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Dear Devs: Some initial thoughts on the Temporal Specialization Ground Powers

Thank you for the new toys.

I'm running my Sci AoY toon with common kit mods and I wanted to say initially that I'd like to see a broader spectrum of powers. I'm enjoying aspects of the powers and the build/consumption dynamic. But the current suite is limited. I'd like a hold, the ability to heal another, and an AOE heal.

Side note: I find the common/white heal mod to be very weak. If the common/general heal ability were stronger and less dependent on entropy energy then it would be a better jack of trades heal. But using it without any entropy to draw on makes the power not competitive. All this said, I'm guessing the purple level heal and temporary hitpoints provided by the specialization must make the power much stronger. I just think of someone picking up mods to try them and putting them right back down because of lackluster performance.

Side note: At this point, most of my common Temporal mods build entropy for a single consumer mod. I tried running an entire suite of common Temporal mods but the self heal was so weak I swapped it out for a stronger medical tricorder mod (purple). I hope the mod changes at the purple level really make much more of a difference, as running the shield and self heal would be neat or paralax bomb and heal. In short, running two consumer mods and not running out of entropy would be very nice.
Joined STO in September 2010.

Comments

  • odinforever20000odinforever20000 Member Posts: 1,849 Arc User
    Thank you for the new toys.

    I'm running my Sci AoY toon with common kit mods and I wanted to say initially that I'd like to see a broader spectrum of powers. I'm enjoying aspects of the powers and the build/consumption dynamic. But the current suite is limited. I'd like a hold, the ability to heal another, and an AOE heal.

    Side note: I find the common/white heal mod to be very weak. If the common/general heal ability were stronger and less dependent on entropy energy then it would be a better jack of trades heal. But using it without any entropy to draw on makes the power not competitive. All this said, I'm guessing the purple level heal and temporary hitpoints provided by the specialization must make the power much stronger. I just think of someone picking up mods to try them and putting them right back down because of lackluster performance.

    Side note: At this point, most of my common Temporal mods build entropy for a single consumer mod. I tried running an entire suite of common Temporal mods but the self heal was so weak I swapped it out for a stronger medical tricorder mod (purple). I hope the mod changes at the purple level really make much more of a difference, as running the shield and self heal would be neat or paralax bomb and heal. In short, running two consumer mods and not running out of entropy would be very nice.

    Kits themselves are getting a revamp..Its already on Tribble. Check it out..or at least the release notes on tribble.

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    Rouge Sto Wiki Editor.


  • gerwalk0769gerwalk0769 Member Posts: 1,095 Arc User
    Thank you for the new toys.

    I'm running my Sci AoY toon with common kit mods and I wanted to say initially that I'd like to see a broader spectrum of powers. I'm enjoying aspects of the powers and the build/consumption dynamic. But the current suite is limited. I'd like a hold, the ability to heal another, and an AOE heal.

    Side note: I find the common/white heal mod to be very weak. If the common/general heal ability were stronger and less dependent on entropy energy then it would be a better jack of trades heal. But using it without any entropy to draw on makes the power not competitive. All this said, I'm guessing the purple level heal and temporary hitpoints provided by the specialization must make the power much stronger. I just think of someone picking up mods to try them and putting them right back down because of lackluster performance.

    Side note: At this point, most of my common Temporal mods build entropy for a single consumer mod. I tried running an entire suite of common Temporal mods but the self heal was so weak I swapped it out for a stronger medical tricorder mod (purple). I hope the mod changes at the purple level really make much more of a difference, as running the shield and self heal would be neat or paralax bomb and heal. In short, running two consumer mods and not running out of entropy would be very nice.

    Kits themselves are getting a revamp..Its already on Tribble. Check it out..or at least the release notes on tribble.

    Will do, thanks.
    Joined STO in September 2010.
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