Cryptic ... remember last year when you nerfed Dilithium weekends, and we all had a sit in at the starbase?
So why are you nerfing it again? ...
From today's patch notes ...
Increased assignment cooldown on "Turn In Contraband" assignments from 4 hours to 20 hours.
Were we making too much Dilithium again for your liking? At least it was bringing people into the game. Believe it or not a 50% upgrade for playing queues is not going to do it.
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Are we seriously hitting Cryptic's bottom line with 4-5 Dilithium Weekends a year?
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Makes no difference. that's still 8,000 a day.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
Actually it is 8,500 a day for non life time members if DIL mining is completed.
Agreed, I’m not concerned a bit here.
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l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
It is in response to numerous threads complaining about the high exchange rate for Dil to Zen. I think prior to the release notes the exchange rate was something like 480:1 or 490:1. When it was released in the Tribble notes last week it cause a bit of a panic which led to the exchange rate dip to 383:1 (at least that what I personally saw). The market recovered from the panic and last time I checked the exchange rate was something like 425:1.
I think someone posted that a good number of his friends decided to stop playing STO because the "price" to get Zen for free was simply too high for them to justify spending a lot of time grinding for Dil.
9,500 for lifetime members if they use the lifer assignment.
"He shall be my finest warrior, this generic man who was forced upon me.
Like a badass I shall make him look, and in the furnace of war I shall forge him.
he shall be of iron will and steely sinew.
In great armour I shall clad him and with the mightiest weapons he shall be armed.
He will be untouched by plague or disease; no sickness shall blight him.
He shall have such tactics, strategies and machines that no foe will best him in battle.
He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
He is Tovan Khev... and he shall know no fear."
I say, good job here Crypitc. Time to start making dil harder to get.
When the forum fires have already raged and burned themselves out, yes it's old news. I also saw many people complaining in game about it as well, so you didn't need to log in to tribble to know about this.
I don't like the change either, but only because the dil exchange crashed when they announced this change last week.
this
Two seconds ago this was the biggest problem facing the game, around here. Now it's "oh no, how dare Cryptic make an incremental change that relates to the subject people have been fretting about for a few months now!" (ie. dilithium exchange rates.)
Personally, these kinds of macro-economic tweaks you can't really take at any kind of personal level. Good or bad? Well it depends on the population-level stats. Ie. how much goes into the general pool. You can always game the system (ie. earn more regardless of the tweaks) by compensating with another source. It's not like turning in contraband had intrinsic gameplay value that no other activity could replicate, nor is it really going away. You're just making a bit less from that, but take it in view that since doffing was added we've had new sources from episodes, all PVE's, reputation pay-outs, admiralty, events, zones and so on. A little re-scaling here and there's to be expected (though one may have expected cryptic to have done something like this a long time ago, ie. while the other stuff was being added to balance against long-term inflation.)
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QFT.
The question everyone should be asking is not why this is being done, but why it wasn't done a very, very long time ago.
There is an abundance of dilithium to be earned by actually actively playing the game.
Simply identifying the best route to 'bot' the game through contraband does not qualify as playing actively or adding and generating content and experience for the other users in the world, the fundamental argument of what Free Players are there to do in terms of the business justification case.
Also, to:
Personally, I find it more alt friendly not to feel compelled to cycle through my various alts every 3-4 hours just to maximize returns. I'd be _much_ happier with more long DOFF missions with worthwhile payouts at the 20 hour mark so my less active alts were a simpler once a day thing.
To me, that is more alt friendly as it is less drudgery (again, not actively playing, just clicking buttons that my idiot first officer cannot automate on his own, apparently. )
You are allowed of course to see it differently.
Already discussed in 2+ threads in this forum in the last couple of days, but it is aimed at the grinders and farmers with large numbers of KDF alts. Slowing them down means other peoples' dil has a higher value.
What a grandiose assumption!
Dilitihium weekends are run a handful of times a year. It was not going to make the change the economy, or change the makeup of the game in any great shape or form.
I think myself and the other members who collected Contraband by playing this game regularly are the type of people Cryptic would want to be rewarded on Dilithium weekends, but it is becoming another "special event" weekend really not worth the time.
If this was to give gold miners a hard time, seems a bit like hitting a nail with a sledgehammer.
contraband assigment cooldown nerf has nothing to do with bonus dilithium weekend >.>
it is a thing about ppl who use crapload of alts generate with different ways enough contraband to get all those alts feed the contraband to security officer every time it gets of cd and gets the refinement limit hit on crapload of toon by basically 3 click per toon every 4 hours be it during bonus dilithium event or not
this change was aimed to not be able to hit dilitium refining cap by mere contraband and by thus either force those farm accounts to start actually playing those toons or outright diminish their efficiency whne they are just too big for human being being able to achieve that
the only "innocents" that could be hit with it are weekend-only players whom was relying on contraband to get the refinement limits hit during weekdays when they are unable to play anything more than those 5 minutes due to real life duties.
Depends on your perspective...
If you need Dil for things like upgrades and fleet projects, then yes raising the refinement cap will help solve the problem.
On the other hand, if you want to use the Dil to get Zen, then that would just cause the exchange rate to jump. That's because it will devalue the refined Dil already in the market.
It could push the Dil / Zen market to the point where people who put Zen on the Dil Exchange will no longer bother doing so if they believe that Zen is more valuable to them than 500 Dil; the max exchange rate is 500:1. If the Zen sellers (a.k.a. Dil buyers) determine for themselves that it is simply better for them to grind and refine their own Dil, then they will not bother putting any more Zen on the Dil Exchange.
That in turn will theoretically increase the exchange rate beyond 500:1 because there would be less Zen on the in the Dil Exchange. Basically that means there is more Dil chasing less Zen. It can get to the point where no one bothers to put up Zen for sale.
If that should ever happen, then I suppose the number of STO playing Arc Quests would skyrocket since that would be the only source of free Zen. Though I am not sure how long it takes to get Zen since I never bothered with Arc Quests,