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Temporal Recruitment Event

pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
Temporal Agents helping to defend our timeline can unlock server-wide rewards in their effort to defend against the Krenim incursions!

You can check out this week's latest goal and rewards here!

~Morrigan "LaughingTrendy"
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Comments

  • pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    Hey everyone,

    So when this first got added on, there was a problem with this live-updating to show the current progress. The team is working on getting that fixed, but in the mean time ya'll have been doing this week's goal anyways by completing missions. In fact, we were pretty much blown away by the amount.

    *coughmaxedT3onlaunchdaycough*

    So while I understand that it doesn't show on live the current progress, congrats on already completing it and earning +150% XP next week. The team is working to resolve it so that you can actually track progress better in-game, but in the mean while I'll be making sure the blog is updated to the best of my abilities with a 'progress' of how ya'll are doing.

    ~Morrigan "LaughingTrendy"
  • mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    Yeah, that the progress bar didn't move at all was a clear sign to me it didn't work. I was willing to beleive that maybe things moved slower, but not that slow.

    But I misread the blog post - for some reason I figured that the reward levels you stroke through were reached, and the last was still open. (Especially since I didn't expect we'd reach Tier 3 already).
    Might be more clear to just use check marks for each goal.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
  • nebfabnebfab Member Posts: 672 Arc User
    Thanks for the update and the explanation of what the bug is exactly. :)

    *coughmaxedT3onlaunchdaycough*
    "We're busy little bees//buzzing phasers from our knees... And while it's nice gadget to play// science, please, turn off the Doggerel Ray!"
    "Aye, aye Captain!"

    Anyway, that's indeed astonishing. Congrats Cryptic! (and congrats us.)
  • pwlaughingtrendypwlaughingtrendy Member Posts: 2,966 Arc User
    nebfab wrote: »
    Thanks for the update and the explanation of what the bug is exactly. :)

    *coughmaxedT3onlaunchdaycough*
    "We're busy little bees//buzzing phasers from our knees... And while it's nice gadget to play// science, please, turn off the Doggerel Ray!"
    "Aye, aye Captain!"

    Anyway, that's indeed astonishing. Congrats Cryptic! (and congrats us.)
    There were a LOT of players on all at once.
  • ronthefanronthefan Member Posts: 53 Arc User
    nebfab wrote: »
    Thanks for the update and the explanation of what the bug is exactly. :)

    *coughmaxedT3onlaunchdaycough*
    "We're busy little bees//buzzing phasers from our knees... And while it's nice gadget to play// science, please, turn off the Doggerel Ray!"
    "Aye, aye Captain!"

    Anyway, that's indeed astonishing. Congrats Cryptic! (and congrats us.)
    There were a LOT of players on all at once.
    So we maxed it out, but the bar didn't record it?
    ...I do believe you guys should make sure that doesn't repeat next week.
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    nebfab wrote: »
    Thanks for the update and the explanation of what the bug is exactly. :)
    *coughmaxedT3onlaunchdaycough*
    "We're busy little bees//buzzing phasers from our knees... And while it's nice gadget to play// science, please, turn off the Doggerel Ray!"
    "Aye, aye Captain!"

    Anyway, that's indeed astonishing. Congrats Cryptic! (and congrats us.)
    There were a LOT of players on all at once.
    So we broke the meter huh?
    https://www.youtube.com/watch?v=rvz0SqgTYb0
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • saedeithsaedeith Member Posts: 628 Arc User
    Appreciate the heads up about the bug. I've been wondering what was up. Impressive to knock out the weekly goal on launch day.
  • inferiorityinferiority Member Posts: 4,382 Arc User
    edited July 2016
    So, with the XP boost next week, when we create more Temporal Agents, will they be able to get a new ship at level 10 when they arrive at TOS-Spacedock or will they be stuck with the Pioneer-class up to the jump to 2409?
    - - - - I n f e r i o r i t y - C o m p l e x - - - - - - - - - - - - - - - - - - - - - - - - - -
    Everyone has a better name and Youtube Channel than me...  :/
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    nebfab wrote: »
    Thanks for the update and the explanation of what the bug is exactly. :)

    *coughmaxedT3onlaunchdaycough*
    "We're busy little bees//buzzing phasers from our knees... And while it's nice gadget to play// science, please, turn off the Doggerel Ray!"
    "Aye, aye Captain!"

