I am posting this information here at the suggestion of Game Master NoEmber in a recent support ticket I put in.
Prior to the V 1.11 patch during ship combat mid turn I was able to press a rotary menu button and after waiting for it to fully open I could let go of the ships turning imput and the ship would keep turning while I used the rotary menu. I could even push a different rotary button after and let go of the first buffering the rotary selection. It was amazing. They actually ported it to where the space combat worked well even though on PC the game can be a control scheme nightmare sometimes.
Now, as soon as my rotary menu opens up my ship flys straight. I had to stop playing until this gets resolved.
Please discuss!
Leader of The Temporal Guard and Temporal Defence Force
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Comments
As a first port beta ( what I consider it) I'd say its good. I am amazed they actually got it on a console controller. They have to have all patches and stuff approved for console now so we will have to see how it goes but I think they will do a great job albeit more slowly vs PC
I can not understate how bad I want the rotary menus functioning the way they were at launch. This usability was pivotal in my decision to purchase an LTM on console. I was amazed how well the game played ported over to a control pad and in the very first patch all my awe was replaced by frustration.