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Turn in contraband increased 5x

Should star trek online reduce or eliminate replay times? Dilithium/yen exchange rate have also gone up 5x ( 80 to over 400 per yen ) so why doesn't the daily limit go up accordingly ( 8000 to 40000)? And are non yen for cash players being penalized and disrespected by these actions?

Answers

  • kjwashingtonkjwashington Member Posts: 2,529 Arc User
    Increasing the refine limit would cause the dilithium price of zen to go up even further.
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  • velimattialavelimattiala Member Posts: 111 Arc User
    edited July 2016
    That's exactly the reason why the rate is so high: oversupply of dilithium.

    Meaning dilithium is not rare/hard to get/valuable...
  • trejgontrejgon Member Posts: 323 Arc User
    what is yen? I do not recall any "yens" in STO >.>

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  • seaofsorrowsseaofsorrows Member Posts: 10,918 Arc User
    With all do respect, you need to understand a problem before you propose a solution.

    In a nut shell, the reason the exchange rate has moved the direction it has is because there is too much Dilithium. When something is available in mass it's value decreases. People have a ton of Dilithium and they want Zen, hence the exchange rate.

    Making Dilithium more plentiful pushes the exchange in the opposite direction of your goal. Over the last couple weeks, we had the AOY event and now the upgrade weekend. These events have created a big need for Dilithum and the rate has gone down almost 100 points over the last 2 weeks.

    Free to play people aren't being disrespected in any way, shape or form. If you don't believe that, then go try any other 'free to play' game and you'll quickly grow to appreciate how much STO actually gives free players by comparison.
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  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    If you want something for free, it should take a long time to get it. If you want something now, you should pay for it. There is no "disrespect", my hard earned cash is simply more important than your desire for free stuff.
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  • davefenestratordavefenestrator Member Posts: 10,659 Arc User
    If you want something for free, it should take a long time to get it. If you want something now, you should pay for it. There is no "disrespect", my hard earned cash is simply more important than your desire for free stuff.

    Exactly, it's not "disrespect" to say that people who support the game by buying zen with real money are more important than those who try to grind everything for free.

    Cash monies keep the lights on, yo.
  • nccmarknccmark Member Posts: 1,083 Arc User
    "penalized" is the over-used war cry of the entitled who don't quickly get what they want
  • tacticalrooktacticalrook Member Posts: 810 Arc User
    Calm down, friends.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited July 2016
    I would like to see a increase on turn in prisoners on the Fed side. They are skimpy on their reward for criminals. To the point of why bother trying to catch them and turn them in.
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  • sylveriareldensylveriarelden Member Posts: 531 Arc User
    farmallm wrote: »
    I would like to see a increase on turn in prisoners on the Fed side. They are skimpy on their reward for criminals.

    Agreed. A little increase would be beneficial- although I'd like to see more doff assignments for prisoners overall, since we acquire a great deal of them in proportion to how many you can actually kick out of the brig. As it stands I have to wait for Fleet projects where I can unload quite a few into Civilian donations.

    Not a huge deal, but it's annoying to say the least.
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    edited July 2016
    farmallm wrote: »
    I would like to see a increase on turn in prisoners on the Fed side. They are skimpy on their reward for criminals.

    Agreed. A little increase would be beneficial- although I'd like to see more doff assignments for prisoners overall, since we acquire a great deal of them in proportion to how many you can actually kick out of the brig. As it stands I have to wait for Fleet projects where I can unload quite a few into Civilian donations.

    Not a huge deal, but it's annoying to say the least.

    Yeah usually they will have nice rewards for bringing them in. But the Feds are like, nah we not paying you for bringing them in. The KDF sure does!
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  • deadspacex64deadspacex64 Member Posts: 565 Arc User
    ...If you don't believe that, then go try any other 'free to play' game and you'll quickly grow to appreciate how much STO actually gives free players by comparison.

    i play other f2p games...obviously you don't play many or some of the worst. sto is bottom of the barrel when it comes to what it 'gives' f2p players. EC cap, no T6 unless months of grind or a lucky event (in which case you don't get a choice) inventory cap, bank cap, account bank capped, chara slots capped, doffs capped, no respecs...

    while some f2p models share some of those mechanics, very very few cap in game currency like ec or limit gear such as t6 ships as sto does. seriously, wth are you comparing sto's f2p model to that it can be considered easy or beneficial for free players...i gotta know.

