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Ship seems more squishy than normal.

Does it seem like your ship is more squishy than it normally is? I started noticing that I am taking more damage than is usual.
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  • gaevsprivsmangaevsprivsman Member Posts: 314 Arc User
    edited July 2016
    Yesterday i was playing with my TOS char in my defiant, and had no problem at all... so no, at least for me... perhaps something got removed from your ship?, traits maybe?, or the enemy was focusing on you?
  • leemwatsonleemwatson Member Posts: 5,558 Arc User
    It's always wise to check your traits when you log in and when you switch ships.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • davefenestratordavefenestrator Member Posts: 10,754 Arc User
    I started the Breen arc last night in a fresh Phantom (no mastery levels) and had no problems with that or with a Na'kuhl red alert.

    Check traits, power levels, ship loadout.
  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    None of my characters use skills or traits, so they're always a little squishy. However, I haven't noticed an increase in squishiness.
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • gaevsprivsmangaevsprivsman Member Posts: 314 Arc User
    None of my characters use skills or traits, so they're always a little squishy. However, I haven't noticed an increase in squishiness.

    Could be a Romulan ship?, they are squishy by nature... (I have to be extra careful when i fly them :smiley: )
  • glenn#1579 glenn Member Posts: 275 Arc User
    Have you just levelled up?

    As you level up so do the NPCs. What was a cake walk at level 49 came be very much harder at level 50.
  • hanover2hanover2 Member Posts: 1,053 Arc User
    And the transition from 59 to 60 is BRUTAL. Especially if you play everything on Elite.

  • velimattialavelimattiala Member Posts: 111 Arc User
    None of my characters use skills or traits, so they're always a little squishy. However, I haven't noticed an increase in squishiness.

    Huh? Why not?

  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    None of my characters use skills or traits, so they're always a little squishy. However, I haven't noticed an increase in squishiness.

    Huh? Why not?

    More challenging.
    FaW%20meme_zpsbkzfjonz.jpg
    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
  • thekodanarmada#7342 thekodanarmada Member Posts: 1,631 Arc User
    NPCs are now using random builds seen from Kerrat.
    DInb0Vo.gif[/url][/center]
  • jaguarskxjaguarskx Member Posts: 5,945 Arc User
    Does it seem like your ship is more squishy than it normally is? I started noticing that I am taking more damage than is usual.

    What is your current level?

    Once you pass level 50 NPCs starts to become more difficult; they do more damage and have better hull and shield capacity. To me it is not really noticeable until I get to level 56.

    It could also be the enemies you are currently fighting as well. For example, the Vaadwaur and Iconian ships are pretty challenging, but Na'kuhl ships are easier to fight than those ships.
  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    Yes, I put it down to ui lag, happens every now & then for me, have to tank abit to stop from getting 1 shot all the time.
  • shurkhemolightshurkhemolight Member Posts: 399 Arc User
    edited July 2016
    The only issue that grinds me is bleedthrough, dont know how many times my two fed scis have died with near or 100% shields and 0% hull, somehting really needs to be done about bleed.

    UI?, yea thisl never get fixed.
  • trejgontrejgon Member Posts: 323 Arc User
    The only issue that grinds me is bleedthrough, dont know how many times my two fed scis have died with near or 100% shields and 0% hull, somehting really needs to be done about bleed.

    UI?, yea thisl never get fixed.

    and are you sure it was not exotic damage abilities that explicitelly ignores the shields?

    The_Science_Channel_Signature_Gen_2_-_Elenortirie_xSmall.png
  • nickodaemusnickodaemus Member Posts: 711 Arc User
    It's not just you. They are taking it a different way to make you have to grind (or pay) for other stuff you will need to deal with the changes. Everyone will be behind the curve for a bit.
  • gaevsprivsmangaevsprivsman Member Posts: 314 Arc User
    If you are fighting against the Na'Khul, those are nasty... if you don't know their tactics...
  • shurkhemolightshurkhemolight Member Posts: 399 Arc User
    edited July 2016
    trejgon wrote: »
    The only issue that grinds me is bleedthrough, dont know how many times my two fed scis have died with near or 100% shields and 0% hull, somehting really needs to be done about bleed.

    UI?, yea thisl never get fixed.

    and are you sure it was not exotic damage abilities that explicitelly ignores the shields?

    No bleed from energy weapons is an issue period, you may not think so, thats fine, it is.

