ssbn655ssbn655 Member Posts: 1,894 Arc User
    It's things like that that break immersion for people. I mean, that is just really lazy to cut that scene so quickly when one transports out. So tired of MMO half arsing everything. Much is lost when companies do stuff like this...and we know the fix is probably the last thing on the list...if it is even on the list at all. Why **** up something so simple?

    OP there are far more things that need fixing in the game then this trivial thing.
  • captaind3captaind3 Member Posts: 2,449 Arc User
    I agree with the OP as it's very annoying.

    I've always found it..immersion breaking the way that transporter effects are tied to faction and not ship. If anything a TOS character should be able to change between a hand communicator and a combadge, since most of their playtime/life will be in the 25th century. I put mine in a 25th century uniform to blend in. It was deeply weird when my Starfleet liaison officer on my Romulan Fed character would beam out with a Starfleet transporter even when beaming to a Romulan Warbird.
    While I do agree it could be cut a few seconds later to see your character disappear properly (though it's most likely due to the fact all factions have the same amount of time for the beam-up cutscene and it can't be changed), if anything it enhances the immersion (yes, isn't that ironic).

    Think about it, why should your character be able to see things when their consciousness is not here anymore? The series has usually (because exceptions happen for plot reasons) shown us that at about half of the fading, the person is not affected by anything (phaser shots, explosions, etc.) anymore.

    Well, if the beam out was executed as a first person perspective I would agree. I'd love a ship to shore loading screen that was just transporter sparkles in that regard.

    But this entire game is executed as an episode of Star Trek, so from the third person you see the transporter sequence complete. This could likely be resolved by compressing the animation so that the hand flips the communicator as soon as the camera adjustment starts.

    While I do agree it could be cut a few seconds later to see your character disappear properly (though it's most likely due to the fact all factions have the same amount of time for the beam-up cutscene and it can't be changed), if anything it enhances the immersion (yes, isn't that ironic).

    Think about it, why should your character be able to see things when their consciousness is not here anymore? The series has usually (because exceptions happen for plot reasons) shown us that at about half of the fading, the person is not affected by anything (phaser shots, explosions, etc.) anymore.

    There has been a few episodes that shows first person what somebody experiences when being transported. There is no loss of consciousness. This is first shown in Star Trek II, Wrath of Khan when they are beaming back to the Enterprise from beneath the moon planet. Savak is speaking through the entire process of transportation. There is another clip where it is shown from Wesly's first person view, while inside transportation.

    Just wanted to point that out. ;)
    I know, and that's not what I said.
    I'm talking about the moment when the consciousness goes from point A to point B. I believe it is safe to say that when matter and energy goes through someone fading without affecting them, it's safe to say this person is no longer physically there and thus can't see point A and is either in the buffer or already rematerializing at point B.
    For example, in Voyager, when Arturis, the creator of the Dauntless shoots Janeway, the shots pass through her harmlessly while in Enterprise, Hayes, the first MACO CO, is killed when he's shot during transportation.

    That's true. The episode "Realm of Fear" (the one where Barclay saw monsters in the transporter stream) showed that the moment the consciousness shifts to the new location is much like a fade transition in film.

    As for Hayes being killed on Enterprise, there's a reason for that. It's like in the Enterprise episode Strange New Worlds vs The TNG episode a Matter of Perspective (the one where Riker was accused of murder). In the Enterprise episode the crewman being beamed up had leaves phased into his body that were whipped up in a wind storm. In the TNG episode an energy blast bounced off the transporter beam. The difference is that in Enterprise they hadn't invented the Annular Confinement Beam, the force field that surrounds a person while transporting which saved Riker's life.
    tumblr_mr1jc2hq2T1rzu2xzo9_r1_400.gif
    "Rise like Lions after slumber, In unvanquishable number, Shake your chains to earth like dew, Which in sleep had fallen on you-Ye are many — they are few"
  • starkaosstarkaos Member Posts: 11,556 Arc User
    While I do agree it could be cut a few seconds later to see your character disappear properly (though it's most likely due to the fact all factions have the same amount of time for the beam-up cutscene and it can't be changed), if anything it enhances the immersion (yes, isn't that ironic).

    Think about it, why should your character be able to see things when their consciousness is not here anymore? The series has usually (because exceptions happen for plot reasons) shown us that at about half of the fading, the person is not affected by anything (phaser shots, explosions, etc.) anymore.

    There has been a few episodes that shows first person what somebody experiences when being transported. There is no loss of consciousness. This is first shown in Star Trek II, Wrath of Khan when they are beaming back to the Enterprise from beneath the moon planet. Savak is speaking through the entire process of transportation. There is another clip where it is shown from Wesly's first person view, while inside transportation.

    Just wanted to point that out. ;)

    Then there is The Big Bang Theory explanation.

    https://www.youtube.com/watch?v=PQZzSrAIp-E

    The loss of consciousness might be imperceptible, but it would still exist since the consciousness of the original will be terminated and replaced with an identical copy with all the memories of the original. Even the initial memories of being disintegrated would be transferred to the new copy.
  • navar#3536 navar Member Posts: 198 Arc User
    ssbn655 wrote: »
    It's things like that that break immersion for people. I mean, that is just really lazy to cut that scene so quickly when one transports out. So tired of MMO half arsing everything. Much is lost when companies do stuff like this...and we know the fix is probably the last thing on the list...if it is even on the list at all. Why **** up something so simple?

    OP there are far more things that need fixing in the game then this trivial thing.

    It should have been done right the first time. Otherwise they wouldn't need it fixed. It is the laziness I come to expect from Perfect World. If it doesn't fit in to a nice gambling box with a nice little bow-tie attached to it, it's done half ars.
  • navar#3536 navar Member Posts: 198 Arc User
    captaind3 wrote: »
    That's true. The episode "Realm of Fear" (the one where Barclay saw monsters in the transporter stream) showed that the moment the consciousness shifts to the new location is much like a fade transition in film.

    That's what it was! I kept thinking it was Wesley. Thank you for that!

Sign In or Register to comment.