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Fighter pets

Are they all made equal and purely cosmetic or are some better than others?
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    kjwashingtonkjwashington Member Posts: 2,529 Arc User
    edited July 2016
    Hangar pets are most certainly not made equal. Even within the same class of hangar pets, individual hangars are better than others. For fighters (as per your question) it is generally accepted that elite scorpion fighters are the best. I'm pretty sure you get these through the Romulan Reputation. From what I've seen and been told, the new Epoch fighters that come with the 31st century time-ships are the worst. (You would think that fighters from the future would be better.)
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    nightkennightken Member Posts: 2,824 Arc User
    not equal, not even close...

    look here for more info: sto.gamepedia.com/Carrier_Pets


    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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    antonine3258antonine3258 Member Posts: 2,391 Arc User
    Tholian pets (especially on tholian ships) and swarmers are also evil beasts, though frigates thanks to their longevity are often a bit better if your hanger can support them
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    kjwashingtonkjwashington Member Posts: 2,529 Arc User
    so where are we know with Bop's..? evil beasts.

    You can use BoP hangar pets if you are flying a variant of the Vo'Quv.
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    Support 90 degree arc limitation on BFaW! Save our ships from looking like flying disco balls of dumb!
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    saladinbobsaladinbob Member Posts: 116 Arc User
    Yeah, I looked in the Dilithium Store and upgraded to Perrigan Fighters (from Type 10 Shuttles). They seem to be the best I can get from that store. I'll look at where I can get others. I use a Federation Battlecruiser (on my Fed main), not a Carrier so I'm limited on what I can use.
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    saladinbobsaladinbob Member Posts: 116 Arc User
    edited July 2016
    Could somebody please explain what this means, please? I genuinely have no clue.

    Available from Starbases with the Tier 5 Comm Array unlocked for 45,000 Refined dilithium icon.png and 100,000 Fleet Credits. A Carrier or Escort Carrier is needed for purchase.

    Specifically, what's a Comm Array?
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    antonine3258antonine3258 Member Posts: 2,391 Arc User
    Fleet starbases have three 'sub-holdings' - each of them relates what's unlocked.
    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
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    nightkennightken Member Posts: 2,824 Arc User
    saladinbob wrote: »
    Could somebody please explain what this means, please? I genuinely have no clue.

    Available from Starbases with the Tier 5 Comm Array unlocked for 45,000 Refined dilithium icon.png and 100,000 Fleet Credits. A Carrier or Escort Carrier is needed for purchase.

    Specifically, what's a Comm Array?

    part of the fleet starbase upgrades. comm array is the science path, well part of it. got to unlock the highest level to get elite carrier pets. except swarmers those need the spire upgraded.


    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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    saladinbobsaladinbob Member Posts: 116 Arc User
    Oh ok. I'm not in a fleet, that would be why I didn't know what it was :)
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    nephitisnephitis Member Posts: 456 Arc User
    Hangar pets are not equal to one another... and while their general purpose is to destroy your targets their compatibility with your build and play style can differ greatly.

    The important thing to look for in pets is whether they have single-target or multiple-target abilities, and also what type of torpedos they have and whether they use cannons or beams. You need to ask yourself if you want hull or shield stripping hangar pets, or ones to shoot through shields, or ones that will just do continuous damage without dying too often.

    The following list is based solely on my own empirical observation and what I know so far. I have not included any Klingon or Romulan faction hangar pets:
    • Spire Swarmers - undoubtedly one of the best fighters for shield stripping. They come with beam arrays and Beam Overload. They also come with transphasic torpedos so they can damage through shields as well. I would classify the Swarmers as one of the hardest hitting fighters. You easily see their fire and they do not die as often as opposed to FAW wielding pets.
      If you are in a fleet with a Tier 3 Spire they are relatively easy to get unlike having to buy an entire ship or several.
    • Mir Fighters - practically and theoretically on par with the Swarmers with near identical beam, torpedo and ability layout. Can only be used by the Iconian ships. They look very neat and don't die as often as FAW wielding pets. They also ram targets which is a nice touch. Very good for shield stripping and shooting through shields.
    • Kelvin Timeline Assault Drone - An excellent hangar pet with cool looking beam arrays. They also ram targets and if you can bring down your targets' shields then these pets will go to town with their Kelvin Timeline Photon torpedos. This torpedo is their strong suit because they fire them very often (probably thanks to a shorter cooldown) and with it being photon they hurt tremendously and reach their targets very fast unlike plasma torpedos. Only usable by the new Vengeance ship.
    • Aeon Timeships & Rozhenko Timeship - While they do lack beam abilities they do at least come with beams which is better than cannons if you ask me. Also, they do come with Torpedo Yield which helps damage that hull further.
    • Tholian Fighters - Not among the best hangar pets compared to those above but they are better than many other pets like the Peregrine and even the Romulan fighters. Why? For one, they use beams which is best when it comes to pets and their quantum torpedos hurt hull as long as you have stripped your targets of their shields. They do die a lot and this is simply because of FAW.
    • Romulan Fighters - The only good thing about these fighters are their plasma torpedos. However, they are extremely slow and cannon fighters cannot strip targets of their shield, let alone hurt them in any significant capacity without their torpedos.