    Torps are even worse, and shouldn't be.
    trejgon wrote: »
    The only issue that grinds me is bleedthrough, dont know how many times my two fed scis have died with near or 100% shields and 0% hull, somehting really needs to be done about bleed.

    UI?, yea thisl never get fixed.

    and are you sure it was not exotic damage abilities that explicitelly ignores the shields?

    No bleed from energy weapons is an issue period, you may not think so, thats fine, it is.

    Lol stupid forum mechanics


  • shurkhemolightshurkhemolight Member Posts: 399 Arc User
    edited July 2016
    trejgon wrote: »
    The only issue that grinds me is bleedthrough, dont know how many times my two fed scis have died with near or 100% shields and 0% hull, somehting really needs to be done about bleed.

    UI?, yea thisl never get fixed.

    and are you sure it was not exotic damage abilities that explicitelly ignores the shields?

    Im not talking about tacmax builds here like my rommy who has one hull heal period, im talking about heavy shield sci builds, with hardness/capacity, and regen specced.

    Torps especially are unbalanced, i dont care if terrans for instance take my shields down with sci/strip skills and then i get slammed by a torp spread, im talking about that sci at close to 100% shields and losing 15% hull on a torp spread.

    Thats ridiculous, energy weapons are also bleeding through too much as far as im concerned, they are however only nasty in certain situations, like the badlands.



    Post edited by shurkhemolight on
  • kyle223catkyle223cat Member Posts: 584 Arc User
    edited July 2016
    trejgon wrote: »
    The only issue that grinds me is bleedthrough, dont know how many times my two fed scis have died with near or 100% shields and 0% hull, somehting really needs to be done about bleed.

    UI?, yea thisl never get fixed.

    and are you sure it was not exotic damage abilities that explicitelly ignores the shields?

    Im not talking about tacmax builds here like my rommy who has one hull heal period, im talking about heavy shield sci builds, with hardness/capacity, and regen specced.

    Torps especially are unbalanced, i dont care if terrans for instance take my shields down with sci/strip skills and then i get slammed by a torp spread, im talking about that sci at close to 100% shields and losing 15% hull on a torp spread.

    Thats ridiculous, energy weapons are also bleeding through too much as far as im concerned, they are however only nasty in certain situations, like the badlands.



    I feel your pain, I pvp and you can imagine how much shield bypassing stuff there is in a match. I've never been a fan of having lots of shield-bypassing mechanics. I'm honestly not sure how npcs are doing this much damage right to your hull. I haven't been having any of those problems myself, but then again I haven't gone against npcs lately. Maybe something happened in a recent patch?
    da84303d8bc4080b9860968f634f98682215bbe5.gifv
  • geekguy79geekguy79 Member Posts: 209 Arc User
    I've, kind of, been seeing this problem too, but not all the time. I really not sure what the problem is exactly, I'll be doing fine, and then out of nowhere I go from full hull and shields to dead in like 1 second flat, this is not pvp, jus advanced pve's mostly. Toggling damage history after dying is no help at all lately as all it ever says now is no significant damage. It really seems like my damage resistances just don't exist sometimes.
  • captainpugwash1captainpugwash1 Member Posts: 908 Arc User
    geekguy79 wrote: »
    I've, kind of, been seeing this problem too, but not all the time. I really not sure what the problem is exactly, I'll be doing fine, and then out of nowhere I go from full hull and shields to dead in like 1 second flat, this is not pvp, jus advanced pve's mostly. Toggling damage history after dying is no help at all lately as all it ever says now is no significant damage. It really seems like my damage resistances just don't exist sometimes.

    Just did CF ADV 100% shields, hull, 1 shot by a beam from the tac cube, damage history, 22k hit kill me & YES its like damage resistance just stops working, iv had to go from running at 24% to 30%+ :(

  • shurkhemolightshurkhemolight Member Posts: 399 Arc User
    edited July 2016
    kyle223cat wrote: »
    trejgon wrote: »
    The only issue that grinds me is bleedthrough, dont know how many times my two fed scis have died with near or 100% shields and 0% hull, somehting really needs to be done about bleed.

    UI?, yea thisl never get fixed.

    and are you sure it was not exotic damage abilities that explicitelly ignores the shields?

    Im not talking about tacmax builds here like my rommy who has one hull heal period, im talking about heavy shield sci builds, with hardness/capacity, and regen specced.

    Torps especially are unbalanced, i dont care if terrans for instance take my shields down with sci/strip skills and then i get slammed by a torp spread, im talking about that sci at close to 100% shields and losing 15% hull on a torp spread.

