what are the go to ship traits from the summer event and c store ships? I know reciprocity and all hands on deck use to be part of the mix but that was a while ago
Emergency Weapons Cycle from the Aribter/Kurak Battlecrusiers are extremely nice traits to have. If you like science, I use the Science Flagships Checkmate trait.
I'd love for my KDF and ROM to have Pathfinder and Dauntless Traits. somehow.
pathfinder trait is not amazing it adds temp hp and not much of it there are far better traits to slot. I don't know the dauntless off hand but again im sure there are far superior traits to use.
I'd love for my KDF and ROM to have Pathfinder and Dauntless Traits. somehow.
pathfinder trait is not amazing it adds temp hp and not much of it there are far better traits to slot. I don't know the dauntless off hand but again im sure there are far superior traits to use.
Dauntless seems worse than the Pathfinder. Heals any ship within 3 km for 25% of your Hull Heal. Might be useful for a Carrier after combat is done to repair your pets, but that is it. Certainly won't be that useful for an AoE heal since when is any teammate less than 3 km away from you.
Pathfinder's trait is very usgul for the current MI event as it will give you enough "immunity" to close a rift or power up a station whilst being shot at.
I find the Scryer's trait Exotic particle synergy(?) or something like that is good for sci ships.
Reciprocity and Battle Ready go well together, one makes you harder to hit when using certain boff powers, the other reduces cooldowns when enemies miss you (as a result of being harder to hit).
Comments
For a cannons ship, the Defiant / escort bundle adds Withering Barrage to extend the Scatter Volley time
Like my fanpage!
https://www.facebook.com/CaptainBMoney913
Join Date: August 29th 2010
pathfinder trait is not amazing it adds temp hp and not much of it there are far better traits to slot. I don't know the dauntless off hand but again im sure there are far superior traits to use.
Dauntless seems worse than the Pathfinder. Heals any ship within 3 km for 25% of your Hull Heal. Might be useful for a Carrier after combat is done to repair your pets, but that is it. Certainly won't be that useful for an AoE heal since when is any teammate less than 3 km away from you.
All Hands On Deck - Tactical Command Cruiser (Presidio)
Emergency Weapon Cycle - T6 Battlecruiser (Arbiter)
Improved Feedback Pulse - Krenim Science Vessel (Give away ship.)
Battle Ready - Eclipse
Subwarp Sheath - Science Pilot Escort
Those are my personal favorites.
I find the Scryer's trait Exotic particle synergy(?) or something like that is good for sci ships.
Reciprocity and Battle Ready go well together, one makes you harder to hit when using certain boff powers, the other reduces cooldowns when enemies miss you (as a result of being harder to hit).