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Anti Shield Counter Tactics?

vosorosvosoros Member Posts: 343 Arc User
Just faced off in a Wargame against a hyper-specialised, anti shield long range science vessel player in my fleet T5-U science vessel, Nova class. Their assault on my shields is just too strong, and they share so many of my science tricks...I couldn't win.

However, run and hide is a good stalemate move with my phontonic displacer and quantum singularity manipulation tricks.

Nevertheless, if anyone knows how to best an anti shield design...I'm all ears!

Comments

  • seriousdaveseriousdave Member Posts: 2,777 Arc User
    Guess you're a console player because on PC PvP is pretty much dead, for reasons.
    Thing is, there really isn't much you can do. Hit him/her really fast really hard and that's it. The balance is absolutely horendous thanks to the year long powercreep and absolute neglection of the PvP aspect.
  • vosorosvosoros Member Posts: 343 Arc User
    edited September 2016
    I'm on PC thanks...and I find PVP is good and well enough in the challenges you can make to other players...

    My theory thus far seems to be one of; keep off the fore weapons and aspect of the ship. Anti shield tricks mostly need you to face forward towards the other player to fire out the tachyon beam or barrage them with quantum phase torpedoes. Fear not...I'll figure this one out eventually.

    Sadly, I've faced this and a shield bypass design that are devastating. This last one owing to temporal tricks and ruddy Agents of Yesterday stuff I fear. The balance of stuff is indeed out of sorts to say the least. But I'd love to see the keen minds (if possible) leveling the playing field regardless.

    :*

    I live in hope...
  • baudlbaudl Member Posts: 4,060 Arc User
    if this was one on one, I fear that there is no real counter if you are in a sci vessel yourself trying to do the same tricks. Outrun in a pilot escort perhaps, or hull tank in a cruiser/carrier maybe. I honestly don't know, because this has been a pretty powerful build for a long time now. The only way I know it falls short is in team PVP, with actual team players.
    Go pro or go home
  • vosorosvosoros Member Posts: 343 Arc User
    Yeah...I took them 1 on 1 in a science vessel. Thanks to my photonic displacer and quantum field maniplulation I found the stalemate tactic; run and hide.

    :s
  • jasonyeefongjasonyeefong Member Posts: 105 Arc User
    vosoros wrote: »
    Just faced off in a Wargame against a hyper-specialised, anti shield long range science vessel player in my fleet T5-U science vessel, Nova class. Their assault on my shields is just too strong, and they share so many of my science tricks...I couldn't win.

    However, run and hide is a good stalemate move with my phontonic displacer and quantum singularity manipulation tricks.

    Nevertheless, if anyone knows how to best an anti shield design...I'm all ears!

    Ironically having lots of Flow Capacitor skill (the same skills that opponent must be specializing in) will protect you from shield draining effects. You may want to stack up on those consoles and skill, however that would mean that your science vessel will also have to be shield draining specific ship as well.

    While I don't PvP, My current PvE build can kill a Terran Dreadnaught within 5 seconds bypassing it's shields in a science vessel. Although it looks like overkill on paper, PvP is a different animal of which I don't know if my particle build can work for you because of many counters.

    If anything, if your opponent is consistently trying to use Tachyon Beam on you (the culprit of most drain builds) hit them with a jam sensors or an interrupt from photonic shock wave as soon as you see him deploy it.
  • scififan78scififan78 Member Posts: 1,383 Arc User
    Didn't rotate shield frequency use to counter tachyon beam? I seem to think it did though, the last few times I tried it in Ker'rat against the Borg, it seemed ineffective.
  • baudlbaudl Member Posts: 4,060 Arc User
    scififan78 wrote: »
    Didn't rotate shield frequency use to counter tachyon beam? I seem to think it did though, the last few times I tried it in Ker'rat against the Borg, it seemed ineffective.
    I think the BORG shield stripper is countered with hazard emiters...not sure if that apllies to tachyon beam though.

    Go pro or go home
  • vosorosvosoros Member Posts: 343 Arc User
    edited September 2016
    vosoros wrote: »
    Just faced off in a Wargame against a hyper-specialised, anti shield long range science vessel player in my fleet T5-U science vessel, Nova class. Their assault on my shields is just too strong, and they share so many of my science tricks...I couldn't win.

    However, run and hide is a good stalemate move with my phontonic displacer and quantum singularity manipulation tricks.

    Nevertheless, if anyone knows how to best an anti shield design...I'm all ears!

