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AoY did break a few things in the Foundry

Just wanted folks to know that apparently the AoY expansion release/patch did break a few things in the Foundry.

Thankfully they seem minor, but I thought I'd point out what I've run across so far. All of the ones I run across are FX related.

Space: NPC ship contacts now warp into their location no matter what (they used to fade into position if you used a trigger for them (invisible to visible).

The ship FX 'Leaking Ship' no longer works on NPC contact ships because of the above 'warp in' problem (I can see the FX starting as the ship warps in, but of course disappears as soon as the ship moves)

Ground: Low Gravity Volumes no longer have the cool 'bouncy' walking animation. It has defaulted to normal walking animation. Jumping however is still working with the character jumping higher than in a normal gravity area.

The NPC contact FX 'Float - unconscious' is no longer working at all.



I've placed this list in the bug reports sections as well. Feel free to add anything you may have run across that is broken since AoY went live. :)

Comments

  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    That warp in space problem is effecting actual cryptic missions i have noticed. As you approach areas in, say, delta patrols, the enemies warp in.
  • duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
    That warp in space problem is effecting actual cryptic missions i have noticed. As you approach areas in, say, delta patrols, the enemies warp in.

    Moving far away from and then towards ESD is pretty crazy too. :tongue:

    Anyway, on the animation front there appear to be some changes. Some stuff like Stand - Rifle now work but others seem to be having problems. Sit - Chair and the scanning space animation didn't play during my last test runs, but I don't know if these are consistently broken or just problematic (standing on chairs seems to be an occasional issue for cryptic content too.)
    Bipedal mammal and senior Foundry author.
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  • paxfederaticapaxfederatica Member Posts: 1,496 Arc User
    The low-gravity issue is game-wide - I've noticed it on the dilithium mine asteroid too.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Cryptic seems to have rebuilt the way the game handles character animations in general.... which is why enemies may or may not use the dead animation when you kill them.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    The binocular animations and cleaning while kneeling are broken also.
  • johnnysnowballjohnnysnowball Member Posts: 399 Arc User
    Animals used to be able to sleep standing but that also has broken.
    Anyone using the TOS interior may need to add a couple doors to the sickbay as they now lead out into open space.
  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    They seem to have fixed the problem with ships always warping in.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • minababeminababe Member Posts: 182 Arc User
    I just discovered this the other day. The animation, Afraid 01, appears to be broken now.
    My Foundry Mission--Name: Falling Star | Mission ID: HQIH36HAW | Faction: FED
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  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    Which portal assets?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
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