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Tribble New lighting Brightness issue

anyonkaanyonka Member Posts: 120 Arc User
edited September 2016 in Tribble - Bug Reports
This has probably been reported already, but I'm having trouble playing on Tribble everything is so bright it was giving me a headache.

http://imgur.com/wgeKim7 - risa suns
http://imgur.com/ikD0W7T - console, what lies beneath

Even when I turned the brightness down to 20 it was still bright.



I got a nvdia gforce 520

Comments

  • mike03ucmike03uc Member Posts: 227 Arc User
    Thank God. I thought it was just me. I've had that problem a lot as well. At times, the glare is so extreme it hurts my eyes. I've also noticed that there are areas where the bright lights obscure their surroundings. In main engineering aboard my ship, for example, I can't see anything in the corridors except the lights running along the bulkheads.
    e0M7OhA.png
  • x3of9x3of9 Member Posts: 157 Arc User
    edited September 2016
    I noticed that the brightness slider seems to be "broken" and as soon as I change it, it reverts back to the insanely bright and washed out mode it had before.

    Edit: I just discovered what was causing this. I have a program called "flux" installed which changes the white balance of my monitor at night to be warmer. This is interacting with STO and breaking the brightness slider. I have to completely exit the program to stop this bizarre interaction.
    Post edited by x3of9 on
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  • groundhogmokagroundhogmoka Member Posts: 76 Arc User
    edited September 2016
    Nimbus III is pretty much unbearable on the outside with the new lighting engine as it is on Tribble right now. I'll post a screen once I get on Tribble. http://i.imgur.com/IncRs5t.png This is what Nimbus III looks like for me with the new engine. I am running this game with Intel HD 4000 Graphics on a Lenovo P500 (non touch) laptop. Kit frames and modules also do not work.
    Post edited by groundhogmoka on
  • captainoblivouscaptainoblivous Member Posts: 2,284 Arc User
    Yeah, things are far too bright and bloomy, even with those two settings down at 10% of normal.
    I need a beer.

  • irm1963irm1963 Member Posts: 682 Arc User
    edited September 2016
    Have you tried that trick of dropping your display settings master sliders down to minimum and back up again before setting up your graphics options ? Supposed to make sure the new lighting "takes".

    I'd had the same issue and adjusted brightness & bloom way down. After doing the above it's running on almost the same settings as Holodeck (slightly lower Bloom, that's all). Worth a shot ?

    Edit: Nimbus, same \area as above. Brightness 100%, Bloom 20%, max. settings (I use 30% bloom on Holodeck).

    http://s701.photobucket.com/user/IRMcG/media/screenshot_2016-09-27-21-59-16.jpg.html?sort=3&o=0
    Post edited by irm1963 on
  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited September 2016
    Bloom setting live is 0-200% and tribble it's 0-500%. Not sure why this was increased so much as nobody would ever use above 200%. In fact i doubt anyone would use above 100%. Neither changes bloom at all when using dx11for me. Bloom variable % setting used to work with 9ex and I typically had it at 50% as 100% was to bright. I haven't tested 9ex on live recently to see if it still works. Note that changing bloom from low to high does not do anything. Changing it to Off does turn it off though. To me it seems like the low and high settings are at 100%. And again this is a bit high. Being able to adjust this as I could with 9ex to 50% would be great. Or have the low setting be 50% and high setting 100% default. I'd be ok with that.

    BTW using win 10 64 bit and a 970 with 372.54 drivers. 1920x1080 with all settings max and msaa*8 except I currently play with the bloom setting at off. Let me add that i use the win 10 default color profile and do not change any color, brightness, gamma etc settings either in windows or in game. I avoid doing so and calibrate my monitor instead with test patterns and i only use the monitors controls. This avoids a lot of issues as so many games have color, brightness and gamma issues. I haven't really found any terrible lighting issue areas with bloom off. Although the lighting does not seem correct as it's still a bit to bright in some areas vs live. Even comparing portraits when selecting an away team member you can see the extra brightness vs live. Correcting the Bloom I think would do it for me personally though.
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  • dragonsbitedragonsbite Member Posts: 530 Arc User
    edited September 2016
    Note that as of 9-28-2016 with the latest build ST.66.20160925a.2 that Dynamic Lighting is broken. It's off and changing the setting to On has no effect.

    Hm, a bit more testing and Dynamic Lighting does actually work. It's just barely noticeable though. Something seems different this time around. Can't quite place my finger on it. I did also update drivers so that may be a factor. /shrug
    Post edited by dragonsbite on
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  • duke93535duke93535 Member Posts: 29 Arc User
    I'am having to turn off lighting 2.0 on nukara
  • daveynydaveyny Member Posts: 8,227 Arc User
    They have A LOT of individual places in the current TRIBBLE build that need tweaking.
    I would assume that it's something that we will see diminish with each new iteration down the line.

    Admiral Quinn's Office is soo bad that all the NPC's need sunglasses so as not to go blind and SF Academy has several spots where the new lighting is just washing out the walls and floor.

    And the fountains outside are so bad, they look like frozen water and the ponds look like sanded blocks of Lucite.

    I haven't even gone beyond the Sol System cause many of the stars in the game are so bright I can't see my ship when I get close to them.
    <shrug>
    STO Member since February 2009.
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