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REQ: Tweak to Glowie FX (1.0)

hfmuddhfmudd Member Posts: 881 Arc User
While I'm waiting for some issues with Lighting 2.0 to get sorted out, I've gone and dropped back to the old familiar 1.0 engine for now. And mostly I don't mind - it is, after all, what I'm used to - but there's just one little thing...

In the new lighting model, the sparkles around glowies (objects that you can interact with) are a lovely warm amber-gold color. In 1.0, however, they're a pale shadow of that - a watered-down white shifting to a sickly yellow (with a greenish tinge) before vanishing.

I'm sure that Lighting 2.0 is going to be getting most of the attention from this point on, and rightly so - but for those who can't or won't make the switch (at least not right now), is there any chance of getting the basic FX touched up a bit? I know the old engine can do something similar, if not identical, as shown by the shafts of golden light attached to lockboxes: rich and saturated.

Whether or not anything comes of this request, thanks for taking the time to read, at least.
Join Date: January 2011

Comments

  • kt9000kt9000 Member Posts: 26 Arc User
    How would I change it to the 1.0 engine to avoid the crashes?
  • hfmuddhfmudd Member Posts: 881 Arc User
    Options (the Gear icon around your map)
    Graphics tab
    Lights section, lower right side
    Click the radio button for Lighting 2.0 from On to Off
    You may need to click Apply

    That should do it.
    Join Date: January 2011
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