    The best combination for pet fighters are beam arrays and transphasic torpedos as well as Beam Overload and Torpedo Yield. Any other combination with Torpedo Spread and Fire at Will is fine but do note that multiple-target abilities will cause hangar pets to aggro and this results in them dying more often than other pets. Personally I like single-target abilities.

    The worse combination for fighters or even frigates are cannons. Not only do they need to bring them into the arc (they are not so smart in doing so) but pet cannons lack any significant amount of punch so once their torpedos are on cooldown they just can't cause a lot of hurt. Personally avoid cannon wielding pets like the plague. For this reason I am not big fan of the Romulan fighters.

    As for the top frigates, I would personally say the very two best frigates are the Jemhadar Attack Ships and the Iconian Baltim Raiders. You can never go wrong with those. Another strong contender are definitely the Mobulai Frigates. Another good frigate is the Tholian Mesh Weaver but that's because it has beams and non-plasma torpedos. It doesn't have cannons and that's good enough for me. Let's not also forget the Krenim Heavy Raiders and the Romulan Drone Ship.

    As for heavy fighters, I cannot say much. I usually avoid them because of their longer spawn time. If I had to pick one I would say the Xindi-Primate Nusuti Heavy Fighters (over the Delta Flyers).
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    saladinbobsaladinbob Member Posts: 116 Arc User
    What's FAW?
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    nephitisnephitis Member Posts: 456 Arc User
    saladinbob wrote: »
    What's FAW?

    Fire at Will.
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    gradiigradii Member Posts: 2,824 Arc User
    From what I've seen and been told, the new Epoch fighters that come with the 31st century time-ships are the worst. (You would think that fighters from the future would be better.)

    I can tell you haven't tried the fleet Epochs before. My Elite Epochs are quite good.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
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    antonine3258antonine3258 Member Posts: 2,391 Arc User
    gradii wrote: »
    From what I've seen and been told, the new Epoch fighters that come with the 31st century time-ships are the worst. (You would think that fighters from the future would be better.)

    I can tell you haven't tried the fleet Epochs before. My Elite Epochs are quite good.

    Are their entropy builders usable by the parent craft?
    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
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    gradiigradii Member Posts: 2,824 Arc User
    gradii wrote: »
    From what I've seen and been told, the new Epoch fighters that come with the 31st century time-ships are the worst. (You would think that fighters from the future would be better.)

    I can tell you haven't tried the fleet Epochs before. My Elite Epochs are quite good.

    Are their entropy builders usable by the parent craft?

    I hear no, but that's likely a bug which will soon be fixed. Mine are working decently without that mechanic however.

    "He shall be my finest warrior, this generic man who was forced upon me.
    Like a badass I shall make him look, and in the furnace of war I shall forge him.
    he shall be of iron will and steely sinew.
    In great armour I shall clad him and with the mightiest weapons he shall be armed.
    He will be untouched by plague or disease; no sickness shall blight him.
    He shall have such tactics, strategies and machines that no foe will best him in battle.
    He is my answer to cryptic logic, he is the Defender of my Romulan Crew.
    He is Tovan Khev... and he shall know no fear."
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    antonine3258antonine3258 Member Posts: 2,391 Arc User
    edited July 2016
    Frigate pets are, with the notable except of the Scimitar dreadnought and the Romulan drone ship, only usable by the dedicated two-hanger bay full carriers.

    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
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    nightkennightken Member Posts: 2,824 Arc User
    still confussed...

