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Reputation Tokens - Where to find them?

centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
Even though I'm in my 3rd year here, I've really not pursued the newer reputation sets until now, so I'm a bit fuzzy on where all the rewards are hidden. Specifically, the faction tokens for Iconian, Mirror, and Temporal reputations. Are items like the Iconian Probe Datacore available in Advanced, or only Elite STF's? I seem to recall getting BNP's in advanced Borg STF's, but there are so few players doing Advanced/Elite queues for the last three rep's during my prime time, that I have not been able to find out. And why are there still so many Omega STF's compared to the newer ones??
Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac
Savik - Vulcan Fed Temporal Sci
Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
Welcome to StarBug Online - to boldly Bug where no bug has been before!
STO player since November 2013

Comments

  • lighte007lighte007 Member Posts: 390 Arc User
    edited September 2016
    The Sponsorship Tokens are in the Upgrades Available Tab of the Reputation System.

    The reason, why there's so many Borg STFs is mostly because of the old Borg STFs along time ago before they were split in two, aka 1 Space Queue and 1 Ground Queue between the Cure, Infected, and Kitomer. Oh yeah and Into the Hive/Hive Onslaught. As well, Borg Disconnected = Another Borg Queue but it also has Delta Marks and Undine Marks in it too.
    The Rising of the Delta is the best expansion ever, and people love it to death because it is a good day to die in the endless struggle for supremacy of your own conviction. (A spin off of the Delta Rising is the best expansion ever and all the players love it.)
  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    > Specifically, the faction tokens for Iconian, Mirror, and Temporal reputations

    If you mean Elite Marks:

    You can trade 100 regular marks for 1, once every 20 hours.

    Mirror (Terran) and Temporal: The Badlands space battle zone near Deferra, it's like the Undine battle zone. Probably some advanced and elite STFs too.

    Iconian: if you've done the Kobali part of the Delta arc, you can go there once a day and repeat the last 2 ground missions using the replay terminal near General O'Neill. You can get 2 each Iconian and Delta elite marks by replaying the area mission twice -- once from your own faily mission, then again when someone else does theirs. You also get a couple of blue Mark XII space or ground items from a list that changes daily. There are advanced and elite STFs for these marks too, but I forget which ones.
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    No, I don't mean elite marks; I'm thinking specifically of the tokens used with the marks to complete a rep gear project. I know of the Iconian Probe Datacore (blue ball thingy), gravitic generator something-or-other (orange dome thingy), and the Chroniton Buffer (light blue pillow-looking thingy). Each rep space gear piece consumes 5 of these, and AFAIK, they are only obtainable one at a time in Advanced/Elite STF's. My hope was that someone could tell me the most efficient way to obtain them, since elite queues are hard to break into if one is normally a "casual" player... :|
    Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac
    Savik - Vulcan Fed Temporal Sci
    Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
    Welcome to StarBug Online - to boldly Bug where no bug has been before!
    STO player since November 2013
  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited September 2016
    Things like the Iconian Probe Datacore are frequently referred to by players as Elite Marks, and sometimes show up as such in patch notes as well, so it's at least somewhat officially what they're called. The post above you has it right if you don't want to go through public queues. I've completed every reputation and got almost every piece of reputation gear, but I haven't run an STF of any kind since Dyson.

    Edit - Elite Mark Locations other than Advanced/Elite queues (list may not be complete, kind of going from memory):

    Task Force Omega - Borg Neural Processors
    -Deferra Ground Invasion, all Hard missions (daily cooldowns). These used to require a minimum team of 3 I believe, not sure if that's still the case.

    Nukara Strikeforce - N/A

    New Romulus - N/A

    Dyson Joint Command - Voth Cybernetic Implants
    -Taking part in killing at least 1 V-Rex in the Dyson Ground Battlezone

    8472 Counter Command - Isomorphic Injectors
    -Taking part in killing at least 1 Undine Planet Killer in Dyson Space Battlezone

    Delta Alliance - Ancient Power Cells
    -Take part in completing the repeatable open area missions At The Gates and Last Stand, Kobali Battlezone (once each daily, choose Delta Marks reward, can then be repeated for Iconian Marks daily). You do not need to pick up the repeatable mission yourself, just going to where the open area mission takes place when another player is running it and participating is enough