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  • ikonn#1068 ikonn Member Posts: 1,450 Arc User
    edited July 2016
    Try some of the directly owned PWI/PWE games and you will notice a BIG difference in F2P models. Played SWTOR? They are one of the worst when it comes to a F2P model.

    STO and Rift, IMO, have generous F2P models, while LOTRO, EQ 1 & 2, Champions Online (Archtypes only) and probably WoWs are somewhere in the middle.
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  • sylveriareldensylveriarelden Member Posts: 531 Arc User
    Played SWTOR? They are one of the worst when it comes to a F2P model.

    Agree 1000%

    When they went F2P, anyone who had previously subbed or purchased had all their earned items locked behind a paywall... Even to display titles I had already earned in-game I had to either sub or pay a micro-transaction in order to display it.

    I would have been happy to continue to sub, had they not made it F2P. I do not agree with converting games to F2P models- if it had been released originally as F2P it would have been a whole different story, but for those who sunk X amount of dollars into it originally- then paid a sub on top of that as a premium, we got SQUAT for it when they converted to F2P.

    I dropped that game like a hot potato. Never looked back.

    STO has been quite generous in how they converted to F2P- most of the game is NOT locked behind a paywall- and you could very well play from Rank 1 all the way to max rank without spending a dime on "extra" content. Max Tier ships are NOT required for "end game" content, it's more pay-for-convenience and/or aesthetics/cosmetics than anything.

    That said, I do not think the direction they're heading with the ship tiers is a sustainable business model- eventually the bottom is going to fall out the more they charge for single ships/packs, and they really need to rethink the model if they're seriously thinking of T7 with a price increase being the next step. It would be different if they incorporated newly introduced game mechanics (specialization seating, for example) into previously released tiers, but that's not what they're doing now.
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  • farranorfarranor Member Posts: 559 Arc User
    Try some of the directly owned PWI/PWE games and you will notice a BIG difference in F2P models. Played SWTOR? They are one of the worst when it comes to a F2P model.

    STO and Rift, IMO, have generous F2P models, while LOTRO, EQ 1 & 2, Champions Online (Archtypes only) and probably WoWs are somewhere in the middle.

    Rift used to have a semi-reasonable F2P model, especially right after they went F2P, but it's gone steadily downhill. I recently spoke to someone who was recommending Rift as a good F2P MMO based on outdated information about their F2P model. I explained the changes and they were pretty disappointed. Trion literally had to remove the "no tricks, no traps" tagline and the wording about "nothing you currently have access to will ever be taken away," because it wasn't true anymore. People asked about that, and Trion's response was (and I quote) "plans change."

    Both Rift and STO sell power, but Rift is balanced around it. There are gear slots locked behind a paywall, and without those massive stat boosts, you won't be able to do a modern raid because no raid group will let you in. Again, the game is balanced around this purchased power. And if you want to equip the powerful raid gear you can get? Well, that's another paywall. It even locks out half of the quest rewards you get while leveling. "Thank you for helping our town, brave adventurer! Here's something you can't use unless someone pays Trion twenty bucks!"

    They announced the change to only being able to unlock these things with cash in a single place: the forum, which they've insisted is a tiny minority that no one ever visits (mostly when people ask why they don't listen to the forums). And do you know how much advance notice this forum post provided? Two days. There were people who had been saving up in-game currency for months for these things. Many of those people were more than two days away from completing the process. They were suddenly left with a pile of useless currency, because there isn't even anything else to spend it on.

    http://forums.riftgame.com/general-discussions/news-announcements/476641-last-chance-get-earring-slot-unlocks-planewalker-water-voidstones.html

    And how about something that had been in place since the change to F2P? For years, players had the ability to store up "daily dungeons" so they could do several over the weekend instead of having to do one every day. And they could queue up for a specific dungeon to try for a specific piece of loot. Well, not anymore, unless you're a subscriber. And I'm sure you're familiar with rested XP - well, guess what? Yeah, only for subscribers now.

    http://forums.riftgame.com/general-discussions/news-announcements/477185-patron-rewards-get-even-better.html

    Note how the title of that thread states that subscriber rewards are getting better. The additional subscriber benefits are removal of repair costs and lower auction house fees. The rest - the things that actually matter - are merely being taken away from "free" players. I put "free" in quotes because you can spend hundreds of dollars a month on Rift without subscribing. Unless you pay for these specific microtransactions, no more stacking charges or specific queues for you.