    Ironically having lots of Flow Capacitor skill (the same skills that opponent must be specializing in) will protect you from shield draining effects. You may want to stack up on those consoles and skill, however that would mean that your science vessel will also have to be shield draining specific ship as well.

    While I don't PvP, My current PvE build can kill a Terran Dreadnaught within 5 seconds bypassing it's shields in a science vessel. Although it looks like overkill on paper, PvP is a different animal of which I don't know if my particle build can work for you because of many counters.

    If anything, if your opponent is consistently trying to use Tachyon Beam on you (the culprit of most drain builds) hit them with a jam sensors or an interrupt from photonic shock wave as soon as you see him deploy it.

    Strangely enough, I have gone shield drain in design. I just haven't gone far enough myself to make make fellow shield drainer have to slug it out with me...

    I had a look at some of the gear out there and mused on what I had. At the moment my science console compliment for my ship looks like this:

    Science Consoles: Restorative particle focuser mk XIV [DrainX] [ShHP]
    Exotic particle field exciter mk XIV [ResAll]
    Bio-neural gel pack mk XIV
    Temperal disentanglment suite mk XIV
    Nadeon detonator

    My theory is to switch out the bio-neural gel packs and temporal disentanglement suite for a couple more restorative particle focuser's like the one I already have. This way I don't over specialize in shield drain that I loose the power of my other abilities, but at the same time give a fellow anti shield design ship some pause with both my resistances to regular damage and their drain abilities. If it works...back to the slug-fest, and I know I can win that one.

    Now to muse on those shield bypass damage designs I've begun to encounter. Thanks folks...
  • jasonyeefongjasonyeefong Member Posts: 105 Arc User
    vosoros wrote: »
    vosoros wrote: »
    Just faced off in a Wargame against a hyper-specialised, anti shield long range science vessel player in my fleet T5-U science vessel, Nova class. Their assault on my shields is just too strong, and they share so many of my science tricks...I couldn't win.

    However, run and hide is a good stalemate move with my phontonic displacer and quantum singularity manipulation tricks.

    Nevertheless, if anyone knows how to best an anti shield design...I'm all ears!

    Ironically having lots of Flow Capacitor skill (the same skills that opponent must be specializing in) will protect you from shield draining effects. You may want to stack up on those consoles and skill, however that would mean that your science vessel will also have to be shield draining specific ship as well.

    While I don't PvP, My current PvE build can kill a Terran Dreadnaught within 5 seconds bypassing it's shields in a science vessel. Although it looks like overkill on paper, PvP is a different animal of which I don't know if my particle build can work for you because of many counters.

    If anything, if your opponent is consistently trying to use Tachyon Beam on you (the culprit of most drain builds) hit them with a jam sensors or an interrupt from photonic shock wave as soon as you see him deploy it.

    Strangely enough, I have gone shield drain in design. I just haven't gone far enough myself to make make fellow shield drainer have to slug it out with me...

    I had a look at some of the gear out there and mused on what I had. At the moment my science console compliment for my ship looks like this:

    Science Consoles: Restorative particle focuser mk XIV [DrainX] [ShHP]
    Exotic particle field exciter mk XIV [ResAll]
    Bio-neural gel pack mk XIV
    Temperal disentanglment suite mk XIV
    Nadeon detonator

    My theory is to switch out the bio-neural gel packs and temporal disentanglement suite for a couple more restorative particle focuser's like the one I already have. This way I don't over specialize in shield drain that I loose the power of my other abilities, but at the same time give a fellow anti shield design ship some pause with both my resistances to regular damage and their drain abilities. If it works...back to the slug-fest, and I know I can win that one.

    Now to muse on those shield bypass damage designs I've begun to encounter. Thanks folks...

    That can work. Also have you considered the hybrid patGen/FlowCap consoles from the Krenim Research Lab? Those help a lot with my build in terms of drain resistance and damage infliction.
  • vosorosvosoros Member Posts: 343 Arc User
    I've tried many a variation now and it would seem (sadly) that unless you use the same build, you can't win...at least 1 on 1. I think, like some of the temporal tricks and shield bypass tricks I've come up against...such designs are overpowered by the lack of thought of stacking such mechanics.

    There's always a developer oversight in mechanics some players like to exploit it seems. Ohhh well, I'll just avoid such folk and pray for a nerfing of this latest mechanics exploit somehow...and then await the next one. lol
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