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Scheduled Maintenance [July 21st, 2016]

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  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited July 2016
    (PS: I assumed no maintenance cause of last weeks double maintenance, I WAS WRONG!!!)

    yeah i assumed that too....wow...shame on us for making asses out of ourselves xD

    Just because they rebooted the server twice in 24 hours last week doesn't mean that after 168 hours online (another 7 days) the need for maintenance disappears. Do you think servers magically maintain themselves?
    Formerly known as Armsman from June 2008 to June 20, 2012
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  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    I'm not happy about the change with the contraband turn-ins. In fact, I'm a little pissed about it.

    But it's no real use in complaining, since it won't change anything.
  • terranempire#7881 terranempire Member Posts: 1,222 Arc User
    I was just kidding about the contraband. I have 78 stacks of it and I never even use it. They could make the cool down 48 hours and I wouldn't care. I play KDF because I like Klingons. I don't need a reason to play them. And I am certainly not deleting them for either mod or player telling me they are dead.
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  • nebfabnebfab Member Posts: 672 Arc User
    edited July 2016
    Earning marks - yeah, sure, single 20 minute mission on average is the only way, measly reward because Na'kuhl alert is rated "normal", should be at least advanced considering how pumped up the npc ships are, so not worth doing

    Really? You find the Na'kuhl ships are "pumped up"? They're really not much of a challenge at all, imho.

    It really depends on your gear and playstyle. If you have means to deal with the cone cannons without compromising AoE DPS (to take out the distortions) they're, well, just the same as anything else.

    If you don't... They kill you a lot, then kill half the freighters and then gradually move to your spawn point, killing you with cones before you can buff after the respawn or do any damage to them. (at which point the team quits.) Had that happen to me a couple of times, on an alt with a low-end build (it could still marginally qualify for numbers channels, judging from some ISA parses I did out of idle curiosity.)
  • braxxjuventabraxxjuventa Member Posts: 42 Arc User
    server is still down?
  • sarreoussarreous Member Posts: 336 Arc User
    When the price of zen was approaching 500 dilithium a pop people were on these forums not only asking for Cryptic to cut the flow of dilithium, but then complained about events like the bonus weekends only making the issue worse. This appears to me to be Cryptics response. So before you SERVER'S BACK!
  • ncdocncdoc Member Posts: 2 Arc User
    server is still down?
    Nope, good to go.
  • zedbrightlander1zedbrightlander1 Member Posts: 14,782 Arc User
    echatty wrote: »
    That's a long list of fixes. I really appreciate this one "Resolved an issue where ships were turning randomly when interacting in space maps."

    That was getting annoying.

    Turning randomly? To me it looked as if my ship was suddenly performing tiny warp jumps during combat. And, it seemed that one of the effects was that, targeted ship suddenly were no longer targeted. Soon as I get back in game I'm going to have to test this.
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  • wakeupparamour#9775 wakeupparamour Member Posts: 72 Administrator
    Captains! Maintenance is now complete. Thanks for your patience and please enjoy a 25% Bonus to Commendation XP! See you back in-game.
This discussion has been closed.