There are ways to improve your resistance to shield drain, but in my opinion it is really not worth doing so because your shields are going to get drained anyway. This is especially true later in the game when you face the Borg. Borg Spheres are extremely efficient draining shields.
There is the player skill Drain Expertise which is a Lt. Commander science skill; it improves your resistance to drain and it also improves the effectiveness of any drain ability you use. You can search the Exchange for Neutrino Deflector Arrays which by default improves you drain skill (defensive and offensive). Deflectors can have the [DrainX] modifier to increase the skill even more.
However, the best thing to do is to "hull tank". That means use engineering and science abilities to repair your hull because your shields will get drained regardless of how high your Drain skill is. Hopefully, in the prior mission "The Price of Neutrality" you selected the Tritanium Alloy engineering console to improve resistance against kinetic and energy damage.
Don't forget that you can also use evasive maneuvers to fly away from your enemies if you are suffering too much damage. However, do disengage for too long because after a period of time (60 seconds?) when enemies are no longer in Red Alert mode, their hulls are fully regenerated.
Your ship should also have a singularity ability called Quantum Absorption which heal shields (and get drained again) and also gives your ship some temporary hit points. The effectiveness if based on your singularity charge level which slowly increases when firing weapons at enemies. During that time you should use your hull heal abilities.
There are ways to improve your resistance to shield drain, but in my opinion it is really not worth doing so because your shields are going to get drained anyway. This is especially true later in the game when you face the Borg. Borg Spheres are extremely efficient draining shields.
There is the player skill Drain Expertise which is a Lt. Commander science skill; it improves your resistance to drain and it also improves the effectiveness of any drain ability you use. You can search the Exchange for Neutrino Deflector Arrays which by default improves you drain skill (defensive and offensive). Deflectors can have the [DrainX] modifier to increase the skill even more.
However, the best thing to do is to "hull tank". That means use engineering and science abilities to repair your hull because your shields will get drained regardless of how high your Drain skill is. Hopefully, in the prior mission "The Price of Neutrality" you selected the Tritanium Alloy engineering console to improve resistance against kinetic and energy damage.
Don't forget that you can also use evasive maneuvers to fly away from your enemies if you are suffering too much damage. However, do disengage for too long because after a period of time (60 seconds?) when enemies are no longer in Red Alert mode, their hulls are fully regenerated.
Your ship should also have a singularity ability called Quantum Absorption which heal shields (and get drained again) and also gives your ship some temporary hit points. The effectiveness if based on your singularity charge level which slowly increases when firing weapons at enemies. During that time you should use your hull heal abilities.
So it is not worth investing in abilities that repair my shields ?
I currently have sloted items that increase my damage in the eng console, so i will have to change that.
So there are tons of deflectors out there, i found deflector that increase my hull and shields, is that one okey then ?
It is fun how ship that have shield drain ability can destroy me in one to one on normal, on the same map i destroyed 3 other ships that doesn't that ability with no problem. This game is unbalanced like hell.
What kind of damage types should i focus on, tetryon, plasma, disruptor ? They have their uses, but 2,5% proc chance is small so i suppose it doesn't matter.
You may want to invest in the Delta rep unamatrix shield, it has a +50% shield drain resistance proc
"The meaning of victory is not to merely defeat your enemy but to destroy him, to completely eradicate him from living memory, to leave no remnant of his endeavours, to crush utterly his achievement and remove from all record his every trace of existence. From that defeat no enemy can ever recover. That is the meaning of victory."
-Lord Commander Solar Macharius
I rarely say this in STO, but maybe you can grind out one more level with doffing or patrol missions or something? Get to 20, grab a tougher ship with more boff power slots. As a Subcommander, you can fly the tier 3 Mogai that has Lt. Eng, Lt. Sci, and Ensign sci seats and nearly 50% more hitpoints than the Dhelan at tier 2. It really opens up your options for boff powers compared to the Dhelan's three Ensign slots.
Otherwise, I'd suggest using Polarize Hull when your shields get drained. It greatly increases damage resistance and that can help a lot. Also, Brace for Impact if the enemy fires torpedoes while your shields are down.
