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Does housing need a point?

Ship interiors were said to be dead because they couldn't find a purpose for them, but when does housing in an mmo ever have a point? When is it done well and what mmo housing could sto learn from?

TSW recently bought in housing and as far as I can see it is a massive point sink to show off achievements. Seems a little "point"less but still fun. Who has done housing best?
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  • sylveriareldensylveriarelden Member Posts: 531 Arc User
    Well... a house could use a lightning rod which could be construed as a "point", but other than that, I don't believe STO really "needs" player housing.

    I think it would be a waste of developer resources to even bother with it, considering the majority of this game isn't focused around the player but rather the universe itself. There are plenty of available "bases" to get/access everything needed.
    It's not you- it's me. I just need my space.

    Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
  • berginsbergins Member Posts: 3,453 Arc User
    Well, if ship interiors count as housing, they have put a number of bridges out there, and apparently have found they get so little use, it isn't worth their time.

    The problem is if they want people to use the bridge packs, the bridges need to have a point. A reason to use it.
    "Logic is a little tweeting bird chirping in a meadow. Logic is a wreath of pretty flowers which smell BAD." - Spock
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    Fleet Starbases are the "housing" option in this game, with special projects or whatever, that once ground out will unlock customization stuff ala housing, like Christmas decor.
    [SIGPIC][/SIGPIC]
  • sylveriareldensylveriarelden Member Posts: 531 Arc User
    Fleet Starbases are the "housing" option in this game, with special projects or whatever, that once ground out will unlock customization stuff ala housing, like Christmas decor.

    Agreed, but yet most "single player" types who avoid fleets will simply say it's out of their reach therefore the game must cater to them specifically.

    We probably will never see the end to such proposals until this schism has been addressed in some way.

    Personally, I see the major "bases" (ESD, Qu'nos, etc.) address this, but it doesn't add "customization", which the argument of remaining out of a fleet could be indeed made.

    Want to "go it alone"? Fine, then you get the default options. This is an MMO, after all.
    It's not you- it's me. I just need my space.

    Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
  • warpangelwarpangel Member Posts: 9,427 Arc User
    Typically the point of player housing is to be customized and shown off. An extension of space barbie if you will. But ship interiors are not customizable. Standard Fed/KDF ships have their selectable packs, but the rest of them not even that. Nor can they be easily displayed. You could invite your friends aboard on purpose, but other than Tuffli/Cell ships there's little reason for the average player to ever enter their own bridge much less other people's.

    The problem is there are too many interiors in the game already to actually do anything with them. Even the smallest amount of function becomes an enormous workload when multiplied by the dozens of different maps it would have to be applied to. And because most of the "unique" interiors are just a one-room bridge, many functions simply couldn't be added to them at all.

    That's why it would be far more plausible to implement player housing on planets or stations. An Admiral's office on ESD, a beach house on Risa, the famous Andorian ski lodges...
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited August 2016
    Yes, it does.

    Well, for me.

    For Cryptic, the point of releasing housing items would be to make money with it (directly or indirectly). If they don't, it's not worth doing.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • phenomenaut01phenomenaut01 Member Posts: 714 Arc User
    edited August 2016
    Star Wars Galaxies will forever be the gold standard for this. People were always posting waypoints up on the forums to uniquely decorated houses, and I'd always go around and check out the innovative ways that people used the items. Each building was utterly unique and individualized by the player who owned it. Sadly, we'll probably never see another housing system like it.

    Anyone (especially a game developer) who says that there's no value in putting development time towards housing, or in this case, customizable ship interiors, is seriously under-informed about the proven potential of such a system. For some players, a well developed housing system keeps them playing (and paying for) a game long after they normally would have left due to completing or getting bored with all of the content in an MMO.

    But player housing only works if players feel like they truly individualize and decorate their "homes" as much as possible, and Cryptic doesn't do "housing" very well in their MMOs. They tried to do Headquarters in Champions, but they go largely unused because they didn't implement enough customization options for them beyond a few preset templates for each HQ, so players are left feeling that their HQ's aren't unique to them, so there's no reason to invite others in to see them. Of course, as a result, I'm sure that Cryptic feels that putting resources into HQ's in Champions is as worthless as they feel putting resources towards bridge interiors is in STO instead of recognizing that they are missing a huge opportunity for profit.

    By giving us the option to fully customize our ship layouts and add in certain decorative elements - unique items to place in our quarters (wall and shelf art, bed types, couches, chairs, desks, etc), or a few blank layouts for crew lounges that could be fully decorated with different props (different bar types, tables, chairs, wall art, etc.) they would be adding in another level of customization that creates a sense of ownership in players, which keeps them coming back. Not only that, but they're losing out on massive profit, given that they could offer premium decorative items in the C-store (or even through lock boxes).

