(PS: I assumed no maintenance cause of last weeks double maintenance, I WAS WRONG!!!)
yeah i assumed that too....wow...shame on us for making asses out of ourselves xD
Just because they rebooted the server twice in 24 hours last week doesn't mean that after 168 hours online (another 7 days) the need for maintenance disappears. Do you think servers magically maintain themselves?
Formerly known as Armsman from June 2008 to June 20, 2012
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
I was just kidding about the contraband. I have 78 stacks of it and I never even use it. They could make the cool down 48 hours and I wouldn't care. I play KDF because I like Klingons. I don't need a reason to play them. And I am certainly not deleting them for either mod or player telling me they are dead.
"Great men are not peacemakers, Great men are conquerors!" - Captain Archer" "When diplomacy fails, there's only one alternative - violence. Force must be applied without apology. It's the Starfleet way." - Captain Janeway #Support Mirror Universe I.S.S. Prefixes
Earning marks - yeah, sure, single 20 minute mission on average is the only way, measly reward because Na'kuhl alert is rated "normal", should be at least advanced considering how pumped up the npc ships are, so not worth doing
Really? You find the Na'kuhl ships are "pumped up"? They're really not much of a challenge at all, imho.
It really depends on your gear and playstyle. If you have means to deal with the cone cannons without compromising AoE DPS (to take out the distortions) they're, well, just the same as anything else.
If you don't... They kill you a lot, then kill half the freighters and then gradually move to your spawn point, killing you with cones before you can buff after the respawn or do any damage to them. (at which point the team quits.) Had that happen to me a couple of times, on an alt with a low-end build (it could still marginally qualify for numbers channels, judging from some ISA parses I did out of idle curiosity.)
When the price of zen was approaching 500 dilithium a pop people were on these forums not only asking for Cryptic to cut the flow of dilithium, but then complained about events like the bonus weekends only making the issue worse. This appears to me to be Cryptics response. So before you SERVER'S BACK!
That's a long list of fixes. I really appreciate this one "Resolved an issue where ships were turning randomly when interacting in space maps."
That was getting annoying.
Turning randomly? To me it looked as if my ship was suddenly performing tiny warp jumps during combat. And, it seemed that one of the effects was that, targeted ship suddenly were no longer targeted. Soon as I get back in game I'm going to have to test this.
Comments
Just because they rebooted the server twice in 24 hours last week doesn't mean that after 168 hours online (another 7 days) the need for maintenance disappears. Do you think servers magically maintain themselves?
PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
But it's no real use in complaining, since it won't change anything.
"When diplomacy fails, there's only one alternative - violence. Force must be applied without apology. It's the Starfleet way." - Captain Janeway
#Support Mirror Universe I.S.S. Prefixes
It really depends on your gear and playstyle. If you have means to deal with the cone cannons without compromising AoE DPS (to take out the distortions) they're, well, just the same as anything else.
If you don't... They kill you a lot, then kill half the freighters and then gradually move to your spawn point, killing you with cones before you can buff after the respawn or do any damage to them. (at which point the team quits.) Had that happen to me a couple of times, on an alt with a low-end build (it could still marginally qualify for numbers channels, judging from some ISA parses I did out of idle curiosity.)
Turning randomly? To me it looked as if my ship was suddenly performing tiny warp jumps during combat. And, it seemed that one of the effects was that, targeted ship suddenly were no longer targeted. Soon as I get back in game I'm going to have to test this.