    Iconian Resistance - Iconian Probe Datacore
    -Take part in completing the repeatable open area missions At The Gates and Last Stand, Kobali Battlezone (once each daily, choose Iconian Marks reward, can then be repeated for Terran Marks daily). You do not need to pick up the repeatable mission yourself, just going to where the open area mission takes place when another player is running it and participating is enough

    Terran Task Force - name presently escapes me
    -Taking part in killing at least 1 Mirror Universe station in the Badlands Battlezone (choose Terran Marks reward)

    Temporal Defense Initiative - Chroniton Buffer
    -Taking part in killing at least 1 Mirror Universe station in the Badlands Battlezone (choose Temporal Marks reward)
    Post edited by jbmaverick on

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    jbmaverick wrote: »
    Things like the Iconian Probe Datacore are frequently referred to by players as Elite Marks (and sometimes show up as such in patch notes as well, so it's at least somewhat officially what they're called) , the post above you has it right if you don't want to go through public queues. I've completed every reputation and got almost every piece of reputation gear, but I haven't run an STF of any kind since Dyson.

    Ok, this clears things up a bit; I'm still a bit fuzzy on where to farm the Temporal Elite marks, though. I did discover by accident that running the hourly reputation project sometimes yielded a chroniton buffer in the gear box; perhaps this is true for all the reputations?
    Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac
    Savik - Vulcan Fed Temporal Sci
    Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
    Welcome to StarBug Online - to boldly Bug where no bug has been before!
    STO player since November 2013
  • davefenestratordavefenestrator Member Posts: 10,689 Arc User
    See my post. Go to the Badlands in alpha near Deferra. Click to enter the thunderdome.
  • jbmaverickjbmaverick Member Posts: 935 Arc User
    edited September 2016
    Yes, any time you receive a reward box from a reputation project (hour long or daily) there's a chance it contains an Elite Mark, but that's obviously not reliable. As was said above, any reputation that has an Elite Mark has a conversion project that takes 100 standard Marks and yields 1 Elite Mark, which can be done once per day. This project is accessed via the same project slot you use for upgrading your reputation tier. I also edited my previous post to include other ways to receive Elite Marks, I think that covers most methods but I may have missed one or two.

    The universe has a wonderful sense of humor. The trick is learning how to take a joke.
  • centaurianalphacentaurianalpha Member Posts: 1,150 Arc User
    Thanks for the update!
    Expendables Fleet: Andrew - Bajoran Fed Engineer Ken'taura - Rom/Fed Scientist Gwyllim - Human Fed Delta Tac
    Savik - Vulcan Fed Temporal Sci
    Dahar Masters Fleet: Alphal'Fa - Alien KDF Engineer Qun'pau - Rom/KDF Engineer D'nesh - Orion KDF Scientist Ghen'khan - Liberated KDF Tac
    Welcome to StarBug Online - to boldly Bug where no bug has been before!
    STO player since November 2013
  • delliboydelliboy Member Posts: 288 Arc User
    That's what I'm doing the 20 hour project on. Its longer and a pain in the behind but I don't have to deal with arrogant players
  • captainwellscaptainwells Member Posts: 718 Arc User
    As a console player [XB1] it only took me three to four posted comments here before my brain simply fuzzed out.

    Still trying to figure some of this stuff out and I've been playing non-stop since the game dropped in September. Reputation marks sound interesting, but given the amount of time devoted to R & D, Admiralty and Duty Officers, while still working to level up a dozen different characters.

    Walkthroughs for this game seem all over the map in my estimation, sparsely detailed in most instances and/or erratic at best. Does anyone have a suggestion or a link to a "best available" online source that might help someone follow a clearer path?
  • antonine3258antonine3258 Member Posts: 2,391 Arc User
    I don't know what battlezones are on console - any queue that awards reputation marks with an elite variant (Example: Probe Datacore with Iconian Marks) will award those elite marks on the advanced and elite versions. Advanced usually awards one, elite awards two.

    Reputation marks will sort of... pile up if you do queues, battlezones, Delta missions.

    Reputations have a 20-hour project cooldown where you can turn 100 regular marks into an elite one.