Since you are level 19, I recommend you simply wait until you are level 20 before replaying the mission again. If necessary replay some old missions just to get the XP. That way you can install Mk V and Mk VI gear on your ship. Your enemies will scale up as you increase in rank, but this early in the game it is not a big deal. It becomes a big deal later on though. To me I generally do not notice the affect of NPC scaling until about level 56. For every level increase past level 50 NPC starts to level up with you and at level 60 NPC will be at their deadliest.
Anyway, back to the task at hand... To improve your hull you can purchase a Positron Deflector Array which has an innate ability to increase hull capacity as well a shield capacity which makes them pretty desirable. Deflectors also have modifiers that increase hull capacity as well [HullCap] and shield capacity as well [ShCap], but regardless of how high your shield capacity is they will get drained. Early in the game that is basically the only way to improve your hull capacity.
Other than that you can only increase the ship's resistance to damage using engineering consoles like the aforementioned Tritanium Alloy MK IV (the highest mark level for it), after that it's Victorium Alloy Mk VI. I actually never seen Victorium Alloy because I typically do not recall having any issues with early missions like Memory Lane using only what the game provides.
If possible purchase Mk VI weapons and tactical consoles. The faster you kill your enemies the less damage they will do to you.
Make sure that your engineer / science bridge officers have Engineering Team and Emergency Power To Shields / Hazard Emitters and Science Team. Those are basic abilities that they should have. Be aware that science abilities are affected by the ships auxiliary power and Hazard Emitters increases all damage resistance for 15 seconds so if you see a torpedo coming your way you can activate Hazard Emitter
to reduce the amount damage it causes and heals the ship hull over time.
Jag summed it up well.
Its literally a waste of skill points putting anything into shield regen. Or focusing on keeping shields up.
The only exception might be a point or two in Shield Capacity (but I still think that's a waste of precious skill points imo).
Hull resistances are what will save your ship. Fleet Neutroniums or regular neutroniums do the trick. Though keep in mind more then 1 or 2 of the neutro's is not necessary. There is a scaling issue with neutro's that means more then two makes them almost pointless for PVE content.
Other ways to keep the hull res up; Brace for Impact (doffed for extra resistance on use), Aux2ID (Doffed for more resistance on use).
Those usually work well enough for advanced content, and some elite stuff.
There are ways to improve your resistance to shield drain, but in my opinion it is really not worth doing so because your shields are going to get drained anyway. This is especially true later in the game when you face the Borg. Borg Spheres are extremely efficient draining shields.
There is the player skill Drain Expertise which is a Lt. Commander science skill; it improves your resistance to drain and it also improves the effectiveness of any drain ability you use. You can search the Exchange for Neutrino Deflector Arrays which by default improves you drain skill (defensive and offensive). Deflectors can have the [DrainX] modifier to increase the skill even more.
However, the best thing to do is to "hull tank". That means use engineering and science abilities to repair your hull because your shields will get drained regardless of how high your Drain skill is. Hopefully, in the prior mission "The Price of Neutrality" you selected the Tritanium Alloy engineering console to improve resistance against kinetic and energy damage.
Don't forget that you can also use evasive maneuvers to fly away from your enemies if you are suffering too much damage. However, do disengage for too long because after a period of time (60 seconds?) when enemies are no longer in Red Alert mode, their hulls are fully regenerated.
Your ship should also have a singularity ability called Quantum Absorption which heal shields (and get drained again) and also gives your ship some temporary hit points. The effectiveness if based on your singularity charge level which slowly increases when firing weapons at enemies. During that time you should use your hull heal abilities.
So it is not worth investing in abilities that repair my shields ?
No. But it's important to know when to repair your shields.
Borg have two things that kill shields (other than weapons)
- Tachyon Beam (bluish beam)
- Shield Neutralizer (green effect on your shields)
Tachyon Beam can be resisted with Drain Expertise, but if multiple spheres hit you with it, it probably will not be enough. Your shields will just go. Wait until they are done with it, and then activate science team, emergency power to shields or science team or maybe transfer shield strength.
Shield Neutralizer can be removed with a Hazard Emitters (and some other, more specal abilities). If you see it on your ship, and you have Hazard Emitters, activate it. Once the neutralizer is cleansed, activate a shield heal. If you don't have Hazard emitters (at all, or it's on cooldown), wait until the drain is over. If you know you probaly can't survive this time, you might need to get out with Evasive Maneuvers or similar powers.
