Could not resist with the now closed topic in mind.
Personally i feel the latest summer ship is pretty decent. Bulky for an escort and 5 tac console slots.
Share you builds here.
Edit: Haven't gotten around to getting my own build on skill planner, but this build looks hilarious
http://skillplanner.stoacademy.com/e72b5a32ba8db1031171950b131d1935
This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
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- terran space set 3 pieces
- temporal phased warp core
- a mix of tetryon beams (crafted and phased tetryon)
-quantum phase torp
consoles:
- quantum phase converter
- assimilated module
- 1 fleet neutronium
- zero point console
- 4 tac consoles (tet)
- 1 embassy sci console
- xifhius console
- disentanglement suite.
voilà
Got different setups on different characters so need to check which one i have in use.
http://skillplanner.stoacademy.com/f269473925a603793274a6b891b9f81e
Off the top of my head I'd go with:
Nukara rep DBB, 3 tet DBBs
Nukara mines, omni-tet, butterfly-omni-tet
ico-engines, - defelctor, -shields, butterfly-core
tac: 5 tet consoles
eng: the ship's console, nukara console, conductive RCS [resAll], leech
sci: particle field exciter [drain], butterfly-console
As for boffs:
TT1
TT1, APB1, BFAW3, APO3
ET1, Aux2Sif1, EptW3
HE1, ST2, GW1
TSS1, DRB/FBP (can't decide right now)
edit:
forgot it has an intel seat , so here're the last two sci stations again:
ST1, OSS2, GW1
HE1, TSS2
rear: web mines, antichroniton infused tetryon omni, tetryon omni.
deflector: nukara
engine: nukara
warp core: temporal phase
shield: nukara
engineering: sticky web, harassers, nukara particle converter, plasmonic leech
science: temporal disentanglement suite, plasma-generating weapon signature nullifier [epg]
tactical: tetryon x 5
works pretty well, little more glass cannon-ish then I normally like but I can probably fix that when I get around to changing my traits.
if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
Or does it not work on Chrome?
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
Iconian set for Impulse, Deflector, Warp Core, Shield - YAY, Radiant Subatomic Pulse enabled. Alternatively, you can probably use the Ancient Obelisk Warp core if you want the buff to Antiproton (while using the Obelisk Omnibeam Array). But I like Radiant Subatomic Pulse too much.
3 Dual Beam Banks of whatever your favorite color is. I personally think Antiproton will look nice with the escort. So, I'll be shooting red.
1 Neutronic Torpedo, 1 Advanced Radiant Quantum Torpedo
1 Advanced Radiant Antiproton Beam Array, 1 Antiproton Omnibeam Array
1 Crystalline Matrix Console, 1 Polymorphic Viral Probe Console, 1 Sustained Radiant Field Console - YAY Radiant Supercharge enabled, 1 Plasmonic Leech
1 Plasma console from the Romulan Embassy (I prefer partgens), 1 Exotic Particle Generator Field Exciter console.
5 vulnerability locator consoles of whatever color you like the most, in my case the ones that buff red damage.
Boff loadout:
TT1
KLW1, Torpedo Spread II, FAW III, APO III
EPtS1, Engineering Team II, SIF Collapse III
Science Team 1, Hazard Emitters II
And for the universal Lt Cmdr.? Uh... I don't know, maybe a science with more Exotic particle damage, sure why not.
Maybe an Engineer and I can phone it in with an Aux2Bat build. At this point it really doesn't matter.
T6 Vorgon Xyfius (Eng Build)
Fore Weapons
Aft Weapons
Gear
Devices
Engineering Consoles
Science Consoles
Tactical Consoles
Tactical Bridge Officer Slot 1
Species: Romulan (SRO)
Tactical Bridge Officer Slot 2
Species: Romulan (SRO)
Science Bridge Officer Slot
Species: Krenim
Engineering Bridge Officer Slot
Species: Krenim
Universal/Intel Bridge Officer Slot
Species: Krenim
Space Traits
Starship Traits
Duty Officers
I would like to note that I had do have the entire Engineering Skill Tree filled. Also, my Drain Skill is at 100, and I have 1 slot filled for Science and Tactical Readiness. Hope this helps any Eng interested in building their Vorgon ship.
I agree. If built correctly it can be quite a formiddable little ship.
2. Dismiss Ship
No, it works, just go to the left side and click "Starship"
You forgot the step for the mastery trait.
https://www.youtube.com/watch?v=FRTgWR1v9sg
“Tell me and I forget. Teach me and I remember. Involve me and I learn.” -- Benjamin Franklin
You're welcome
I was a bit confused myself, and I have an account there. lol
And it was before my first cup of coffee to clear my head
Edit: lel
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Emphasis mine...
