Just faced off in a Wargame against a hyper-specialised, anti shield long range science vessel player in my fleet T5-U science vessel, Nova class. Their assault on my shields is just too strong, and they share so many of my science tricks...I couldn't win.
However, run and hide is a good stalemate move with my phontonic displacer and quantum singularity manipulation tricks.
Nevertheless, if anyone knows how to best an anti shield design...I'm all ears!
0
Comments
Thing is, there really isn't much you can do. Hit him/her really fast really hard and that's it. The balance is absolutely horendous thanks to the year long powercreep and absolute neglection of the PvP aspect.
My theory thus far seems to be one of; keep off the fore weapons and aspect of the ship. Anti shield tricks mostly need you to face forward towards the other player to fire out the tachyon beam or barrage them with quantum phase torpedoes. Fear not...I'll figure this one out eventually.
Sadly, I've faced this and a shield bypass design that are devastating. This last one owing to temporal tricks and ruddy Agents of Yesterday stuff I fear. The balance of stuff is indeed out of sorts to say the least. But I'd love to see the keen minds (if possible) leveling the playing field regardless.
I live in hope...
These are the voyages of the U.S.S. Pioneer...
These are the voyages of the U.S.S. Pioneer...
Ironically having lots of Flow Capacitor skill (the same skills that opponent must be specializing in) will protect you from shield draining effects. You may want to stack up on those consoles and skill, however that would mean that your science vessel will also have to be shield draining specific ship as well.
While I don't PvP, My current PvE build can kill a Terran Dreadnaught within 5 seconds bypassing it's shields in a science vessel. Although it looks like overkill on paper, PvP is a different animal of which I don't know if my particle build can work for you because of many counters.
If anything, if your opponent is consistently trying to use Tachyon Beam on you (the culprit of most drain builds) hit them with a jam sensors or an interrupt from photonic shock wave as soon as you see him deploy it.
Strangely enough, I have gone shield drain in design. I just haven't gone far enough myself to make make fellow shield drainer have to slug it out with me...
I had a look at some of the gear out there and mused on what I had. At the moment my science console compliment for my ship looks like this:
Science Consoles: Restorative particle focuser mk XIV [DrainX] [ShHP]
Exotic particle field exciter mk XIV [ResAll]
Bio-neural gel pack mk XIV
Temperal disentanglment suite mk XIV
Nadeon detonator
My theory is to switch out the bio-neural gel packs and temporal disentanglement suite for a couple more restorative particle focuser's like the one I already have. This way I don't over specialize in shield drain that I loose the power of my other abilities, but at the same time give a fellow anti shield design ship some pause with both my resistances to regular damage and their drain abilities. If it works...back to the slug-fest, and I know I can win that one.
Now to muse on those shield bypass damage designs I've begun to encounter. Thanks folks...
These are the voyages of the U.S.S. Pioneer...
That can work. Also have you considered the hybrid patGen/FlowCap consoles from the Krenim Research Lab? Those help a lot with my build in terms of drain resistance and damage infliction.
There's always a developer oversight in mechanics some players like to exploit it seems. Ohhh well, I'll just avoid such folk and pray for a nerfing of this latest mechanics exploit somehow...and then await the next one. lol
These are the voyages of the U.S.S. Pioneer...