    At the very least, they could add a crew deck to Fleet Starbases (which would provide another project that could be used as a useful dilithium sink. Not to mention, it would be be huge draw for players who are traditionally loners to actually join a fleet) which they could decorate (to tools are already there in the Foundry) with various items available for sale in the c-store, or looted in game. I suppose the actual quarters would be instanced in some way, so that everyone in the fleet could have their own, and you could set permissions on who could enter your quarters (or maybe have a "keypad" password that you could give out to friends so that they could enter your instance when they wanted to).

    If done well, "housing" breeds interaction, because people want to show off the decorations that they put in their houses. Decorative props can provide a steady source of income via micro-transactions, or even a sink for in game currencies such as dilithium, or they could actually make gold-pressed latinum useful for a change.

    Sorry for the long post. Thanks for reading.
  • captkelly31#5645 captkelly31 Member Posts: 392 Arc User
    SWG had buildings that you could enter without zoning, maybe STO could do that as well?

    Could get those poor Risan's to stop jumping into that elevator, lol.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    On that note - players could actually do "housing" in the Foundry - but do they?
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • sylveriareldensylveriarelden Member Posts: 531 Arc User
    There's already a lot of "interaction" in STO.

    Want Barbie? There's a game for that already out- it's called "The Sims".

    TL;DR: STO doesn't need more "Space Barbie" it already has enough.
    It's not you- it's me. I just need my space.

    Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
  • phenomenaut01phenomenaut01 Member Posts: 714 Arc User
    SWG had buildings that you could enter without zoning, maybe STO could do that as well?

    Could get those poor Risan's to stop jumping into that elevator, lol.

    I'd imagine that they'd prefer instancing, given the way that the game is set up. It would be less taxing on the system.


    On that note - players could actually do "housing" in the Foundry - but do they?

    Some do. You can do a search under "Quarters" in the Foundry to find missions that are just set up as player made environments. I've got a few that I've been tinkering with for a long while myself that I haven't finished yet. however, the Foundry as it's set up now requires a lot of extra tinkering that a system set up specifically to deco a "home" would be. That and there aren't any empty room maps, every ship layout that's in the Foundry now is already decorated with the props that the environment artists put into them.
    There's already a lot of "interaction" in STO.

    Want Barbie? There's a game for that already out- it's called "The Sims".

    TL;DR: STO doesn't need more "Space Barbie" it already has enough.

    There's always room for more interaction in any MMO, especially one that can be played virtually solo from tutorial to endgame like STO.

    And if player housing isn't for you, that's fine, you don't have to use it. But remember, every penny spent on the game through C-Store purchases - like the deco items that could be bought if they did player housing - goes to support the development of the entire game, so you would benefit from this system as well.
  • kjfettkjfett Member Posts: 370 Arc User
    I think the foundry is really what you are looking for. It just needs some tweaks to make it more accessible by the masses. I don't think most players even understand what it is.

    Open ground and interior maps can only be created from templates or reuse mission maps
    Existing ground and interior maps may be modified by placing props, but the terrain is not editable

    So while you can't build the interior walls exactly as you like; you couldn't in SWG or most other MMOs with housing either, but you can place props etc.

    If the Devs were to focus on a "revision" of the Foundry to better advertise it, perhaps encourage new players to run one or two as part of the tutorials and then allow us to buy a "Social zone" for Dil that opens a mission as a social zone like ESD, I know a lot of players would not only put effort into building something, they would even advertise it to get it used. The fact that players can tip authors Dil even makes it worth the effort to do.
    kjfett_14091.jpg
  • risian4risian4 Member Posts: 3,711 Arc User
    edited August 2016
    Fleet holdings do not allow for much customisation. And they still suffer from the same problem as basically all social zones in the game: there's not much there to do (besides necessary tasks like bank or e-mail management or accessing the Exchange).

    There is no such thing as 'too much space barbie'. When content is the same for all players and all characters, adding different uniforms, locations specifically designed for one character, customisable bridge and ship crews are the only things that allow for an unique player experience and for a way to say 'this is my character, this is my crew and they differ from the million other players in this and this way'. Basically, it's a way to express yourself and your characters and a way to set them apart from the millions of other characters that are all running around and who all saved Vulcan from Sela, Earth and Qu'onos from the Undine and Heralds, Starbase 82 from the Borg and who all are temporal celebrities.

    Player experience, of which the abovementioned customisation options as well as an own customisable place are important parts, is the single most important thing in the long run. Like all companies who deal with experienced products, be it a theme park, cinema or video game, catering to such desires is an essential part of the business. Not something you can shrug off.

