PWE/Crytic-
Please CAP the amount of Zen that can be purchased with Dilithium per month per account, so we can put an end to these moronic debates once and for all.
We constantly have threads popping up about how "unfair" the exchange rate is, when the Zen market has been constantly devalued by the infinite amount of Dilithium that can be acquired in-game.
By putting a monthly cap on the amount that you can exchange, people who still want to supplement their C-Store purchases can still do so, and it would definitively hinder Dilithium farming in this game and bring the Zen value back up to where it should be. Nerfing contraband, or raising/lowering the refine cap won't solve this. By all means, please keep putting in more Dilithium "sinks" to help soak up the boundless amounts that are already floating around, too.
This will not adversely affect the majority of the player base that does not farm Dilithium, for most it will be gameplay as usual. For LTS/Subs they will continue to be rewarded in ZEN so it won't affect the value of their accounts any more than current. (if anything, it will actually give them more leverage)
Go straight to the source of the issue, which is the Dilithium bleeding the value of Zen.
RL cash should always trump in-game pixel currencies.
Thanks!
It's not you- it's me. I just need my space.
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
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Quote away. The Zen value is not high when the amount of Dilithium floating around in game is infinite.
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
How does my proposal "devalue" Zen because of a cap on exchanging Dil for Zen?
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
Sorry to say, but it will have NO effect on dilithium farming. The way farmers do things there's nothing that can be done that wouldn't also hurt regular players even more. How many other MMOs don't have farmers of one sort or another? i.e. no company has found a real "solution".
At least we can agree on these points.
Putting a cap on the amount of Dilithium they can "move" to Zen in the exchange will hinder efforts and make the ubiquitous amounts of dilithium they farm increasingly worthless, they won't be able to sell it off as quickly.
Sure, you won't ever completely eliminate farming- but you can definitely add deterrents to make it less attractive.
That said, I'm willing to hear out an better alternative solution that doesn't devalue RL currency.
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
Zen is worth $1.00 per 100.
In terms of Dilithium it's subjective because it's an infinite in-game resource.
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
You're welcome! And as I stated before- I'm willing to hear out an alternative solution that doesn't devalue RL currency- because as it stands currently, Zen is being devalued by the infinite amount of Dilithium that can be acquired in the game and thrown at it in the Dil/Zen exchange.
Being critical doesn't take skill. Being constructively critical- which is providing alternative solutions or suggestions to a demonstrated problem, however, does.
The reality is that there is no solution that involves caps, nerfs etc. Some of those sorts of things will create a blip where the farmers compensate but then it's back to normal. And all those things have an impact on players that don't really farm which can have an effect on the health of the game. For example, the contraband nerf has me actually playing the game less than I was. Before, I would log in, do my turn ins, then play until the next one. Now that I don't have to, I'm simply not staying in game and playing as often. Those sorts of things are always poor decisions from a company.
If we're assuming that the "problem" is the exchange rate being high, then there is only one solution. Far, far more things in game for players to spend dil on but they have to be constant and consistent. The company has complete control over that and they win on three fronts. It effectively adds more content to the game, it pulls dil out of the game and it generates real money in terms of people spending cash for Zen. It's a win-win-win.
With all due respect, this is exactly where you're making your mistake. It's not Zen being devalued, it's Dilithium. The truth is the exact opposite of what you just wrote, Zen's value is high, Dilithum's value is low. This is the reason for the current exchange rate.
I cannot stress this enough, but it's something that for some reason, people just don't get. Lowering the value of Dilithum will not help the problem it makes it worse. I'm going to say that again..
Lowering the value of Dilithum will not help the problem it makes it worse.
Dilithum has uses in game of course, but it's prime value comes from it's ability to be converted into Zen. If you limit the amount of Dilithum that can be converted you lower the value of Dilithium. What happens in your scenario is that now Zen sellers know they will sell less because of the cap. They will compensate for this by raising the price of Zen. If you stop and think out the steps, it's actually very simple.
The only solution is to make Dilithum more Valuable. This gives Dilithium more purpose other then to be exchanged for Zen. Zen sellers then have to compete with this value by lowering prices to make Zen purchase more attractive. Cryptic has the right idea with selling cosmetic items for Dilithum, they just massively screwed up the Value. You can't just put something in game that's massively overpriced and call it a 'Dilithum Sink,' that won't work. It will only work if the player feels that the purchase is worth the Dilithum. Still, the basic premise of the Uniform unlocks is the right track, the implementation just needs work.
The solution you have proposed would actually push the exchange rate up to 500:1 overnight.
well, that actually makes the zen more valuable. anyway...
I support the idea. However, I'm not sure it would be completely possible to implement. The farmer will make many accounts and find some way to transfer value back to where they want it.
"With the first link, the chain is forged. The first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Well, farmers already know how to transfer value around so there would be no change for them there. And the contraband nerf effectively provided them with more toons already. They could just shift some contraband farmers to be turn in farmers. If anything, I think the nerf may have done them a favor lol.
you fail to realise the more zen that is exchanged for dilithium the more money cryptic make on zen sales, restricting the amount of dilithium a player can exchange for zen would also restrict the amount of zen that is sold for money and that would seriously hurt cryptics financial income.
in fact cryptic would make far more money if the exchange rate was lower in favour of dilithium sellers as zen buyers would have to spend much more to get the dilithium they need but cryptic don't control the exchange rate, supply and demand of dilithium does.
at the moment the in game value of zen is extremely high to match the high supply of dilithium, if dilithium was in short supply the value of zen would be much lower.
When I think about everything we've been through together,
maybe it's not the destination that matters, maybe it's the journey,
and if that journey takes a little longer,
so we can do something we all believe in,
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