I think it's not a good idea to just rely on hull tanking, at least for many ships. There are only so many hull heals you can activiate before they are all on cooldown. It's a good idea to use the shields to give you simply more hit points to work with before it gets tight. And torpedoes will also deal a lot less damage aginst your shields.
With decent gear, you can mostly go by with a Science Team (restoring shields to deal with incoming spike damage, leanses some effects), a Hazard Emitters (cleanses some effects and provides heal over time to deal with bleedthrough), and an Emergency Power to Shields (primary purpose is hardening your shield) , and the occasisional "Oh Sh*t" heal ability from some console or item set.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
This is why we could really use a section for new players. We vets can sometimes drown a new player in too much detail.
@sewedir at the early levels and up to about 50, there isn't much you can do wrong on a ship build that will put you in a state that you can't advance or get through missions...assuming you are keeping the gear you have somewhat up to date. That said, there are some tips and tricks that will make it a lot easier and get you passed this issue and others.
What style of play are you looking to have? Are you a Tac/Eng/Sci? Do you want to fly something nimble/fast or slow/steady? Beams or Cannons? Let me know and I'll give you some pointers to get you back on track.
This is why we could really use a section for new players. We vets can sometimes drown a new player in too much detail.
@sewedir at the early levels and up to about 50, there isn't much you can do wrong on a ship build that will put you in a state that you can't advance or get through missions...assuming you are keeping the gear you have somewhat up to date. That said, there are some tips and tricks that will make it a lot easier and get you passed this issue and others.
What style of play are you looking to have? Are you a Tac/Eng/Sci? Do you want to fly something nimble/fast or slow/steady? Beams or Cannons? Let me know and I'll give you some pointers to get you back on track.
So i hit lvl 20, bought new ship invested in 2x tetryon dual beam banks, one plasma torpedo in front, back plasma mines, chronoton torpedo ( want to try it, people are saying it has cool animations ).
I am science officers.
Since i am fed romulan, should i focus on warbirds or should i change to other fed starships ? SV have more shields, escorts have higher damage output, and cruiser have better hull then them.
At the moment of time i have trouble with turning maybe because of my low lvl, or maybe i lack skill in this yet.
Comments
There is the player skill Drain Expertise which is a Lt. Commander science skill; it improves your resistance to drain and it also improves the effectiveness of any drain ability you use. You can search the Exchange for Neutrino Deflector Arrays which by default improves you drain skill (defensive and offensive). Deflectors can have the [DrainX] modifier to increase the skill even more.
However, the best thing to do is to "hull tank". That means use engineering and science abilities to repair your hull because your shields will get drained regardless of how high your Drain skill is. Hopefully, in the prior mission "The Price of Neutrality" you selected the Tritanium Alloy engineering console to improve resistance against kinetic and energy damage.
Don't forget that you can also use evasive maneuvers to fly away from your enemies if you are suffering too much damage. However, do disengage for too long because after a period of time (60 seconds?) when enemies are no longer in Red Alert mode, their hulls are fully regenerated.
Your ship should also have a singularity ability called Quantum Absorption which heal shields (and get drained again) and also gives your ship some temporary hit points. The effectiveness if based on your singularity charge level which slowly increases when firing weapons at enemies. During that time you should use your hull heal abilities.
So it is not worth investing in abilities that repair my shields ?
I currently have sloted items that increase my damage in the eng console, so i will have to change that.
So there are tons of deflectors out there, i found deflector that increase my hull and shields, is that one okey then ?
It is fun how ship that have shield drain ability can destroy me in one to one on normal, on the same map i destroyed 3 other ships that doesn't that ability with no problem. This game is unbalanced like hell.
What kind of damage types should i focus on, tetryon, plasma, disruptor ? They have their uses, but 2,5% proc chance is small so i suppose it doesn't matter.
-Lord Commander Solar Macharius
I am lvl 19 that is rather out of option.
Otherwise, I'd suggest using Polarize Hull when your shields get drained. It greatly increases damage resistance and that can help a lot. Also, Brace for Impact if the enemy fires torpedoes while your shields are down.