    Which, fortunately, hasn't been done by Cryptic but the indifferent and sometimes even demeaning or sarcastic attitude of some people who always treat these things as minor issues is just incorrect as these issues are as relevant to the game as the latest lock box or the addition of new C-store ships.

    Edit: spelling
  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    I would much rather see something done to ship interiors than a planetside dwelling. They could do a lot by making more animations using existing BOFFs moving around certain areas.
    klingon-bridge.jpg




  • risian4risian4 Member Posts: 3,711 Arc User
    kjfett wrote: »
    I think the foundry is really what you are looking for. It just needs some tweaks to make it more accessible by the masses. I don't think most players even understand what it is.

    Open ground and interior maps can only be created from templates or reuse mission maps
    Existing ground and interior maps may be modified by placing props, but the terrain is not editable

    So while you can't build the interior walls exactly as you like; you couldn't in SWG or most other MMOs with housing either, but you can place props etc.

    If the Devs were to focus on a "revision" of the Foundry to better advertise it, perhaps encourage new players to run one or two as part of the tutorials and then allow us to buy a "Social zone" for Dil that opens a mission as a social zone like ESD, I know a lot of players would not only put effort into building something, they would even advertise it to get it used. The fact that players can tip authors Dil even makes it worth the effort to do.

    I've found the Foundry to be very difficult to work with. I created a mission on an older account once, something small, only one or two maps. Basically it was a ship-based STF with some references to First Contact and some jokingly criticism how an ensign, not important in any way nor a major character was lucky to be saved from the Borg as those kind of characters usually just end up as more ... phaser fodder.

    Anyway, it was one map - a standard one even where only some devices, enemy groups and that one ensign were placed - average dialogue and only a handful objectives like disabling some tech and shooting drones. Yet it took me a few days and multiple hours each day plus many test runs to complete it. Perhaps it's easier to just create an environment without any objectives, but after this short mission I was not surprised so many people leave the Foundry for what it is. I tried creating another mission, but some things just wouldn't work like NPC's that wouldn't pop up with text even when you reached the objective and such. Perhaps it's just me, but I've found it very difficult to work with.
  • pappy02upappy02u Member Posts: 141 Arc User
    Actually housing could be the sink they need. If they let us buy a house/apartment with Dil and the we needed Dil for items to fill it (nothing over say 100K). In GTA V they let us buy houses, apartments and now offices; the only point there is to start the certain mission other than that you load in and leave never to return unless you need to hide from other players or start said missions. Those are kinda sinks the minimum charge to change anything is 25K.

    That could be the point. There are people who will wanna show off there housing because that is what they will work on it will give some a reason to get on and actually play other than stand around.

    I mean how much Dil would a would be buyer be willing to spend to buy and furnish a house. If we go back to the GTA example the most expensive housing option is 8 mil basic and 10 mil maxed out, plus you can buy other properties so those players are spending more on different housing options. I will say housing in that game is mostly pointless.
  • snoggymack22snoggymack22 Member Posts: 7,084 Arc User
    TL;DR: STO doesn't need more "Space Barbie" it already has enough.

    Whether you individually or me individually LIKE Space Barbie or not ... it's easy for the game to monetize and make profit off of a lot of Space Barbie aspects.

    So that being the case, suggestions that revolve around space barbie can and do get considered because they can generate profits.

    Is housing a potential profit generator? Eh that's a much bigger debate. It's not a strong profit generation tool in other MMOs. With some exceptions.
    [SIGPIC][/SIGPIC]
  • davefenestratordavefenestrator Member Posts: 10,512 Arc User
    I'm a starship captain. My ship is my home.

    If cryptic puts any effort into interiors I'd rather it be ship interiors.
  • fluffymooffluffymoof Member Posts: 430 Arc User
    Your bridge/ready room/etc is player housing.

    Fleet holdings happens to be guild housing.

    After playing WoW Garrisons (ugh!), I am happy STO did player/guild housing correctly.
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  • jonsillsjonsills Member Posts: 10,361 Arc User
    Does it need a point?

    Of course it does. This is a corporation, and a fairly small one at that. They don't have the resources to do something just because it might be fun. If it doesn't have a point, a raison d'etre, they'd be foolish to waste resources on it.​​
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  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    fluffymoof wrote: »
    Your bridge/ready room/etc is player housing.

    Fleet holdings happens to be guild housing.

    This.
    klingon-bridge.jpg




  • feiqafeiqa Member Posts: 2,410 Arc User
    I an going to disagree on the bridge being your 'house' because your player house is a status symbol else where. A way for you to show off your ability to acquire and decorate your own pad and let others come in and be awed. In the SW game they have housing and I spent a fortune fitting it out. Buying the equivalent of lock boxes just looking for the decorations I wanted. Buy a few amenities so you can craft and use the exchange etc. And it becomes a place you want to go to for your players. Then same game, you could unlock it so anyone could stop by.

