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A better reward for discarding items

I am currently playing the crystalline cataclysm event, mostly for the marks and sometimes I receive first, second or third place where you receive items of rare or very rare quality. And most of the time I don't really need these consoles or weapons. So what do I do with them? Putting them on the exchange comes to mind, but the prices are so low that it's usually not worth the hassle putting them there. The other option is discarding the items which nets you a small, pretty much unsignificant amount of EC. Both options are bad.

So, I do have an idea on how to make discarding items a better option. How about this, instead of receiving EC the player would receive an amount of "scrap" or some other char bound stackable item with the amount depending on the level and rarity of the discarded item. Then somewhere on ESD, Quonos or New Romulus would be a console where you could exchange the scrap for a special upgrade that would guarantee to upgrade the rarity of an item it is used on by one.

I assume that this would have multiple effects, mostly on the exchange, where most of the lesser valuable items will either disappear or go up in price, while more usefull items will keep their current pricing.

So what do you think?

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  • jbmonroejbmonroe Member Posts: 809 Arc User
    There would also be a significant amount of coding involved, unless you expected all items to be discardable in that fashion. (Which would still be a lot of coding, but less than if queue awards were the only items allowed to be discarded for scrap stackables.)

    Given that starbases now have pure EC sinks, I don't see the problem with stopping by Zentan or some other vendor to convert unneeded items. Auto-guaranteeing a march toward all rares on all ships sounds like a game balance issue to me.

    And, two words: fleet bank.
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  • fovrelfovrel Member Posts: 1,448 Arc User
    I support the OP in a certain way. We should be able to get rare and very rare materials out of rare or very rare items. I suppose if you sell the salvables on the exchange, you would get more than you would get for the items.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    fovrel wrote: »
    I support the OP in a certain way. We should be able to get rare and very rare materials out of rare or very rare items. I suppose if you sell the salvables on the exchange, you would get more than you would get for the items.
    given that we can MAKE VR items using common mats, I figure this should be based more on mk than rarity.
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    My character Tsin'xing
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