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Romulan Carrier Help

beldair#6049 beldair Member Posts: 31 Arc User
I love the Carriers but a lot of them seem so slow and when I try to build them up to be defensive, I get trashed by 5 Voth.

Are there any Romulan Warbird Carriers that are fairly maneuverable and fairly good in hull/shield strength?

My current Carriers are: the Flambard Science Dreadnought Warbird, the Obelisk Carrier, and the Xindi-Aquatic Narcine Dreadnought Carrier.

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    arionisaarionisa Member Posts: 1,421 Arc User
    All carriers are slow. The additional weight/mass of the hangar bays without a proportional increase in engine/thruster power means a slow turn rate, and slower acceleration before reaching top speed.

    I have the 3 ship pack myself all with MK XII VR gear from drops/mission rewards and have/had no trouble wading through groups of voth. The Flambard is a good ship, you just need to make sure you have the right traits and BoFF skills going for you and 5 Voth ships should be quite doable, not saying easy, but definitely doable.
    LTS and loving it.
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    beldair#6049 beldair Member Posts: 31 Arc User
    I guess I might not have the right equips, skills, and traits for my Flambard...
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    laneweshlanewesh Member Posts: 30 Arc User
    I packed a few RCS consoles each with 42% turn rate just for fun on the carrier, i could not control it due to much turn rate lol... and theres a 34% turn rate console from lobi to that adds crit, even D'eadrix slowpoke turns pretty with with 2 of those (lobi+ one of the RCS, there are several, im using one with shield bonus on Deihu, turns like a fighter or even better).
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    beldair#6049 beldair Member Posts: 31 Arc User
    null
    Cool, I gave up on the maneuverability and focused on hangar pet buffs from my skill tree (tactical and engineering granting decent buffs to my pets) and making my ship more durable in a fight by increasing it's hull and shield capacity and regen, as well as the reflective armors.

    Now my consoles grant me damage on plasma beam weapons and a few other useful stats.
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    jagdtier44jagdtier44 Member Posts: 376 Arc User
    Doesnt matter if it's slower to turn if your run beam arrays, and my Reman captain flies the Flambard with a single RCS console and DBBs.. never been an issue pointing forward and vaping stuff infront of me.
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    beldair#6049 beldair Member Posts: 31 Arc User
    null
    My weapon set up is Plasma beams and a torpedo fore, plasma beams and a cluster torpedo aft.

    I do believe I have Romulan Plasma Beams set up on my Flambard atm..XX
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    if you want "nimble" carriers the escort carrier warbirds are really nice ships but they are fragile
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    jagdtier44jagdtier44 Member Posts: 376 Arc User
    edited September 2016
    null

    If your running plasma beams drop the aft torpedo for the romulan rep plasma array, no energy draw on it and will eliminate your need to swing the ship from for to aft to use both torpedoes
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    beldair#6049 beldair Member Posts: 31 Arc User
    edited September 2016
    null
    Alright...will have to do that.

    I did notice that my ship takes some time to come to a complete stop as well but I account that to newton's law since it is a large ship moving quickly it has to coast to a stop (which I've learned a trick with sliding toward my target to scan)
    Post edited by beldair#6049 on
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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Your maneuverability is not neccessarily what makes it difficult to stay alive (though it can affect it, if you fail to get the enemy in your main weapon fire arcs, and thus have to fight longer than necessary). Look into powers like Emergency Power to Shields, Tactical Team, Hazard Emitters, Science Team, Auxiliary to Structural Integrity Field and Transfer Shield Strength. (particularly the first three are extremely useful and are my bread & butter survival skills.)

    Your best guess for a manueverable Carrier are probably Escort Carriers like the Ar'kif. Another option would be something like the Eternal. (Of course, these are all 1 hangar bay type Carriers. Full Carriers with two Hangar Bays will never get very far with their turn rate.)

    Aside from RCS consoles, the Pilot Specialization will greatly help you boost your turn rate. There is also a Reputation Space Trait (Advanced Engines, but I don't remember which reputation it's from) that could help.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    beldair#6049 beldair Member Posts: 31 Arc User
    My traits are Singularity Specialist, Photonic Capacitor, Neutral Zone, Living Hull, Elusive, Automated Rerouting, Shield Technician, and Volatile Plating.

    Skills are 10/27/9 in favor of buffs to hangar pets and shields, hull, and damage resist.

    The 3 Tactical Consoles I have increase Plasma Beam DMG.

    Engineering increase dmg resistance and flight turn speed.

    Science is Dampening Wave Emitter, increased shield capacity, Singularity Stabilizer, Plasma Wave, and Auxillary Ejection Assembly.

    Hull is 76,785
    Shield is 16,175

    Resists are around 42.9%

    Inertia is 20

    Flight Speed is 23.72

    Turn Rate is 4.2 deg/sec

    Bonus Defenses are 26.1%.
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    A sci captain then? With photonic fleet + carrier pets you should not be having problems killing

    For sci consoles I personally like emitter array and emitter amiplifier
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    beldair#6049 beldair Member Posts: 31 Arc User
    null

    When Photonic Fleet is up, Yea I have no problems..

    But it is also on a decent cool down. I shouldn't need to rely on 1 ability.

    I see these Fed ships taking on 3-5 Terran Ships in the mirror Universe pve instance and barely take a beating but then I do the same thing and my shields and hull are being devastated...
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    kodachikunokodachikuno Member Posts: 6,020 Arc User1
    null

    When Photonic Fleet is up, Yea I have no problems..

    But it is also on a decent cool down. I shouldn't need to rely on 1 ability.

    I see these Fed ships taking on 3-5 Terran Ships in the mirror Universe pve instance and barely take a beating but then I do the same thing and my shields and hull are being devastated...

    people in the high end tiers of DPS or tank have often thrown buckets of cash into their builds and are rocking mkXIV gold gear entirely... unless you want to do the same don't try to be them
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    beldair#6049 beldair Member Posts: 31 Arc User
    null

    Ah, so that's why..

    I did notice that when I run the Nid Destroyer or Mirror Ha'anom, I can take more of a beating than when I am flying my Flambard.

    Which confuses me when I have the same gear on them.
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