I've been playing STO for a number of years and recently bought a lifetime subscription. The game has progressed and changed over the years and I think what we have now is good. There's always room for improvement and I honestly think the developers are working to make improvements.
But today, I started thinking, what could really bust this game out of where it is and bring it to another level. The only answer I could come up with is 'The Foundry'. Having STO players design their own missions so that the game is chocked full of interesting scenarios to play will make this virtual world a place where players can spend loads of time and never be bored. I've played a number of player-created missions and have enjoyed many of them.
I've tried my hand at using The Foundry and I find the engine not very intuitive. As much as I would like to start designing my own missions for others to play, the current Foundry engine makes the process difficult.
Any thoughts?
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I honestly think of the Foundry engine were much simpler it would bring new life to STO. Players would spend just as much time creating missions as they would playing.
A simpler Foundry tool would probably mean less interesting missions created there, too. Powerful tools often mean that the complexities can't be hidden away. And the Foundry is, as I understand, already vastly simpler than what the devs use.
My first mission is already posted. It's in the Review section of the foundry missions. Feel free to check it out.
First City Bat'leth Arena Speech
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You can see my post about maps in the foundry section here:
http://www.arcgames.com/en/forums/startrekonline/#/discussion/1220868/question-about-maps
This is the link to the foundry tutorials on youtube, which you will also find in my foundry post. Thanks to duncanidaho11 for this.
https://www.youtube.com/watch?list=PLZuDSOW9mgW7BG_CStEARdES1FPkPiGNB&v=43E3Ylo-Pi4
I guess, I can try again one day.
Eh, it is paid for, so it will just sit there unused.
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
My sincere respect towards Foundry authors and gratitude for what they've shared with us has no limits. They have sustained my interest in this game for a long time. I truly wish they will get the official recognition they so richly deserve
Use the save function often and keep coming back to it when you have to the time. You don't have to complete it all at once. You'll be in and out of you map lots of time in test play in the editor. As long as you save it, you can exit the editor and come back at any time. If you already have your storyboard set, sounds like you need work on maps.
It's a touch and go kind of thing. I'm working on project two. I'm only at the first part of it in my space map. As I work on it I keep wondering if I should break it down in to two missions or make it one long mission. I have a space map part in mind and a ground part in mind. This is why I'm wondering if I should break it in to two missions.
I believe I messed around with it once, but it did not seem to go well. I will take a look at it again, if there is hope, I should be able to twist and figure the foundry out in a couple days. My biggest problem with world editors, are when they are glitchy, or my mind goes beyond their capabilities.