    Anyway, that's indeed astonishing. Congrats Cryptic! (and congrats us.)
    There were a LOT of players on all at once.

    Since we exceeded expectations, can we get 200%? Please?
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • rtk142rtk142 Member Posts: 613 Arc User
    Hey everyone,

    So when this first got added on, there was a problem with this live-updating to show the current progress. The team is working on getting that fixed, but in the mean time ya'll have been doing this week's goal anyways by completing missions. In fact, we were pretty much blown away by the amount.

    *coughmaxedT3onlaunchdaycough*

    So while I understand that it doesn't show on live the current progress, congrats on already completing it and earning +150% XP next week. The team is working to resolve it so that you can actually track progress better in-game, but in the mean while I'll be making sure the blog is updated to the best of my abilities with a 'progress' of how ya'll are doing.

    ~Morrigan "LaughingTrendy"

    Was wondering if you guys were ever going to say anything about it. Go us. Well everyone else, I didn't play that many on launch day sadly
    bridges.jpg
    Let us upgrade the Seleya Ceremonial Lirpa and Kri'stak Blade
  • leemwatsonleemwatson Member Posts: 5,459 Arc User
    This is absolutely awesome indeed!!! But @pwlaughingtrendy why are our AoY toons not getting DIl for Space kills (if you know)??
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    And all this time I thought nobody was was doing it because it was stuck at 0%. I figured the reason was because of how much some people really hate JJ Trek. LOL Good to know we maxed it on the first day, though I didn't make a AoY character on the first day.
    nebfab wrote: »
    Thanks for the update and the explanation of what the bug is exactly. :)

    *coughmaxedT3onlaunchdaycough*
    "We're busy little bees//buzzing phasers from our knees... And while it's nice gadget to play// science, please, turn off the Doggerel Ray!"
    "Aye, aye Captain!"

    Anyway, that's indeed astonishing. Congrats Cryptic! (and congrats us.)
    There were a LOT of players on all at once.

    Was it over 9,000?
  • cuchulainn74cuchulainn74 Member Posts: 831 Arc User
    Very nice! In the words of a great man, "We came. We saw. We kicked its TRIBBLE!"
    giphy.gif
    Fleet Admiral CuChulainn - U.S.S. Aegis KT Intel Dreadnought Cruiser
    vGdvFsX.jpg


  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    Very nice! In the words of a great man, "We came. We saw. We kicked its ****!"
    giphy.gif

    I had no idea it would be so expensive, I won't pay it!

    latest?cb=20101214112340
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • alchevsk1992alchevsk1992 Member Posts: 280 Arc User
    Well at least you are aware of the problem and hopefully it is FIXED next week.
    tumblr_no772wVUH31u41vjso1_r1_1280.png


    "Our history, our past, our present and our future is now forever changed. All we can do is preserve what is left and continue onwards. This is not a surrender nor defeat, we will continue the fight. This is our last hope, our last chance... for victory."

    Vlasek D. Lasor - 4.19.3580

    Star Trek Online: Foundry Storyline Series
  • sgtfloydpepper#7911 sgtfloydpepper Member Posts: 1,111 Arc User
    I'd be enjoying the event more if the Temporal Probes were in set locations instead of random, cuz it's spawning in locations that are inaccessible, thus making progress rather difficult.
    1xe027q.png
  • captaincelestialcaptaincelestial Member Posts: 1,925 Arc User
    Good news :)

    Just a question, any word on the XP Bonus Pool?

    They need to be updated to accept AoY characters who finished the Tutorial.
  • daveynydaveyny Member Posts: 8,227 Arc User
    nebfab wrote: »
    Thanks for the update and the explanation of what the bug is exactly. :)

    *coughmaxedT3onlaunchdaycough*
    "We're busy little bees//buzzing phasers from our knees... And while it's nice gadget to play// science, please, turn off the Doggerel Ray!"
    "Aye, aye Captain!"