    The practical effect of this change was to greatly extend queue times for everyone, because non-subscribers went from playing seven random dungeons on their day off to only playing one, and those who would've queued up for specific dungeons will no longer bother. And how about PvP? There's a weekly quest to win one victory on each PvP map... and non-subscribers can no longer queue for the ones they're missing.

    There is a way to trade in-game currency for the cash currency, but it's prohibitively expensive, costing the equivalent of maybe 400m EC to unlock those gear slots, and as much again to unlock the ability to wear certain raid drops (and quest items, remember). It's so expensive that in some regions this unit of cash currency was being sold for more in-game currency than non-subscribers could even carry. They had to increase the currency cap for non-subscribers for those players to even have a chance at buying cash stuff. And, of course, remember that trading in-game currency for cash currency is no different from trading in-game currency for cash to a friend and then spending that cash on the paywall. It's just legitimized.
  • davefenestratordavefenestrator Member Posts: 10,659 Arc User
    ...If you don't believe that, then go try any other 'free to play' game and you'll quickly grow to appreciate how much STO actually gives free players by comparison.

    i play other f2p games...obviously you don't play many or some of the worst. sto is bottom of the barrel when it comes to what it 'gives' f2p players. EC cap, no T6 unless months of grind or a lucky event (in which case you don't get a choice) inventory cap, bank cap, account bank capped, chara slots capped, doffs capped, no respecs...

    while some f2p models share some of those mechanics, very very few cap in game currency like ec or limit gear such as t6 ships as sto does. seriously, wth are you comparing sto's f2p model to that it can be considered easy or beneficial for free players...i gotta know.

    I'd like to see a list of those games you think are better than STO for F2P too. Certainly not SWTOR which puts new content and being able to wear loot drops behind a paywall.

    Cryptic gives away 3 free T6 ships per year for logging in and doing a little grind (5 minutes x 25 days for Summer & Winter, 30 minutes x 15 for anniversary). They give away ships and costumes. They allow most items to be sold on the exchange for in-game currency, and allow trading dil for zen to buy anything else. All story content and queues are free to play.
  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    Should star trek online reduce or eliminate replay times?
    Only if dilithium rewards are completely removed from missions, patrols, and queues.
    Dilithium/yen exchange rate have also gone up 5x ( 80 to over 400 per yen ) so why doesn't the daily limit go up accordingly ( 8000 to 40000)?
    This would literally mean the end of the game as far as F2P players go. This would push the dil/zen exchange price to 500 permanently which would completely wipe out all zen that exists on the exchange. As the refined dil in the exchange piles up, players will be unable to get zen for their dilithium. The dilithium stack will grow quickly to billions, then trillions and any zen that is thrown on to the exchange will be instantly gobbled up by the overload of dilithium. You and everyone like you will have no zen to buy because dilithium will be absolutely worthless.
    And are non yen for cash players being penalized and disrespected by these actions?
    Players like you greatly benefit from the changes that have been made recently which includes the contraband changes. The push to 500 has been delayed but will admittedly have to be continually addressed.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    farmallm wrote: »
    I would like to see a increase on turn in prisoners on the Fed side. They are skimpy on their reward for criminals. To the point of why bother trying to catch them and turn them in.

    It doesn't matter what type of reward they give. Give GPL or increase the skill points substantially would make that assignment significantly better. The only good prisoners on the Fed side is the Dominion prisoners.
  • bernatkbernatk Member Posts: 1,089 Bug Hunter
    Should star trek online reduce or eliminate replay times? Dilithium/yen exchange rate have also gone up 5x ( 80 to over 400 per yen ) so why doesn't the daily limit go up accordingly ( 8000 to 40000)? And are non yen for cash players being penalized and disrespected by these actions?

    I say leave the yen rate as it is.
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