    In a temp Dreadnought with 1 hanger, should I not be allowed to use pets at my choice?

    weather it be Bops/been raiders/bugs etc..

    it's a time thing?

    no, Frigate only work on one ship line. so breen only with breen. jem'hadar only with jem'hadar. and so on

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
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    saladinbobsaladinbob Member Posts: 116 Arc User
    edited July 2016
    Never mind, I found it.
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    lordgyorlordgyor Member Posts: 2,820 Arc User
    The worst pets 8/10 shuttles, Armoured Force Maruaders.

    The best are in my opinion in no particular order for fighters/shuttles Elite Orion Slavers, Yellowstones, Elite Orion Interceptors, Elite Scorpions, Swarm Drones, Orion Tachyon Drones. I can really speak to all the cross faction fighters, except the Epoc, which seem okay, if nothing to write home about (haven't tried Elite Epocs, for the FAW, but I will eventually, they're basically like tiny Temporal cruisers with a FAW build.) Down side to the Epocs is I don't think their Channeled Deconstruction works right and they can only be equipted on the Chronos and Eternal. I believe the Feklri fighters are good too.

    For frigates you have many good choices, BoPs, Fri'jai, if they'd permanantly fix the Callistos they would be great, till then no, , Romulan Drone Ships, Breen Frigates (I forget the name), Jem'hadar Attack ships, Kenim Raiders, ect...
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    davefenestratordavefenestrator Member Posts: 10,549 Arc User
    nightken wrote: »
    still confussed...

    In a temp Dreadnought with 1 hanger, should I not be allowed to use pets at my choice?

    weather it be Bops/been raiders/bugs etc..

    it's a time thing?

    no, Frigate only work on one ship line. so breen only with breen. jem'hadar only with jem'hadar. and so on

    Why?

    the time ship Dreads have all the info from the past, explain why they can't use what they need?

    Because Reasons. duh.

    :)

    More seriously, assume the hangar bays are just not configured to hold, refuel, launch and land the other fighters and frigates. They're missing the liquid nitrogen feeds Breen need, the crystal snax the Tholian pilots eat to stay sharp, and the dark energy puffins that Iconian ships consume to power their engines.
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    antonine3258antonine3258 Member Posts: 2,391 Arc User
    Fighters anyone can crank out of a fabricator, but frigates are tricky. :)
    Fate - protects fools, small children, and ships named Enterprise Will Riker

    Member Access Denied Armada!

    My forum single-issue of rage: Make the Proton Experimental Weapon go for subsystem targetting!
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    timonicustimonicus Member Posts: 89 Arc User
    If you have enough ec, narcine dreasnought carriers have dripped to around 100million ec, Its my main ship, the frigates add between 10-20k dps to myself, and are pretty hardy, the dreadnought itself has a decent boff layout and is nimble for its size, something you dont find with dedicated carriers
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    lordgyorlordgyor Member Posts: 2,820 Arc User
    "More seriously, assume the hangar bays are just not configured to hold, refuel, launch and land the other fighters and frigates. They're missing the liquid nitrogen feeds Breen need, the crystal snax the Tholian pilots eat to stay sharp, and the dark energy puffins that Iconian ships consume to power their engines."

    I like this explaination, so Epoc Fighters need a special chroniton infusion from key temporal ship systems that only the Chronos and Eternal are built to provide, something the Hangar that holds and repairs the Epocs can't provide by its self.

    The Orion Hangars on the other hand are self sufficient, as long as you familiar with the right Orion technology, that hangars can handle all the needs of this small vessels by themselves.

    The same is true of To'dujs, Nausicaan Power Siphons & Stingers, Federation 8/10 shuttles, Yellowstone Runabouts, Delta Fliers, Peregrine Fighters, Shield Repair Drones/shuttles. They're self sufficient hangars as long as your familiar with the technology.

    The Hangars for the Epocs, BoPs, Jem'hadar Attack Ship, Callistos, every other frigate in the game, stalkers, ect... all have special needs in order to function, either to fabracate replacement ships, or for maintainance and storage.
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    nephitisnephitis Member Posts: 456 Arc User
    timonicus wrote: »
    If you have enough ec, narcine dreasnought carriers have dripped to around 100million ec, Its my main ship, the frigates add between 10-20k dps to myself, and are pretty hardy, the dreadnought itself has a decent boff layout and is nimble for its size, something you dont find with dedicated carriers

    This is going to be off topic but I wonder what made all the ship prices (except for Lobi ships) plummet in pricing. Even the Vonph is down to 285 mil as of writing. Is it the Infinity Lockbox/Pack?

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