Hi folks!
I swear I could change the label of interaction with an object so it actually made sense - but Im at a loss to be able to figure it out now.
For example I have a console that the player needs to use to lower a forcefield. Its set up as an option dialog in the object that when completed will despawn the forecefield. It works fine but its always labeled "Interaction" no matter what I do.
Can anyone tell me how? Or tell me if Im misremembering?
Dont forget to be awesome.
Stellarum, mea sunt
The Stars are Mine.
Comments
One quirk of optional dialog tied directly to objects (ie. by checking the box) is that you cannot change their interaction prompt. You will always be "interacting."
There is a work around (without going to a mission objective). Instead of building the optional dialog prompt in the object (via the checked box), place a pop-up dialog on the map. Write what you want to write, then set that pop-up to trigger when a component is completed. Set that component to your console or other interaction object. Then select that object. A new tab called "triggers" should be available in between to its states and basic properties. It's here you can change the interaction prompt, interaction duration, and animation.
The only downside to this is with an on-map dialog pop-up players cannot go back to it. Once they close that dialog its gone. So if you think it would be more useful to keep that interaction on map use the check box in the object properties. If the dialog is more disposable, use an on-map pop-up tied to an object.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
I think I was remembering the ability to change it from the story tab
The Stars are Mine.
For a situation like this I use the turret prop (just search for it when selecting costumes). It simply looks like a bit of innocuous tech that the viewer probably won't recognize (for what it is). So at the very least it doesn't draw attention so it fits in just about any situation that you need to display something from a console or tricorder (for instance).
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!
It should be there but I'm not 100% sure what name is.
Just browse through while searching "props," all object NPC costumes will be listed. I prefer not to use the FED console NPC in dialog because it's turned 90 degrees from the player. They can see what it is but I find it a little jarring.
Notable missions: Apex [AEI], Gemini [SSF], Trident [AEI], Evolution's Smile [SSF], Transcendence
Looking for something new to play? I've started building Foundry missions again in visual novel form!