So in the project I'm currently working on, I have two needs that I'm not best sure how to meet with the Foundry.
1) How do you limit a space NPC Group to a single ship, regardless of player rank/difficulty? The best I can think of so far is the "Battleship" NPC group with a custom skin to be whatever ship I want. But there remains the possibility that a higher player level/difficulty will spawn additional (unwanted) ships. Yes I could locate the other "actors" far away on this map, but that's just ugly and impedes the objective.
2) Is there a reliable way to "freeze" combat while a player interacts with a dialog or object? I have an objective to survive under enemy fire while reaching a waypoint. I'd like the enemy fire to stop temporarily while the player interacts with the waypoint. How can I do that?
Fleet Admiral CuChulainn -
U.S.S. Aegis KT Intel Dreadnought Cruiser0
Comments
2) You can do tricks like popping up invisible walls (may not work as you cannot control where the npcs move) or despawning the NPC groups and respawning them after
Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
Thanks! I hadn't thought of killing off the other actors with rogue NPC groups.
I was afraid that was the case for #2. I think I'm going to have to go with despawn and respawn. It'll actually make the objective of the mission easier, but I suppose that'll just be nice of me! LOL!