So I am nearly to the point of upgrading my components for my ship. After the long discussion here over the KDF big ships, I decided to forgo the Bortasqu, and went with the T6 Negh'var. One thing I am not sure about and that is shields. The old wisdom was cov for battlecruisers, regen for small agile ships, and resilient for everything else in between. I can not help but notice that high capacity shields even ones clocking at 8k plus melt away in seconds. So is resilient the correct choice now? I have seen some high capacity resilient shields out there, not as high as normal covs, but decently close.
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I have all the sets. but still always go back to the old Borg set on my Tork. with my build it have over 10k cap and nearly 1k regen seems nuts but for me it works pretty good.
on my Bird of prey style ships i use the covariant. the high cap stand up well for decloak, fire, run then recloak .
Covariant is fine too on Battle Cruisers, as most Battle Cruisers will have more than enough Engineering BOff slots to slot Emergency Power to Shields in such a way to have it almost full uptime to keep shields refiled in all but the highest shield drain events, negating the need for Regenerative. An extra 5% bleedthrough compared to Resilient, which seems to have been recommended at least as much as Regenerative if not more this thread, isn't that big of a deal on the decently thick Battle Cruiser hulls and T5-U and T6 ones have innate armor to help as well.
Then again, with 1-1.15 shield modifier, Covariant's higher capacity isn't as big of a deal, particularly with the mentioned cycling of Emergency Power to Shields. Long story short, what I said in my first post, once the shield is Mk XIV, the capacity and regen of most any shield will be high enough to be usable in most situations on a Battle Cruiser.
and as far as shield power goes min is set to the min number and i dont slot emc power to shields either . no reason for it weapon power is 125 engine power 99 . i play as a tac officer aux and shields at min lvls with sets and skills depending on the ship usually in the high 40s low 50s ill get a pic and show it in an edit. ok see if it works
but on a battle cruiser where you have fire power to destroy the enemy the high cap does not last long enough for prolonged battle where the high regen keeps them up for the entire time.
One thing is for sure I am not trying to say what is or isnt here. My knowledge of the game is based on years with breaks in between. So I hope I was not asserting that perspective. This last statement of yours "high regen keeps them up for the entire team", what do you mean? Not trolling I honestly did not know this.
Edit: After I got a good night sleep I remembered, I believe you are referring to the shield command ability. That enhances a teams shields.
Hmmmm...this is an interesting theory. I will have to revisit shield arrays. I'd written off regenerative shielding as being impractical in combat simply because the regeneration rate was too slow to make a significant difference. I had always relied on my BOFF's shield regen abilities to get the shields back to a decent level again. Perhaps I need to take a second look. Always interesting to start making modifications to see the effect on performance.
Thanks!
TIME not team