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this whole kit thing ruins bankspace

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  • shevetshevet Member Posts: 1,667 Arc User

    shevet wrote: »
    I enjoy ground missions; I had a variety of different kits set up to handle different sorts of missions.

    I can still do that, of course, but now it's a question of swapping out five different modules instead of swapping just one kit, and that is definitely more complicated and tiresome. And, no, the twelve free inventory slots didn't accommodate all the kit modules I have. I'm sorry if I have more gear than some of you, apparently, find socially acceptable. I like to have a range of different options on hand.

    Yes, being able to upgrade kits and modules is a benefit, but faffing around switching things one module at a time... is something I could do without. Swings and roundabouts, I suppose. Still, I'd support the idea of a modules tab. And a pets tab, for those who collect pets.

    (Of course, it's kind of immaterial at the moment, as I can't swap kits anyway.)

    If you want 30 active ship slots, you pay extra.

    If you want 30 character slots, you pay extra.

    If you think you need 10 active kit frames, you pay extra.

    Problem solved.

    It's a very generous F2P game, but if you want more than the normal options for some things, you can support the game by opening your wallet.

    LTS, Delta Pack, Temporal Agent Pack, any number of incidental Zen purchases... I think the game's had a reasonable amount of access to my wallet, frankly. Besides, I'm more concerned with the convenience issue, myself. (Again, a modules tab would make up for that. It'd keep them all in the same place, so I wouldn't be hunting through bank and inventory to get properly kitted out.)

    8b6YIel.png?1
  • questeriusquesterius Member Posts: 8,518 Arc User
    artair wrote: »
    I would imagine this is why they gave everyone an extra 12 inventory slots this update

    While this is true, that's the content of a mere 2 kits.
    I used the kits as a quick switch depending on the type of opponents.

    This update to the kits is a double edged sword, because while it allows kits and modules to be upgraded it also makes the kits less convenient to use.

    Previously the kits with their modules embedded acted somewhat like a saved layout for ships, but now often several modules have to be switched.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    shevet wrote: »
    shevet wrote: »
    I enjoy ground missions; I had a variety of different kits set up to handle different sorts of missions.

    I can still do that, of course, but now it's a question of swapping out five different modules instead of swapping just one kit, and that is definitely more complicated and tiresome. And, no, the twelve free inventory slots didn't accommodate all the kit modules I have. I'm sorry if I have more gear than some of you, apparently, find socially acceptable. I like to have a range of different options on hand.

    Yes, being able to upgrade kits and modules is a benefit, but faffing around switching things one module at a time... is something I could do without. Swings and roundabouts, I suppose. Still, I'd support the idea of a modules tab. And a pets tab, for those who collect pets.

    (Of course, it's kind of immaterial at the moment, as I can't swap kits anyway.)

    If you want 30 active ship slots, you pay extra.

    If you want 30 character slots, you pay extra.

    If you think you need 10 active kit frames, you pay extra.

    Problem solved.

    It's a very generous F2P game, but if you want more than the normal options for some things, you can support the game by opening your wallet.
    LTS, Delta Pack, Temporal Agent Pack, any number of incidental Zen purchases... I think the game's had a reasonable amount of access to my wallet, frankly. Besides, I'm more concerned with the convenience issue, myself. (Again, a modules tab would make up for that. It'd keep them all in the same place, so I wouldn't be hunting through bank and inventory to get properly kitted out.)
    So your problem is you need to organize your inventory better? I personally keep them in the same 1-2 rows of my inventory.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • kjfettkjfett Member Posts: 370 Arc User
    shevet wrote: »
    shevet wrote: »
    I enjoy ground missions; I had a variety of different kits set up to handle different sorts of missions.

    I can still do that, of course, but now it's a question of swapping out five different modules instead of swapping just one kit, and that is definitely more complicated and tiresome. And, no, the twelve free inventory slots didn't accommodate all the kit modules I have. I'm sorry if I have more gear than some of you, apparently, find socially acceptable. I like to have a range of different options on hand.

    Yes, being able to upgrade kits and modules is a benefit, but faffing around switching things one module at a time... is something I could do without. Swings and roundabouts, I suppose. Still, I'd support the idea of a modules tab. And a pets tab, for those who collect pets.

    (Of course, it's kind of immaterial at the moment, as I can't swap kits anyway.)

    If you want 30 active ship slots, you pay extra.

    If you want 30 character slots, you pay extra.

    If you think you need 10 active kit frames, you pay extra.

    Problem solved.

    It's a very generous F2P game, but if you want more than the normal options for some things, you can support the game by opening your wallet.

    LTS, Delta Pack, Temporal Agent Pack, any number of incidental Zen purchases... I think the game's had a reasonable amount of access to my wallet, frankly. Besides, I'm more concerned with the convenience issue, myself. (Again, a modules tab would make up for that. It'd keep them all in the same place, so I wouldn't be hunting through bank and inventory to get properly kitted out.)

    You do realize that if you just click on the slot on your character sheet that a window pops up and shows you all the modules you have in your inventory and bank and let's you actually slot stuff from your bank into the slot. The window only shows modules you can use. It can't get any easier than that.
    kjfett_14091.jpg
  • kjfettkjfett Member Posts: 370 Arc User
    questerius wrote: »
    artair wrote: »
    I would imagine this is why they gave everyone an extra 12 inventory slots this update

    While this is true, that's the content of a mere 2 kits.
    I used the kits as a quick switch depending on the type of opponents.

    This update to the kits is a double edged sword, because while it allows kits and modules to be upgraded it also makes the kits less convenient to use.

    Previously the kits with their modules embedded acted somewhat like a saved layout for ships, but now often several modules have to be switched.

    You pay for more ship slots and dry dock slots to have more ships. You pay for inventory expansion to have 10 kits. It's the norm in a F2P game.
    kjfett_14091.jpg
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