    Thats ridiculous, energy weapons are also bleeding through too much as far as im concerned, they are however only nasty in certain situations, like the badlands.



    I feel your pain, I pvp and you can imagine how much shield bypassing stuff there is in a match. I've never been a fan of having lots of shield-bypassing mechanics. I'm honestly not sure how npcs are doing this much damage right to your hull. I haven't been having any of those problems myself, but then again I haven't gone against npcs lately. Maybe something happened in a recent patch?
    kyle223cat wrote: »
    trejgon wrote: »
    The only issue that grinds me is bleedthrough, dont know how many times my two fed scis have died with near or 100% shields and 0% hull, somehting really needs to be done about bleed.

    I am talking about places like the badlands to be specific, and yes im tanking her with threat stance up and beams galor slamming into her.

    That is understandable, the quantum spread shirld bypass and hull damage is not however.

    Mission content?, no it isnt a prob at all.
  • shurkhemolightshurkhemolight Member Posts: 399 Arc User
    edited July 2016
    kyle223cat wrote: »
    trejgon wrote: »
    The only issue that grinds me is bleedthrough, dont know how many times my two fed scis have died with near or 100% shields and 0% hull, somehting really needs to be done about bleed.

    UI?, yea thisl never get fixed.

    and are you sure it was not exotic damage abilities that explicitelly ignores the shields?

    Im not talking about tacmax builds here like my rommy who has one hull heal period, im talking about heavy shield sci builds, with hardness/capacity, and regen specced.

    Torps especially are unbalanced, i dont care if terrans for instance take my shields down with sci/strip skills and then i get slammed by a torp spread, im talking about that sci at close to 100% shields and losing 15% hull on a torp spread.

    Thats ridiculous, energy weapons are also bleeding through too much as far as im concerned, they are however only nasty in certain situations, like the badlands.



    I feel your pain, I pvp and you can imagine how much shield bypassing stuff there is in a match. I've never been a fan of having lots of shield-bypassing mechanics. I'm honestly not sure how npcs are doing this much damage right to your hull. I haven't been having any of those problems myself, but then again I haven't gone against npcs lately. Maybe something happened in a recent patch?

    Well ignore that post, after work and i cant seem to fix it.

    I am talking about the badlands to be more specific, and yes i am tanking her with threat stance up and she has beams galore slamming into her, that is understandable when bleed is considered.

    The quantum spread bypass and hull dmg however is not and is oped.

    Mission content?, no that isnt an issue at all.
  • fluffymooffluffymoof Member Posts: 430 Arc User
    I wouldn't say squishier, but there is a certain challenge to running the Temporal Arc as a fresh 60. I don't have the set bonuses I am used to. So not as much squishier, but a hair more of a challenge that's making gameplay FUN again.

    My ship was a T5U Galaxy Refit and not my normal T6 Krenim Sci or even my beloved T5U Excelsior Retrofit (because I was grinding out the Galaxy mastery to see if I would like it again--I still don't). I still had the BLUE PHASERS from the T1 Connie on her (six of them!) because they leveled with me and turn to blue Mark XII when you "upgrade" them later in the game.

    I must say the challenge from that is quite refreshing on the Temporal missions I've done 10,000 times already.
    One of the many Tellarite Goddesses of Beauty!

    If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
  • shurkhemolightshurkhemolight Member Posts: 399 Arc User
    edited July 2016
    geekguy79 wrote: »
    I've, kind of, been seeing this problem too, but not all the time. I really not sure what the problem is exactly, I'll be doing fine, and then out of nowhere I go from full hull and shields to dead in like 1 second flat, this is not pvp, jus advanced pve's mostly. Toggling damage history after dying is no help at all lately as all it ever says now is no significant damage. It really seems like my damage resistances just don't exist sometimes.

    I see this mostly as a direct effect from lag, it is pretty much the only time this happens to me.

    For some reason borg RA's seem to be especially touchy for this lately.



  • shurkhemolightshurkhemolight Member Posts: 399 Arc User
    edited July 2016
    fluffymoof wrote: »
    I wouldn't say squishier, but there is a certain challenge to running the Temporal Arc as a fresh 60. I don't have the set bonuses I am used to. So not as much squishier, but a hair more of a challenge that's making gameplay FUN again.