    Could this generate money for Cryptic/PWE yes. How much? I don't know. But let's say they gave us neutral housing on Risa and the future lock boxes etc had housing decorations. That sounds like more reason to buy keys.

    Originally Posted by pwlaughingtrendy
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    Nor should they be. Their ships would look weird.
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    risian4 wrote: »

    There is no such thing as 'too much space barbie'. When content is the same for all players and all characters, adding different uniforms, locations specifically designed for one character, customisable bridge and ship crews are the only things that allow for an unique player experience and for a way to say 'this is my character, this is my crew and they differ from the million other players in this and this way'. Basically, it's a way to express yourself and your characters and a way to set them apart from the millions of other characters

    I kinda agree, but:
    I want to look unique and look different from others around me, and I want to fly by and see cool looking designs from others. An interior that I would need to invite people to see in the first place is pretty useless for that, because I am not going to do that, and few would be interested in the first place.
    To fix that, we'd need something actively to do on those interiors. I think I can't really make a good scenario that isn't a bit convulated in the end.

    The other potential thing that would interest me is doing missions (solo is fine) aboard my ship. And I don't need much customization to do that. I would be fine if most options would be removed, and we had one standard interior with only superficial change options (like colors, control looks and the like), so that Cryptic can actually make missions on these interiors.

    Unfortunately, I don't really see the latter happening either, because they already sold interiors, and invalidating them completely seems risky (and unfair).
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    Fix the foundry and you use that
  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    feiqa wrote: »
    I an going to disagree on the bridge being your 'house'

    Tho it is. I just wish Cryptic would dedicate a full expansion to our ship's bridge. Customize it properly, put some missions on it, etc. Bridge is so important in Star Trek that it would worth an expansion.
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  • goodscotchgoodscotch Member Posts: 1,680 Arc User
    In Swords and Sorcery MMO's I would agree about the house issue, but in this one...you get a house when your career as a starship commander...is over. It's not a status symbol of your success in the Star Trek world, it's a symbol of your status as not being in command any longer. A week long shore leave is enough to get any captain antsy. The whole house concept flies in the face of being a member of an integrated, fully functional fleet, whether that be Starfleet or The Klingon Empire or The Romulan Republic. You're an officer in an organization that needs you "out there." To spend any more than a few days convalescing is pushing it and forcing the organization to look at you and say, "do we really need this officer?" If you're Klingon, your first officer will take your place and kill you when you try to return.
    klingon-bridge.jpg




  • feiqafeiqa Member Posts: 2,410 Arc User
    goodscotch wrote: »
    You're an officer in an organization that needs you "out there." To spend any more than a few days convalescing is pushing it and forcing the organization to look at you and say, "do we really need this officer?" If you're Klingon, your first officer will take your place and kill you when you try to return.

    So a typical American company?

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • reafisreafis Member Posts: 147 Arc User
    There is a way to bring some sort of housing to sto. Decks.

    Each ship has a set number of customizable decks that can provide certain bonuses to the ship.

    You could initially just have a few arrangements for each deck and maybe work up to more indepth customization.

    Decks could be things like a secondary bridge (we know not all ships have these aka the defiant and voyager.) Which could boost your resistances. Or astro metrics which could boost sector space speed. Or auxiliary reactors to boost power to one system.

    This would let your interior have a purpose as you could then improve its effects by actually working and using r and d parts to upgrade it.

    Each ship could then have unique boosts depending on the decks it had.
  • phenomenaut01phenomenaut01 Member Posts: 714 Arc User
    Lots of great points made. For myself I think that I'd more likely go and visit a nicely decorated ship interior, with it's own uniquely decorated version of 10 Forward and some crew quarters, rather than a place on Risa. Just saying.

    Smoothing out some of the kinks in the Foundry is one way of doing it, but as it currently is, the Foundry can be temperamental and has a learning curve that is pretty intimidating to some people.
  • fiberteksyfirfiberteksyfir Member Posts: 1,207 Arc User
    I dont think the OP asked the right question. Its not whether or not "housing" (in our case bridges) has a point, but more does it have a worthy, necessary function that we have to utilize from time to time. Right now, outside of things like cells, tufflis, dkoras, et al, they dont. Some are cool to look at a few times (kelvin, annorax, etc etc) and you might visit a doff contact there once in a while but more often than not they dont serve a purpose. Once that problem is solved, we will have a reason to go there, and Cryptic will have a reason to make more of them (OR alllow us to buy the damn Voyager bridge if you already have the ship, wink wink).
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