I recently started replaying some of the Klingon missions, and I've noticed some issues with some of the art. While I know that Klingon stuff tends to be low priority, this mission is fairly early in the storyline, and really these flaws just stick out like a sore thumb, so I thought I'd bring them up.
The problem is these floating objects - one of the klingon assets that I can't recall the name of. It's the flaming pillar thing that is so widely used in Klingon maps, though this one isn't lit - that are all around the Ketha Lowlands map:
imgur.com/o9DGib5
Any chance they could either be fixed or at least removed, so that they aren't such an eyesore?
While we're on the subject of wishing in the wind, it'd be great to be able to revisit the Ketha Lowlands whenever we want to, as a sort of social zone - even though there isn't much to do there, it's a very pretty map. (right now, the mission has you being followed around by an NPC, which would be annoying if you just wanted to go there and RP or hang out in the mountains or whatever).
Adding the map to the Foundry would be awesome too.
Comments
Odd, I hadn't noticed it before, but yeah, they are. But only on the "challenge floor" area of the map, where the scripted NPC fights are going on.
Another thing I noticed a while back but forgot to mention is the signs. It appears the draw distance on the transition from the Klingon script font to the english font is very far away now, so that it hardly even matters that the signs have the Klingon font at all. It used to be that you had to be a lot closer to read the english text. I always thought that that was a nice touch, so I'm kind of sad that it's not that apparent now if you don't look at the signs from a great distance.
weird. Don't want it enough to turn off AA.
Maybe with the new lighting pass, since they basically have to go into each map from what I hear, they'll fix this issue.