    The Kobali battlezone's last two missions will each give the option of a single Iconian Probe Datacore or a Delta Ancient Power Cell (plus regular marks) upon completion; these are repeatable once a day, basically.

    The Undine and Badlands battlezones have a 'zone progression' that ends in fighting three bosses. Defeating each of these bosses gives appropriate elite marks (Isomorphic Injections for Undine BZ, and the Badlands will give both Terran Gravimetric Inducers and Temporal Chroniton Buffers)

    The Dyson ground zone is similar with Voth Cybernetic Implants, with fighting three giant dinosaurs.

    Okay - as far as advancing reputation:


    It takes, without sponsorship which halves the time, 40 days to complete any reputation - that's 30 marks a day or 1225 - 'activating' each next level of reputation takes 5 marks. With daily bonuses for the first time marks are awarded, two weeks of playing a single queue in the reputation system a day will handle getting enough to get to tier 5. Each tier in a reputation gives trait options when unlocked.

    Once you've unlocked tier 5, you can create sponsorship tokens (for 100 regular marks) for other characters on your account, these double the effects of each daily reputation use, so it takes 625 marks.

    I would recommend working to unlock all reputations, but concentrate on gathering marks for the one whose gear you like.
    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
  • tiberious#6095 tiberious Member Posts: 183 Arc User
    I'm on the PS4 and I don't think the end game is designed to be a clear path to anything. You do what you enjoy doing in the game. Take breaks here and there if something gets too grindy or just do something else in the game.

    Basically it is big open ended game (biggest I've played so far) so kind of hard to provide walkthroughs. Do what you want to do and learn by trial and error as to what works for 'you' and what you enjoy doing in the game. One doesn't have to do everything the game offers.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    As a console player [XB1] it only took me three to four posted comments here before my brain simply fuzzed out.

    Still trying to figure some of this stuff out and I've been playing non-stop since the game dropped in September. Reputation marks sound interesting, but given the amount of time devoted to R & D, Admiralty and Duty Officers, while still working to level up a dozen different characters.

    Well it simply sounds like you are trying to do too many things at once. Especially considering you have a dozen characters.

    Walkthroughs for this game seem all over the map in my estimation, sparsely detailed in most instances and/or erratic at best. Does anyone have a suggestion or a link to a "best available" online source that might help someone follow a clearer path?

    A clear path to what / where?
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    @captainwells, there unfortunately is not. Reddit has great advice for builds and mechanics and math. The wiki has all the data and lists.

    But overall the best source is to join a good fleet and have someone guide you.
  • captainwellscaptainwells Member Posts: 718 Arc User
    Thanks to all who followed up on my comment. I appreciate the whole do your own thing aspect and that the universe is your oyster, so to speak. Yes, I grant you that I've got a boatload of characters to nursemaid, and it would be nice to have a single source that - without spoiling - (Which is possible, by the way) helped craft the gameplay experience based upon known information. Many non-MMO rpgs that I've played have managed this without ruining the game.
  • antonine3258antonine3258 Member Posts: 2,391 Arc User
    Thanks to all who followed up on my comment. I appreciate the whole do your own thing aspect and that the universe is your oyster, so to speak. Yes, I grant you that I've got a boatload of characters to nursemaid, and it would be nice to have a single source that - without spoiling - (Which is possible, by the way) helped craft the gameplay experience based upon known information. Many non-MMO rpgs that I've played have managed this without ruining the game.

    I'd say the coherent gameplay experience ends with the end of the mission chains. What are you trying to do on the chars? I'm not trying to sound glib; a lot of the endgame is basically getting how you like to take out ground or space enemies in as showy a manner of you like.
    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    The gameplay experience varies from person to person because it is dependent on the players' objectives. One gameplay aspect that many people focus on is a DPS ship build. Because there are so many potential consoles to choose from, a limited number of skill point to allocate to all the available captain skills, and specialization points to allocate, there is on one answer or even several answers that will satisfy all STO players.

    Some players just want enough DPS to get through the story missions easily enough without the game becoming a chore to enjoy all the story missions. Other players may want to be able to have ships capable of doing 200k DPS. The many paths to each are completely different especially considering a 200k DPS build will spending a lot of resources (which can include real money) to reach that goal. On the other hand to simply enjoy the main story mission, the game mostly provides you with all you need for free. You will likely want to purchase some gear from the Exchange, but there are many ways to earn EC in the game.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    So, I have two accounts (I maintain one free account so when I help new players I am not taking anything for granted or assuming they have access to something that they don't) and twenty something characters.