    Anyway, that's indeed astonishing. Congrats Cryptic! (and congrats us.)
    There were a LOT of players on all at once.

    Funny that, since there were so many folks complaining about the TOS stuff being added...

    Heh...
    STO Member since February 2009.
    I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
    Forever a STO Veteran-Minion
    upside-down-banana-smiley-emoticon.gif
  • daviesdaviesdaviesdavies Member Posts: 277 Arc User
    the TOS part is too short... I love it a lot
    especial shooting at giant stoneage spearmen
    feels good to release the wrath of the federation on some primitives
    zap zap zap

    Mzd8i1c.gif
  • davefenestratordavefenestrator Member Posts: 10,655 Arc User
    I'd be enjoying the event more if the Temporal Probes were in set locations instead of random, cuz it's spawning in locations that are inaccessible, thus making progress rather difficult.

    Yes, I've done Kuva'magh twice now and the probe did not spawn near any of: the enemies, spatial charges, paths, crates, 7 injured colonists. Having it not show up on the tricorder or map (until AFTER you find it) is the final arrow to the knee.
  • velimattialavelimattiala Member Posts: 111 Arc User
    Kuva'magh had me running arount too, since it's a relatively large open area. Finally found it to the right of the starting point behind a building, so well off the "beaten path".
  • khamseenairkhamseenair Member Posts: 2,640 Bug Hunter
    For anybody having trouble finding them, this may help.
    https://www.reddit.com/r/sto/comments/4ro6d0/temporal_orb_locations_minor_exploration_puzzle/
    ​​
    Join date is wrong, I've actually been around since STO Beta.
    True alters don't have a "main". Account wide unlocks for all unique event rewards!!
  • edited July 2016
    This content has been removed.
  • davefenestratordavefenestrator Member Posts: 10,655 Arc User

    Thanks, this is very helpful!

  • cuchulainn74cuchulainn74 Member Posts: 831 Arc User
    Some of them are, indeed, a real pain to find. The only one so far that stumped me into submission (I had to ask fleet mates) was the one in "City on the Edge of Never". It never occurred to me to go opening random turbolift doors!
    Just topped out 40 yesterday on my AoY toon, so I'm surely keeping this bookmark handy from now on. Thanks!
    Fleet Admiral CuChulainn - U.S.S. Aegis KT Intel Dreadnought Cruiser
    vGdvFsX.jpg


  • highlord83highlord83 Member Posts: 229 Arc User
    edited July 2016
    I redid City on the Edge of Never to get the probe there. That one surprised me, and in a good way. I always harp on people, guildmates especially, about map awareness. So it's only fitting I get a plate of crow every now and again. :)

    The probe that outright annoyed me is the one during the Klingonr War mission with the Doomsday Machine. It spawned in a little clutch of those shiny red plants on the last planet, and I couldn't make it out until I was right on top of it. Took me almost half an hour to find it.
    "So you walk eternally through the shadow realms, standing against evil where all others falter. May your thirst for retribution never quench, may the blood on your sword never dry, and may we never need you again."
    -Dedication plaque of the Federation Starship U.S.S. Merkava
  • tinyfistedtinyfisted Member Posts: 193 Arc User
    Um, I just did The Vault. The mission briefing said 29K xp (and expertise), but the rewards turnin said 14K. Did something go wrong in the last patch?
    86B6EC45459D17DB8AE6CD5F51C13A90CDC00A85
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    did you look in the chatlog to see if you got more than one lump of xp?
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • tinyfistedtinyfisted Member Posts: 193 Arc User
    I hadn't, but I will. Thanks.
    86B6EC45459D17DB8AE6CD5F51C13A90CDC00A85
  • farmallmfarmallm Member Posts: 4,630 Arc User
    I looked up the probes and found this as well. I tested that this morning and it worked. Type /target temporal probe. It will pop up if your near it like 80km away.
    Enterprise%20C_zpsrdrf3v8d.jpg

    USS Casinghead NCC 92047 launched 2350
    Fleet Admiral Stowe - Dominion War Vet.
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