Anyway, back to the task at hand... To improve your hull you can purchase a Positron Deflector Array which has an innate ability to increase hull capacity as well a shield capacity which makes them pretty desirable. Deflectors also have modifiers that increase hull capacity as well [HullCap] and shield capacity as well [ShCap], but regardless of how high your shield capacity is they will get drained. Early in the game that is basically the only way to improve your hull capacity.
Other than that you can only increase the ship's resistance to damage using engineering consoles like the aforementioned Tritanium Alloy MK IV (the highest mark level for it), after that it's Victorium Alloy Mk VI. I actually never seen Victorium Alloy because I typically do not recall having any issues with early missions like Memory Lane using only what the game provides.
If possible purchase Mk VI weapons and tactical consoles. The faster you kill your enemies the less damage they will do to you.
Make sure that your engineer / science bridge officers have Engineering Team and Emergency Power To Shields / Hazard Emitters and Science Team. Those are basic abilities that they should have. Be aware that science abilities are affected by the ships auxiliary power and Hazard Emitters increases all damage resistance for 15 seconds so if you see a torpedo coming your way you can activate Hazard Emitter
to reduce the amount damage it causes and heals the ship hull over time.
Its literally a waste of skill points putting anything into shield regen. Or focusing on keeping shields up.
The only exception might be a point or two in Shield Capacity (but I still think that's a waste of precious skill points imo).
Hull resistances are what will save your ship. Fleet Neutroniums or regular neutroniums do the trick. Though keep in mind more then 1 or 2 of the neutro's is not necessary. There is a scaling issue with neutro's that means more then two makes them almost pointless for PVE content.
Other ways to keep the hull res up; Brace for Impact (doffed for extra resistance on use), Aux2ID (Doffed for more resistance on use).
Those usually work well enough for advanced content, and some elite stuff.
Borg have two things that kill shields (other than weapons)
- Tachyon Beam (bluish beam)
- Shield Neutralizer (green effect on your shields)
Tachyon Beam can be resisted with Drain Expertise, but if multiple spheres hit you with it, it probably will not be enough. Your shields will just go. Wait until they are done with it, and then activate science team, emergency power to shields or science team or maybe transfer shield strength.
Shield Neutralizer can be removed with a Hazard Emitters (and some other, more specal abilities). If you see it on your ship, and you have Hazard Emitters, activate it. Once the neutralizer is cleansed, activate a shield heal. If you don't have Hazard emitters (at all, or it's on cooldown), wait until the drain is over. If you know you probaly can't survive this time, you might need to get out with Evasive Maneuvers or similar powers.
I think it's not a good idea to just rely on hull tanking, at least for many ships. There are only so many hull heals you can activiate before they are all on cooldown. It's a good idea to use the shields to give you simply more hit points to work with before it gets tight. And torpedoes will also deal a lot less damage aginst your shields.
With decent gear, you can mostly go by with a Science Team (restoring shields to deal with incoming spike damage, leanses some effects), a Hazard Emitters (cleanses some effects and provides heal over time to deal with bleedthrough), and an Emergency Power to Shields (primary purpose is hardening your shield) , and the occasisional "Oh Sh*t" heal ability from some console or item set.
@sewedir at the early levels and up to about 50, there isn't much you can do wrong on a ship build that will put you in a state that you can't advance or get through missions...assuming you are keeping the gear you have somewhat up to date. That said, there are some tips and tricks that will make it a lot easier and get you passed this issue and others.
What style of play are you looking to have? Are you a Tac/Eng/Sci? Do you want to fly something nimble/fast or slow/steady? Beams or Cannons? Let me know and I'll give you some pointers to get you back on track.
So i hit lvl 20, bought new ship invested in 2x tetryon dual beam banks, one plasma torpedo in front, back plasma mines, chronoton torpedo ( want to try it, people are saying it has cool animations ).
I am science officers.
Since i am fed romulan, should i focus on warbirds or should i change to other fed starships ? SV have more shields, escorts have higher damage output, and cruiser have better hull then them.
At the moment of time i have trouble with turning maybe because of my low lvl, or maybe i lack skill in this yet.