Are you thinking BFaW III with the DBBs, or CSV III with some DHCs?
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
The mastery trait for the Vorgon ship doesn't seem to be useful. Only a few mines are worth using in the game. The fact that only targets hit on the initial BFAW/CSV get 1 Chroniton mine...that could be shot down...isn't too appealing. There are better traits to slot unless your character is really lacking in starship traits.
I actually cannot remember having typed this, but I meant to say DHCs. BFAW probably works too or better but doesn't require a CMDR Tac
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I ran a quick test with a piercing tetryon DC build and this trait.
While it is situational, the mines can hit like a truck when spawned and with no shields.
Especially on tetryon or drain builds the trait can be quite useful. There are other, better and often expensive traits available but on budget builds it is quite useful.
I can definitely see this trait on a budget build. For my build, I felt Weapons Syngery System was slightly more effective than the Harasser Mines. I do agree that the mine could do some damage with downed shields. Regardless, I do think that everyone should at least get the trait if for no other reason than to have it as an option.
Just transferred everything directly over from my 1. Fleet Mogh, 2. Breen dreadthingy from the winter event 3. Oddy (T6) 4. Heavy escort carrier. Weapon types were AP, Phaser, and one mostly Tet rainbow. Only 2 of those toons had a Boff with Intel skills so Intel didn't really play a part in my "testing". On each of them I ran a Borg RA and Tholian RA, plus the Nak'hul RA on a couple.
Being quite fond of escorts, which means I have used them .... a lot ..... I found the new ship to be exactly what it should be, a heavy escort that handles like a heavy escort, survives like a heavy escort and deals damage like a heavy escort. As all of my ships were geared using the stuff I had on my freebie ships I couldn't really compare damage output to a full broadside. I levelled up using escorts/raptors so my aft weapons on everything is all turrets/omnis/kinetic beam.
Basically, it is a heavy escort, and when geared and flown as a heavy escort it is a quite capable little ship and for me, will remain in my active roster even after I finish getting the mastery to 5.
Basically just my Breen Tetryon build ported over.
Norway and Yeager dammit... I still want my Typhoon and Jupiter though.
JJ Trek The Kelvin Timeline is just Trek and it's fully canon... get over it. But I still prefer TAR.
#TASforSTO
'...I can tell you that we're not in the military and that we intend no harm to the whales.' Kirk: The Voyage Home
'Starfleet is not a military organisation. Its purpose is exploration.' Picard: Peak Performance
'This is clearly a military operation. Is that what we are now? Because I thought we were explorers!' Scotty: Into Darkness
'...The Federation. Starfleet. We're not a military agency.' Scotty: Beyond
'I'm not a soldier anymore. I'm an engineer.' Miles O'Brien: Empok Nor
'...Starfleet could use you... It's a peacekeeping and humanitarian armada...' Admiral Pike: Star Trek
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Not really worth it.
Used the Iconian Space Set and my usual set of consoles. Locators in the Tactical, Science were Embassy Consoles with DrainX.
For the Engineering Consoles I put my Conductive RCS [EPS] (pretty much just for the EPS), the Leech console, Bio Neural Infusion Circuits, and the Timeline Stabilizer since I went more 'Science Heavy' on the BoFF stations.
Bridge Officers, for my Commander Tac went with Kemocite 1, ATPB 1, BFAW 3, ATPO3. Ensign Tac was Tactical Team. Both SRO. I use one BoFF to reduce Tac Team cooldown and also Reciprocity Trait.
Engineer was Engineering Team 1 with 2 copies of Emergency Power to Weapons (2 and 3.) This is for maximum uptime to take advantage of the Arbiter Trait (Emergency Weapon Cycle.)
Lt Science - Hazard Emitters 1 and Science Team 2. For cleanse/debuffs and for Shield Heal
Lt Commander Uni/Intel - Science - Polarize Hull 1, OSS, Feedback Pulse 2. Polarize is to resist tractor beams, I'm using Improved Pedal to the Medal on this ship, so I like to keep moving at all times. OSS is obvious, and Feedback Pulse is to take advantage of the Trait from the Krenim Science ship.
Ship Traits: AHOD, Reciprocity, Improved Feedback Pulse, Improved Pedal to the Medal, Emergency Weapon Cycle.
Threw that together, set up my tray and my rotation and predictably melted everything in seconds without taking much damage at all. Keep at full impulse, fly around the screen as fast as possible, TRIBBLE everything off with BFAW and then hit the Feedback Pulse.
Fun, nasty little build. Obviously can't really touch my Pilot Escort or my Arbiter, but for a free ship.. I was pretty happy with it.
This.
I think it pretty good for a free ship.