I'm working on my [RSE] Series... The series is built for KDF officers. During a ground combat sequence, I want Federation & Romulan Republic groups to ally against the PC and Imperial Romulans...
If I'm just putting Republic against Imperials, I can easily spawn mobs of the "wrong" side and reskin them...
But when I add the Federation faction, the Ally & Enemy problem comes into play... because the Feds won't attack the Republic (reskinned as Imperials)... but will attack the Imperials (reskinned as Republic).... If I switch it around, then the "bad guys" won't attack each other--which is what I want--but my Imperial allies are hostile, while the Republic enemy are friendly to me.
IDK how I'm gonna fix this. Is there any way to force an allegiance/enemy flag that I don't know about?
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My character Tsin'xing
My character Tsin'xing
1. Reskin FED mobs as Romulans for Republic Romulans (wrong weapons but in this specific encounter there's no way around it that I can see.)
2. Reskin Nausicaan or Orion mobs (depending on how you feel about the look of the weapons) as Imperial Romulans. These will attack FED but not KDF.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!