    The way I handle end game is to not grind. Each character gets two or three ships that fit their theme. Even on my free account I use event ships and the t5 lockbox second tier prize ships. I only seek to max out my two primary characters, so they get gold mk 14 gear, everyone else settles for mk 12.

    When I play a character I try to work on duty officers, research, admiralty, and reputations at least a little bit. They all give good rewards so there is no reason not to do everything. But you don't need everything right away.

    For example getting all reputations to tier 5 gives hundreds of thousands of dilithium and millions of ec. But often it helps to have characters focus on the reps that help them most. If I have a character that I know will use disruptor a they do Terran rep first. This way the gear from the hourly and daily boxes gets used not vendor trashed. Another character might be going tetryon so they do nukara. No reason to go nuts doing everything on everyone all at once.

    Just have an idea where you want your characters to go and only do what makes sense for them. Try to have at least one character doing each thing though.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    I have a secondary Free 2 Play only account as well. The primary purpose is to determine how deep into the game I can get simply using the free T5 ship I selected at level 40; though I do have the T6 Kemin Science Vessel and the T6 Vorgon Xyphius Heavy Escort in the event I determine that I can no longer progress in the game without a T6 starship.

    While I am working on leveling up the reputations, a secondary goal is to actually avoid using any rep gear for as long as possible. However, I do use crafted gear that I purchased from the Exchange for cheap and upgraded myself. They are definitely not the perfect weapons; but purchasing ultra rare Mk VIII weapons with [CrtD]x3 [CrtH] for 700k to 1.2m EC is actually not bad.

    However, I do not have that much time on my hands to play STO so I mostly focus on my primary account. When it have the time I log into my secondary account to queue up Doff missions, an occasional Admiralty mission, R&D, and maybe an advanced STF if I have time.

    My 3 captains (1 for each faction) are between levels 55 to 60 and are currently in the Romulan Mystery story arc.... Yeah, I have done a lot of Doffing...
  • antonine3258antonine3258 Member Posts: 2,391 Arc User
    edited November 2016
    jaguarskx wrote: »
    I have a secondary Free 2 Play only account as well. The primary purpose is to determine how deep into the game I can get simply using the free T5 ship I selected at level 40; though I do have the T6 Kemin Science Vessel and the T6 Vorgon Xyphius Heavy Escort in the event I determine that I can no longer progress in the game without a T6 starship.

    Shouldn't be anything stopping you - T5 lvl 40 free ships are usually missing a couple of consoles - the lack of hull and shield capacity compared to T5U/T6 can hurt a bit more, and the officer seating doesn't have the T6 specialist options, but if you're careful with heals you should be able to progress fine.

    Reputation gear can give some advantages with unusual bonuses, but it's not insurmountable.
    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    I make sure to run new featured episodes so I can rerun them without having to play through all the story arcs. Like I did echoes of light on my level 23 once while it was featured, now I can replay it anytime to get the other two bits of the set, I don't have to wait until I'm level 60.

    But ya, most of my level 60 captains haven't even started the delta arc yet.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Shouldn't be anything stopping you - T5 lvl 40 free ships are usually missing a couple of consoles - the lack of hull and shield capacity compared to T5U/T6 can hurt a bit more, and the officer seating doesn't have the T6 specialist options, but if you're careful with heals you should be able to progress fine.

    Reputation gear can give some advantages with unusual bonuses, but it's not insurmountable.

    Yeah, I believe the free T5 ships should be enough to play story missions and advanced STFs without too many problems using zero reputation gear. The Iconian War story arc might be problematic, but with proper allocation of specialization points and good crafted gear / mission rewards, it should not be a huge issue.

    The only real concern is my Romulan Engineer flying a Ha'apax Advanced Warbird. It flies like a coach bus with flat tires and the singularity warp core does impose a 40 point power penalty. But at least it still handles a lot better than the Ha'nom Guardian Warbird. But I got this covered... I bought a T5 APU Cruiser from the exchange in the event I feel the need to switch to another T5 ship.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    edited December 2016
    I completed through "takedown" in a t1 t'liss. Some missions totally suck though. I might go back and try some of the newer missions. I *think* I can do everything in the Iconian war. But a few missions will likely take over an hour. There are some Nakuhl missions I might not be able to do. Those death cones are rough.