    My ship was a T5U Galaxy Refit and not my normal T6 Krenim Sci or even my beloved T5U Excelsior Retrofit (because I was grinding out the Galaxy mastery to see if I would like it again--I still don't). I still had the BLUE PHASERS from the T1 Connie on her (six of them!) because they leveled with me and turn to blue Mark XII when you "upgrade" them later in the game.

    I must say the challenge from that is quite refreshing on the Temporal missions I've done 10,000 times already.

    Lol yes, my eyebrows went up when i was getting owned on the first temporal toon i took through those arcs, i was scratching my head.

    Then of course it dawns on me that i am not flying my tac main with her full spec trees etc.

    I take her in there to do them and she vaporizes everything in sight lol, just a matter of toon development. B)

  • fluffymooffluffymoof Member Posts: 430 Arc User
    fluffymoof wrote: »
    I wouldn't say squishier, but there is a certain challenge to running the Temporal Arc as a fresh 60. I don't have the set bonuses I am used to. So not as much squishier, but a hair more of a challenge that's making gameplay FUN again.

    My ship was a T5U Galaxy Refit and not my normal T6 Krenim Sci or even my beloved T5U Excelsior Retrofit (because I was grinding out the Galaxy mastery to see if I would like it again--I still don't). I still had the BLUE PHASERS from the T1 Connie on her (six of them!) because they leveled with me and turn to blue Mark XII when you "upgrade" them later in the game.

    I must say the challenge from that is quite refreshing on the Temporal missions I've done 10,000 times already.

    Lol yes, my eyebrows went up when i was getting owned on the first temporal toon i took through those arcs, i was scratching my head.

    Then of course it dawns on me that i am not flying my tac main with her full spec trees etc.

    I take her in there to do them and she vaporizes everything in sight lol, just a matter of toon development. B)


    And the challenge, to me, is making that arc MORE FUN. Thankfully, I still had the awesome Breen set to run the arc.
    One of the many Tellarite Goddesses of Beauty!

    If there are posts here that do not appeal to you, or opinions you disagree with, the best way to deal with that is to resist the urge to add comments. Instead, engage with the content you like! Don't feed the trolls!
  • shurkhemolightshurkhemolight Member Posts: 399 Arc User
    fluffymoof wrote: »
    fluffymoof wrote: »
    I wouldn't say squishier, but there is a certain challenge to running the Temporal Arc as a fresh 60. I don't have the set bonuses I am used to. So not as much squishier, but a hair more of a challenge that's making gameplay FUN again.

    My ship was a T5U Galaxy Refit and not my normal T6 Krenim Sci or even my beloved T5U Excelsior Retrofit (because I was grinding out the Galaxy mastery to see if I would like it again--I still don't). I still had the BLUE PHASERS from the T1 Connie on her (six of them!) because they leveled with me and turn to blue Mark XII when you "upgrade" them later in the game.

    I must say the challenge from that is quite refreshing on the Temporal missions I've done 10,000 times already.

    Lol yes, my eyebrows went up when i was getting owned on the first temporal toon i took through those arcs, i was scratching my head.

    Then of course it dawns on me that i am not flying my tac main with her full spec trees etc.

    I take her in there to do them and she vaporizes everything in sight lol, just a matter of toon development. B)


    And the challenge, to me, is making that arc MORE FUN. Thankfully, I still had the awesome Breen set to run the arc.

    Lol i agree, having to slug it out is refreshing.


  • nikeixnikeix Member Posts: 3,972 Arc User
    edited July 2016
    Was doing the Breen deep space encounter and noticed the Tyken's Rift they cast does a HUGE amount of direct to hull damage. Unfortunately I don't have a calibrated before/after to test with to be certain that's a change rather than just different ships/builds. But it did seem a bit alarming.

    Manageable once I identified the source but the first ka-boom or two was startling.
  • shurkhemolightshurkhemolight Member Posts: 399 Arc User
    edited July 2016
    Just did CF ADV 100% shields, hull, 1 shot by a beam from the tac cube, damage history, 22k hit kill me & YES its like damage resistance just stops working, iv had to go from running at 24% to 30%+ :(

    [/quote]

    Ships aren't the only place this is noticable, this temporal toon i have in the delta arc is wearing the temporal personal shield, every time i engage an enemy group i instantly get the personal shields failing message, she may as well not be wearing any.

    All it takes is a lttle lag and you can have an oh **** moment soon enough.

    This is par for the cousre STO stuff, after they launch any new content they start "tweaking" things to make it more attractive to spend zen on new ships etc.

    Basically every time they patch a lot of new content, you just start over.

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