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The Good-Guys: Halo of Bureodd

solastriussolastrius Member Posts: 39 Arc User
Part two in the series is finally complete! (I worked very hard on this one)

This story assumes a knowledge of the events from part 1. If you haven't played it yet, please check out 'The Good-Guys: Smuggler's Trail' to greatly enhance your enjoyment of this one...


Experience life as a renegade in this story of confused morality and genetic tampering gone wrong. You'll be tasked with securing survival on the fringe as well as personal redemption along the way. Will you be capable of ending a concealed threat to the Federation? How well can a Starfleet vessel operate without the benefit of higher leaders and a chain of command?

Discover the answers to these questions and many others in this boldly revealing continuation of the series!


The Good-Guys: Halo of Bureodd
Mission I.D. ST-HKGPDHGFN

Requirements:
Level 46+
Estimated play time of 120 minutes


Special Thanks:
@agamegirl
Post edited by baddmoonrizin on
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