    I also have an engineer with no skills, no spec points, no traits, no active doffs, and no fleet or rep gear, with no upgrade tokens spent neither for ships nor gear; flying a vo'quv and a karfi. She has done every story mission in the game.

    All queues have been completed (not by me) in teams of t1 & t2 ships.

    So yes, should be fine in any t5 if your only limitation is no rep gear. The Iconian war isn't really all that hard, Baltim rammers might be your trickiest enemy in a slow ship like that. I'd keep warp plasma and/or repulsers handy. And don't be afraid to use ramming speed or singularity jump for a quick getaway.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Hopefully I will have time to go back to doing missions on my secondary account after the Winter Event because I know I will not be playing those missions when the 2017 Anniversary Event comes around.
    The way I handle end game is to not grind. Each character gets two or three ships that fit their theme. Even on my free account I use event ships and the t5 lockbox second tier prize ships. I only seek to max out my two primary characters, so they get gold mk 14 gear, everyone else settles for mk 12.

    I suppose I am a little crazy... My goal is to eventually have epic Mk XIV gear for all my characters. That currently 10 on my primary account and 3 on my secondary account.

    I completed through "takedown" in a t1 t'liss. Some missions totally suck though. I might go back and try some of the newer missions. I *think* I can do everything in the Iconian war. But a few missions will likely take over an hour. There are some Nakuhl missions I might not be able to do. Those death cones are rough.

    Yeah... I am not really looking forward to "Takedown". I think that's the one with wave after wave after wave of Vaadwaur. The Na'kuhl should not be a problem because I played "Time and Tide" when it was a featured mission earlier this year on my KDF Engineer flying the T5 Vor'cha Battlecruiser. The "vomit cones" are annoying, but evasive maneuvers is typically enough. Even "The Temporal Front" wasn't that hard against "vomit cones" from multiple Na'khul ships.

    Thus far, I have not found the need to spend any of my specialization points.


    You know what was actually really, really hard? Playing Miner Instability Elite using only Mk XII gear in a PUG.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    Thing with takedown is you can afk it. The allied ships will eventually win without you doing anything.

    I've not yet tried miner instability. I should, I much prefer ground over space but I generally hate the queues, so I avoid them.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    edited December 2016
    Thing with takedown is you can afk it. The allied ships will eventually win without you doing anything.

    I've not yet tried miner instability. I should, I much prefer ground over space but I generally hate the queues, so I avoid them.

    Really? I didn't know that... I guess I will test it out whenever I get to that mission since all my secondary account captains are in the Romulan Mystery story arc. I'll fire up my secondary account on my laptop while playing my primary account on my desktop. :)


    I like Miner Instabilities it is pretty challenging... so challenging that Elite has a decent chance to fail in a PUG. I would guess roughly 30%+ failure due to the fact that there are a lot of enemies (both Romulans and Na'khul) that snipes at you as well as timers to deal with. There have been many times where I was the only person "guarding" the miner camp western entrance while everyone else was fighting at the south entrance. Lots of Romulans tends to spawn in and charge. I generally stop counting at 10 or 12.

    Enemies are pretty tough in Elite. One player had a Boolean Gun and it took 5 shots to kill a Romulan. AoE weapons and abilities are a definite must. I haven't played since the Crystalline Event started so I guess I am a bit rusty. I need to get back on the horse and queue up the mission again.
  • gavinrunebladegavinruneblade Member Posts: 3,894 Arc User
    If you don't help, it can take a very long time to afk, but yes. Allies do the healing thing and return to the fight while vaad just die.
  • officerbatman81officerbatman81 Member Posts: 2,761 Arc User
    Another necro'ed thread. Maybe it doesnt apply to academy threads? Curious why im the only one who notices.
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    If you don't help, it can take a very long time to afk, but yes. Allies do the healing thing and return to the fight while vaad just die.

    I'm fine with that. It means I can "play" two sessions of STO at the same time if I decide to AFK on my secondary account.
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