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Promoting Bridge Officers past Commander?

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  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    Too bad admirals don't have the option to take over Quinn's job at ESD and kick back at the desk, prop the feet up, and have fun with lowly peons who come in for promotions and bark orders to them in Klingon. That could be fun... for a while, at least.

    It would be nice, though, that maybe sometime in the game's future we could command task forces. In a sense, a REAL-time Admiralty system.
    -AoP- Warrior's Blood (KDF Armada) / -AoP- Qu' raD qulbo'Degh / -AoP- Project Phoenix
    Join Date: Tuesday, February 2, 2010
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Regarding the whole "being an admiral and doing menial tasks" issue, one way I've dealt with that (again, in my own in-universe head-canon) is by simply ignoring STO's rank/leveling system and having my toon be a captain who occasionally does beam down on away team missions because he's the kind of person who hates being stuck at a desk and doesn't mind going "out there" and getting his hands dirty (another reason why he never wanted to be promoted to admiral). Tho he does tend to bring along a security detail (some red-shirts) as a precautionary measure, as it's required according to Starfleet regulations (flag officers must have a security escort while on away teams - I remember seeing it in Memory Alpha somewhere).

    And re finding spices for Neelix, my in-story explanation for that is that my character did it as a diplomatic gesture (thank you, nikephorus), plus he just simply likes hanging out with Neelix and his Talaxian crew, which is why the Vaadwaurs' brutal attack on their base affected him so deeply. It became kinda personal for him from then on.

    My Fleet Admiral, Captain...or whatever rank she is suppose to be has sent hundreds of thousands (most probably millions) of aliens to their deaths. I don't think that she could plausibly be affected by the brutal death of anyone since she has basically been committing genocide, on a massive scale, against every adversarial race she's ever encountered.
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  • lordgyorlordgyor Member Posts: 2,820 Arc User
    "In STO you're a loser admiral that takes orders from LtCmders and other lower ranked officers. While on mission your Fleet Admiral gets to do all kinds of lowly menial tasks that you would assign to enlisted personnel. That's how lame your character is"

    I see the "orders" from Lt. Commanders as messengers from higher ranked officers and requests/suggestions from some more informed about the subject. Or while I may out rank them, they have very specific areas of authority that trump rank, such as a chief medical officer being able to over rule the Captain on medical issues.

    Also my toons are concerned with getting things done and getting results, then getting their egos stroked over rank, if a job needs to be done, it doesn't matter if its an Admiral, Dahar Master, or an ensign that does it, as long as it gets done, who the orders come from don't matter as much as getting the job done. So they don't stand on rank.

    As for Captain Boffs, well my Fed toon is captain of a Jupiter Carrier with 4 Callisto Light Escorts, so 4 of my Commanders not Captains by rank, but are Captains of the the 4 Callisto Light Escorts, making them Captains by Stations, like Sisko was Commander by rank at first, but was Captain of DS9 and the Defiant by station and by the authority granted to him by Starfleet.
  • theotherscotty#9105 theotherscotty Member Posts: 385 Arc User
    Nikephorus, that's a good point; that whole multi-front war in STO would certainly take a heavy toll on captains and crews, physically, mentally, and psychologically, and others not so much; some have become so hardened by years of near-constant warfare that they barely even notice, while others practically have a total mental meltdown. I touch on that in my own fanfiction Trek episodes that I've been writing in my spare time too.
  • nikephorusnikephorus Member Posts: 2,744 Arc User
    Nikephorus, that's a good point; that whole multi-front war in STO would certainly take a heavy toll on captains and crews, physically, mentally, and psychologically, and others not so much; some have become so hardened by years of near-constant warfare that they barely even notice, while others practically have a total mental meltdown. I touch on that in my own fanfiction Trek episodes that I've been writing in my spare time too.

    I know that when I first started playing the game I didn't want to destroy ships outright, but there was no alternative. Now I don't even think about the crews of these ships I'm destroying. My ship and character are so powerful that most all enemies die 2 or 3 second after I open fire. Doesn't feel very much like Star Trek.
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  • theotherscotty#9105 theotherscotty Member Posts: 385 Arc User
    edited August 2016
    Yeah, I get where you're coming from. Those "round the world" patrol missions in which you just fly around a planet and go into "pew-pew" mode and kill like 4 or 5 groups of enemy ships (and maybe scan some things) is an example of that sort of thing.
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