1. 6 Full Degrees of freedom ( IE: Allowing you to fly strait up loop and roll.
2. Revamp PVP add in MMR System and better rewards or pvp rep,
3. Add independent module slots for certain ships and items. IE (Cloak gets own slot on Dreadnought) (Utility consumables getting there own slot) So on And so on.
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Nr#2 is definately something that would be needed in a fully fletched PVP expansion or revamp...which we will never see. Far more important however would be balanced PVP, and at this point I can only see this being possible with prebuild ships similar as we had in a few episode missions. My dream would be historic missions on the holodeck, flying faction specific prebuild ships with mission goals mixed with PVP.
Nr#3 is definately a nice idea, and frankly I'm not sure why not already in the game. Like a specific slot, that is reserved for a specific item associated with the ship...mine layer slot, additional torp slot, ...
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Fleet Admiral Stowe - Dominion War Vet.
2. No.
3. Would negate the whole point of having slots in the first place. E.g. the dreadnought cloak is a console so you must choose between cloak or something else. If it had it's own slot it might as well be built-in.
Something else that would be a huge improvement would be weapon visual slots, but a dev said that's unlikely.
The weaknesses of those ships that already require a console to cloak would in a sense still be there because that console turn into a cloaking device, but the only cloaking device that ships like the defiantz, galaxy X, ect... could use, while ships with innate cloaking could use better cloaking devices, ships with battle cloaking devices would have even better cloak options, and those with an enchsnced battle cloaks would dain access to the best cloaks of all, with the most bonuses.
With #1 I have to disagree I think it would be highly beneficial to game play because it opens up many new tactical possibilities even if they put a hard limit on how high/ low you could go.
Though yes, Wrath of Khan is a pretty powerful argument that in place elevation changes are a legit tactic .
Number two is inconsistent with their manifest goal of strangling PvP entirely out of existence. Given the farce it's become, that's the wiser course. Honestly I hope they don't support it at all on the consoles - not because I don't enjoy PvP in many other games, but because STO doesn't need the embarrassment when it's just finding its footing with a new audience.
Number three... not seeing what you hope to gain from this change?
2. I think there should be new pvp zones which give greater variety to the gameplay. Add in more strategy than He Who Fires First Wins.
2. PvP is dead, absolutley, irrevocably, dust scattered in the wind so that the elements can't be reanimated - it would be best to just delete all PvP content all together (though PvP may exist in a fun state on console for a couple months).
3. Pure powercreep - this game needs more of that like a person with diabetes needs to go on a fast food diet.
Yes, definitely this.
I don't see the point of cloaks getting their own slots. The way universal consoles work right now are just fine. Consumables already have their own slots. Granted that they're shared with devices but giving them their own slots would only be a negative. Ships with 2 device slots would now have 1 device slot and 1 consumable slot I guess? That would limit choice instead of improving QOL.