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3 Things STO could do That Would Greatly Improve Gameplay.

1. 6 Full Degrees of freedom ( IE: Allowing you to fly strait up loop and roll.
2. Revamp PVP add in MMR System and better rewards or pvp rep,
3. Add independent module slots for certain ships and items. IE (Cloak gets own slot on Dreadnought) (Utility consumables getting there own slot) So on And so on.

Comments

  • baudlbaudl Member Posts: 4,060 Arc User
    Nr#1 is not going to be beneficial for gameplay, when all levels are basically designed on a 2 dimensional plane. It would also make the "look" of space combat even more "un-Trek" when suddenly a ship flying on it's head came your way.
    Nr#2 is definately something that would be needed in a fully fletched PVP expansion or revamp...which we will never see. Far more important however would be balanced PVP, and at this point I can only see this being possible with prebuild ships similar as we had in a few episode missions. My dream would be historic missions on the holodeck, flying faction specific prebuild ships with mission goals mixed with PVP.
    Nr#3 is definately a nice idea, and frankly I'm not sure why not already in the game. Like a specific slot, that is reserved for a specific item associated with the ship...mine layer slot, additional torp slot, ...
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  • farmallmfarmallm Member Posts: 4,630 Arc User
    I would go with allowing the ship to go up and down. Without having to do the spiral up and down.
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  • warpangelwarpangel Member Posts: 9,427 Arc User
    1. Unnecessary.
    2. No.
    3. Would negate the whole point of having slots in the first place. E.g. the dreadnought cloak is a console so you must choose between cloak or something else. If it had it's own slot it might as well be built-in.
  • evilmark444evilmark444 Member Posts: 6,951 Arc User
    The number one thing on my list could only have been done if the game was designed this way from the beginning, and that is for ship class to be separate from boff slots, weapons slots, consoles, stats, etc. Basically ship class (defiant, galaxy, intrepid, etc) would be a slot on your ship that you could put any class you want on, and stats and such would be determined some other way.

    Something else that would be a huge improvement would be weapon visual slots, but a dev said that's unlikely.
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  • lordgyorlordgyor Member Posts: 2,820 Arc User
    Alternately if there was a special cloak slot on all ships that can cloak, you could choose from a variety of special cloaks like you can with warpcores and hangar bays.

    The weaknesses of those ships that already require a console to cloak would in a sense still be there because that console turn into a cloaking device, but the only cloaking device that ships like the defiantz, galaxy X, ect... could use, while ships with innate cloaking could use better cloaking devices, ships with battle cloaking devices would have even better cloak options, and those with an enchsnced battle cloaks would dain access to the best cloaks of all, with the most bonuses.
  • wargamer01wargamer01 Member Posts: 32 Arc User
    baudl wrote: »
    Nr#1 is not going to be beneficial for gameplay, when all levels are basically designed on a 2 dimensional plane. It would also make the "look" of space combat even more "un-Trek" when suddenly a ship flying on it's head came your way.
    Nr#2 is definately something that would be needed in a fully fletched PVP expansion or revamp...which we will never see. Far more important however would be balanced PVP, and at this point I can only see this being possible with prebuild ships similar as we had in a few episode missions. My dream would be historic missions on the holodeck, flying faction specific prebuild ships with mission goals mixed with PVP.
    Nr#3 is definately a nice idea, and frankly I'm not sure why not already in the game. Like a specific slot, that is reserved for a specific item associated with the ship...mine layer slot, additional torp slot, ...

    With #1 I have to disagree I think it would be highly beneficial to game play because it opens up many new tactical possibilities even if they put a hard limit on how high/ low you could go.
  • nikeixnikeix Member Posts: 3,972 Arc User
    While I enjoy full 3D space and movement in other games (Star Citizen) the fact is Star Trek has consistently stuck to a common plane in its TV/Movie presentation and mimicking that here was probably a good call both for lore reasons and because frankly full 3D is not for the casual player at the core of this game's demographic. It takes a lot more brain sweat and a lot more demanding navigational tools than the flat 'pizza-box' maps we use to find out way around in STO.

    Though yes, Wrath of Khan is a pretty powerful argument that in place elevation changes are a legit tactic :grin:.

    Number two is inconsistent with their manifest goal of strangling PvP entirely out of existence. Given the farce it's become, that's the wiser course. Honestly I hope they don't support it at all on the consoles - not because I don't enjoy PvP in many other games, but because STO doesn't need the embarrassment when it's just finding its footing with a new audience.

    Number three... not seeing what you hope to gain from this change?
  • sarreoussarreous Member Posts: 336 Arc User
    1. This has been requested ever since beta. I don't think any perceived benefits would get the developers to change on this. But to go off what farmallm said, the ability to simply move up or down would be nice. There could be a middle ground here that would fit with what would be perfectly reasonable in the Trek universe.
    2. I think there should be new pvp zones which give greater variety to the gameplay. Add in more strategy than He Who Fires First Wins.​​
  • fatman592fatman592 Member Posts: 1,207 Arc User
    edited July 2016
    1. If I'm not mistaken they said the engine can't handle true 3d movement - so no.
    2. PvP is dead, absolutley, irrevocably, dust scattered in the wind so that the elements can't be reanimated - it would be best to just delete all PvP content all together (though PvP may exist in a fun state on console for a couple months).
    3. Pure powercreep - this game needs more of that like a person with diabetes needs to go on a fast food diet.
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  • salazarrazesalazarraze Member Posts: 3,794 Arc User
    wargamer01 wrote: »
    1. 6 Full Degrees of freedom ( IE: Allowing you to fly strait up loop and roll.
    I mean, sure it's too late but why not be in favor of this.
    wargamer01 wrote: »
    2. Revamp PVP add in MMR System and better rewards or pvp rep,
    Yes, definitely this.
    wargamer01 wrote: »
    3. Add independent module slots for certain ships and items. IE (Cloak gets own slot on Dreadnought) (Utility consumables getting there own slot) So on And so on.
    I don't see the point of cloaks getting their own slots. The way universal consoles work right now are just fine. Consumables already have their own slots. Granted that they're shared with devices but giving them their own slots would only be a negative. Ships with 2 device slots would now have 1 device slot and 1 consumable slot I guess? That would limit choice instead of improving QOL.

    When you see "TRIBBLE" in my posts, it's because I manually typed "TRIBBLE" and censored myself.
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